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s22 starfire build

Solar Warlock

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Added
28 Aug 2023 (Season of the Witch - S22)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Artifact perk
Exotic
  • Starfire Protocol

    Chest Armor

Weapons
  • Izanagi's Burden

    Sniper Rifle

Abilities
  • Fusion Grenade

    An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.

  • Celestial Fire

    Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.

  • Well of Radiance

    Thrust your Sword into the ground, damaging and scorching nearby targets. The Sword projects a continuous aura, granting restoration and radiant effects to nearby allies, protecting them from the effects of Stasis.

  • Empowering Rift

    Conjure a well of power that increases weapon damage for those inside it.

Aspects
  • Touch of Flame

    Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality. Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter. Firebolt Grenade: Increases target search radius and maximum target count. Fusion Grenade: Explodes twice.

  • Icarus Dash

    [###DestinyNamedSubstitutions.ui_player_action_air_dodge_button###] [###DestinyNamedSubstitutions.ui_player_action_air_dodge_verb###] : Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge.

Fragments
  • Ember of Ashes

    You apply more scorch stacks to targets.

  • Ember of Searing

    Defeating scorched targets grants melee energy and creates a Firesprite. +10 Recovery ▲

  • Ember of Benevolence

    Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration. -10 Discipline ▼

  • Ember of Resolve

    Solar grenade final blows cure you.

Armor mods

Helmet armor mods

  • Heavy Ammo Finder

    Increases the drop chance of Heavy ammo on kill.

  • Ashes to Assets

    Gain bonus Super energy on grenade kills.

Arms armor mods

  • Firepower

    Your grenade final blows create Orbs of Power.

  • Fastball

    Increases grenade throw distance.

  • Momentum Transfer

    Causing damage with a grenade reduces your melee cooldown.

Chest armor mods

  • Charged Up

    Increases the maximum number of stacks of Armor Charge you can carry by 1.

  • Concussive Dampener

    Reduces incoming area-of-effect damage from combatants.

Leg armor mods

  • Solar Weapon Surge (x3)

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

Class item armor mods

  • Time Dilation

    Your decaying Armor Charge has a longer duration.

  • Special Finisher

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.

  • Bomber

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Resilience Mod (x2)

    +10 Resilience ▲

  • Discipline Mod

    +10 Discipline ▲

  • Minor Resilience Mod

    +5 Resilience ▲

  • Minor Discipline Mod

    +5 Discipline ▲

Artifice armor mods

  • Resilience-Forged (x3)

    +3 Resilience ▲

  • Recovery-Forged

    +3 Recovery ▲

Artifact perks
  • Overload Hand Cannon

    Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.

  • Unstoppable Fusion

    Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

  • Solar/Strand Siphon Combo

    Combines the Solar and Strand Siphon mods into one.

  • Diviner's Discount

    All Scavenger mods are discounted.

  • Refreshing Pickups

    Picking up a Tangle or Elemental Orb grants energy to your least-powered ability.

  • Communal Pickups

    When an ally destroys or picks up your Tangle or Elemental Orb, the Tangle cooldown is reduced by 5 seconds and you gain bonus damage with weapons matching your subclass for 10 seconds.

  • Origin Perk Specialization II

    Weapons with the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin traits are always overcharged when that modifier is active.

  • Elemental Orbs: Void

    While using a Void subclass, Void weapon final blows have a chance to spawn a Void Elemental Orb. Void Orbs can be thrown to create a Void explosion that makes enemies it damages volatile.

  • Elemental Orbs: Solar

    While using a Solar subclass, Solar weapon final blows have a chance to spawn a Solar Elemental Orb. Solar Orbs can be thrown to create a Solar explosion that scorches targets it damages.

  • Rapid-Fire Ranger

    Rapid precision hits against distant combatants weaken them for a short duration.

  • Monochromatic Maestro

    Dealing elemental ability damage increases matching weapon damage, and elemental weapon damage increases matching ability damage. Bonus granted is 10% for 5 seconds.

Analysis

Orb generation

Firepower
Your grenade final blows create Orbs of Power.
Orb pickup

Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Solar Weapon Surge
... Your Solar weapons gain a small bonus to damage while you have any Armor Charge. ...
Armor Charge consume

Special Finisher
... Consumes 3 stacks of Armor Charge.
Ability cooldown

Overload Hand Cannon
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. ...
Grenade cooldown

Bomber
Reduces grenade cooldown when using your class ability.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...

Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.
Final blows

Firepower
Your grenade final blows create Orbs of Power.

Ember of Resolve
Solar grenade final blows cure you.

Elemental Orbs: Void
While using a Void subclass, Void weapon final blows have a chance to spawn a Void Elemental Orb. ...

Elemental Orbs: Solar
While using a Solar subclass, Solar weapon final blows have a chance to spawn a Solar Elemental Orb. ...
Defeating an enemy

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...
Finishers

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Keywords

Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Well of Radiance
... The Sword projects a continuous aura, granting restoration and radiant effects to nearby allies, protecting them from the effects of Stasis.

Ember of Benevolence
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration. ...

Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. ...
Cure

You are healed in a burst of mending Solar Light.

Ember of Benevolence
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration. ...

Ember of Resolve
Solar grenade final blows cure you.

Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. ...

Icarus Dash
[###DestinyNamedSubstitutions.ui_player_action_air_dodge_button###] [###DestinyNamedSubstitutions.ui_player_action_air_dodge_verb###] : Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Well of Radiance
... The Sword projects a continuous aura, granting restoration and radiant effects to nearby allies, protecting them from the effects of Stasis.

Ember of Benevolence
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration. ...
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.

Ember of Ashes
You apply more scorch stacks to targets.

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. ...

Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.

Well of Radiance
Thrust your Sword into the ground, damaging and scorching nearby targets. ...
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.

Ember of Ashes
You apply more scorch stacks to targets.

Ember of Searing
Defeating scorched targets grants melee energy and creates a Firesprite. +10 Recovery ▲

Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.

Well of Radiance
Thrust your Sword into the ground, damaging and scorching nearby targets. The Sword projects a continuous aura, granting restoration and radiant effects to nearby allies, protecting them from the effects of Stasis.
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