Common builds

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5
Prismatic Hunter
  • Gifted Conviction
    The Gift of Certainty – Activating Ascension or Tempest Strike throws bouncing explosives at nearby targets that jolt and damage them. Jolting nearby targets grants you damage resistance.
  • Stylish Executioner
    Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
  • Ascension
    [Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
  • Facet of Purpose
    Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. -10 Recovery ▼
  • Facet of Awakening
    Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
  • Facet of Protection
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
  • Facet of Hope
    While you have an elemental buff, your class ability regenerates more quickly.
  • Facet of Dawn
    Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. -10 Strength ▼
4
Arc Hunter
  • Gifted Conviction
    The Gift of Certainty – Activating Ascension or Tempest Strike throws bouncing explosives at nearby targets that jolt and damage them. Jolting nearby targets grants you damage resistance.
  • Tempest Strike
    While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits. Defeating jolted targets grants a stack of Bolt Charge.
  • Ascension
    [Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
  • Spark of Frequency
    Melee hits increase your equipped weapon's reload speed and stability for a short duration. While amplified, the effects are increased and you gain increased stacks of Bolt Charge from all sources.
  • Spark of Discharge
    Arc weapon final blows have a chance to create an Ionic Trace. Collecting an Ionic Trace grants you a stack of Bolt Charge. -10 Strength ▼
  • Spark of Ions
    Defeating a jolted target or defeating a target with Bolt Charge creates an Ionic Trace.
  • Spark of Resistance
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage.
  • Spark of Beacons
    While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.
3
Void Hunter
  • Radiant Dance Machines
    The Dance – Moderately increases airborne effectiveness and hip fire mobility, range, and accuracy for weapons that use Primary ammo. Final blows with Primary ammo weapons return dodge energy, which can overflow to create additional charges when full.
  • Vanishing Step
    Dodging makes you invisible.
  • On the Prowl
    Entering invisibility marks a nearby combatant as a priority target for you and your team. Defeating priority targets creates a weakening cloud of smoke that makes you and allies invisible when passing through it. When priority targets are defeated, you and nearby allies gain increased weapon reload speed and stability for a short duration and are granted grenade, melee, and class ability energy.
  • Echo of Dilation
    While crouched, you sneak faster and gain enhanced radar resolution. +10 Mobility ▲ +10 Intellect ▲
  • Echo of Leeching
    Melee final blows start health regeneration for you and nearby allies. +10 Resilience ▲
  • Echo of Persistence
    Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. -10 {primary stat} ▼
  • Echo of Starvation
    Picking up a Void Breach or an Orb of Power grants Devour. -10 Recovery ▼
  • Echo of Vigilance
    Defeating a target while your shields are depleted grants you a temporary Void overshield. -10 Recovery ▼
3
Void Hunter
  • Radiant Dance Machines
    The Dance – Moderately increases airborne effectiveness and hip fire mobility, range, and accuracy for weapons that use Primary ammo. Final blows with Primary ammo weapons return dodge energy, which can overflow to create additional charges when full.
  • Vanishing Step
    Dodging makes you invisible.
  • On the Prowl
    Entering invisibility marks a nearby combatant as a priority target for you and your team. Defeating priority targets creates a weakening cloud of smoke that makes you and allies invisible when passing through it. When priority targets are defeated, you and nearby allies gain increased weapon reload speed and stability for a short duration and are granted grenade, melee, and class ability energy.
  • Echo of Dilation
    While crouched, you sneak faster and gain enhanced radar resolution. +10 Mobility ▲ +10 Intellect ▲
  • Echo of Expulsion
    +10 Intellect ▲ Void ability final blows cause targets to explode.
  • Echo of Leeching
    Melee final blows start health regeneration for you and nearby allies. +10 Resilience ▲
  • Echo of Persistence
    Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. -10 {primary stat} ▼
  • Echo of Vigilance
    Defeating a target while your shields are depleted grants you a temporary Void overshield. -10 Recovery ▼
3
Prismatic Hunter
  • Liar's Handshake
    Cross Counter – Using your Arc melee ability or being hit by a melee attack will allow you to follow up with an extremely powerful melee counterpunch that will heal you.
  • Stylish Executioner
    Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
  • Winter's Shroud
    Dodging slows nearby targets. Slowing targets briefly increases your class ability regeneration.
  • Facet of Purpose
    Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. -10 Recovery ▼
  • Facet of Dominance
    -10 Discipline ▼ Your Void grenades weaken targets, and your Arc grenades jolt targets.
  • Facet of Protection
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
  • Facet of Courage
    +10 Discipline ▲ Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
  • Facet of Dawn
    Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. -10 Strength ▼
3
Prismatic Hunter
  • Relativism
    This item drops with random intrinsic perks.
  • Stylish Executioner
    Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
  • Ascension
    [Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
  • Facet of Ruin
    Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions. +10 Mobility ▲
  • Facet of Protection
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
  • Facet of Hope
    While you have an elemental buff, your class ability regenerates more quickly.
  • Facet of Solitude
    Landing rapid precision hits emits a severing blast from the target. While transcendent, the severing blast is bigger.
  • Facet of Dawn
    Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. -10 Strength ▼
3
Prismatic Hunter
  • Relativism
    This item drops with random intrinsic perks.
  • Stylish Executioner
    Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
  • Ascension
    [Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
  • Facet of Purpose
    Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. -10 Recovery ▼
  • Facet of Protection
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
  • Facet of Hope
    While you have an elemental buff, your class ability regenerates more quickly.
  • Facet of Courage
    +10 Discipline ▲ Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
  • Facet of Dawn
    Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. -10 Strength ▼
3
Prismatic Hunter
  • Gifted Conviction
    The Gift of Certainty – Activating Ascension or Tempest Strike throws bouncing explosives at nearby targets that jolt and damage them. Jolting nearby targets grants you damage resistance.
  • Stylish Executioner
    Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
  • Ascension
    [Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
  • Facet of Purpose
    Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. -10 Recovery ▼
  • Facet of Ruin
    Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions. +10 Mobility ▲
  • Facet of Awakening
    Rapidly defeating targets with Light or Darkness damage or Super final blows generates an elemental pickup of the matching damage type. +10 Resilience ▲
  • Facet of Protection
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
  • Facet of Dawn
    Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. -10 Strength ▼
3
Prismatic Hunter
  • Celestial Nighthawk
    Hawkeye Hack – Precision final blows reduce the cooldown of your Super. Modifies Golden Gun to fire a single, high-damage shot. Targets defeated by that shot give you Super energy and explode.
  • Stylish Executioner
    Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
  • Winter's Shroud
    Dodging slows nearby targets. Slowing targets briefly increases your class ability regeneration.
  • Facet of Purpose
    Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. -10 Recovery ▼
  • Facet of Dominance
    -10 Discipline ▼ Your Void grenades weaken targets, and your Arc grenades jolt targets.
  • Facet of Protection
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
  • Facet of Courage
    +10 Discipline ▲ Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
  • Facet of Dawn
    Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. -10 Strength ▼
2
Arc Hunter
  • Gifted Conviction
    The Gift of Certainty – Activating Ascension or Tempest Strike throws bouncing explosives at nearby targets that jolt and damage them. Jolting nearby targets grants you damage resistance.
  • Tempest Strike
    While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits. Defeating jolted targets grants a stack of Bolt Charge.
  • Ascension
    [Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
  • Spark of Focus
    After sprinting for a short time, your class ability regeneration is increased. -10 {primary stat} ▼
  • Spark of Frequency
    Melee hits increase your equipped weapon's reload speed and stability for a short duration. While amplified, the effects are increased and you gain increased stacks of Bolt Charge from all sources.
  • Spark of Shock
    -10 Discipline ▼ Your Arc grenades jolt targets.
  • Spark of Resistance
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage.
  • Spark of Amplitude
    Rapidly defeating targets while you are amplified creates an Orb of Power.
2
Arc Hunter
  • Gifted Conviction
    The Gift of Certainty – Activating Ascension or Tempest Strike throws bouncing explosives at nearby targets that jolt and damage them. Jolting nearby targets grants you damage resistance.
  • Tempest Strike
    While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits. Defeating jolted targets grants a stack of Bolt Charge.
  • Ascension
    [Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
  • Spark of Frequency
    Melee hits increase your equipped weapon's reload speed and stability for a short duration. While amplified, the effects are increased and you gain increased stacks of Bolt Charge from all sources.
  • Spark of Discharge
    Arc weapon final blows have a chance to create an Ionic Trace. Collecting an Ionic Trace grants you a stack of Bolt Charge. -10 Strength ▼
  • Spark of Resistance
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage.
  • Spark of Beacons
    While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.
  • Spark of Amplitude
    Rapidly defeating targets while you are amplified creates an Orb of Power.
2
Arc Hunter
  • Lucky Pants
    Illegally Modded Holster – Improves sprint, slide, and airborne effectiveness while a Hand Cannon is equipped. For a short time after being drawn, Hand Cannons ready faster, are more accurate, and each hit against a combatant increases Hand Cannon damage.
  • Flow State
    Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
  • Ascension
    [Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
  • Spark of Frequency
    Melee hits increase your equipped weapon's reload speed and stability for a short duration. While amplified, the effects are increased and you gain increased stacks of Bolt Charge from all sources.
  • Spark of Discharge
    Arc weapon final blows have a chance to create an Ionic Trace. Collecting an Ionic Trace grants you a stack of Bolt Charge. -10 Strength ▼
  • Spark of Shock
    -10 Discipline ▼ Your Arc grenades jolt targets.
  • Spark of Resistance
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage.
  • Spark of Beacons
    While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.
2
Arc Hunter
  • Raiju's Harness
    Mobius Conduit – Activating Gathering Storm calls down lightning on all nearby targets, jolting them while also amplifying allies. Defeating Arc debuffed targets grants a small amount of Gathering Storm energy.
  • Flow State
    Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
  • Ascension
    [Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
  • Spark of Ions
    Defeating a jolted target or defeating a target with Bolt Charge creates an Ionic Trace.
  • Spark of Shock
    -10 Discipline ▼ Your Arc grenades jolt targets.
  • Spark of Resistance
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage.
  • Spark of Magnitude
    Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
  • Spark of Recharge
    While critically wounded, your melee and grenade energy regenerates more quickly.
2
Prismatic Hunter
  • Celestial Nighthawk
    Hawkeye Hack – Precision final blows reduce the cooldown of your Super. Modifies Golden Gun to fire a single, high-damage shot. Targets defeated by that shot give you Super energy and explode.
  • Stylish Executioner
    Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
  • Winter's Shroud
    Dodging slows nearby targets. Slowing targets briefly increases your class ability regeneration.
  • Facet of Command
    Freezing or suppressing a target reloads your equipped weapons and increases weapon stability, aim assist, and airborne effectiveness. Defeating frozen or suppressed targets creates a Stasis Shard or Void Breach.
  • Facet of Ruin
    Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions. +10 Mobility ▲
  • Facet of Protection
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
  • Facet of Courage
    +10 Discipline ▲ Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
  • Facet of Dawn
    Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. -10 Strength ▼
2
Prismatic Hunter
  • Relativism
    This item drops with random intrinsic perks.
  • Threaded Specter
    Activating your class ability leaves behind a decoy woven from Strand matter that draws the attention of nearby combatants. After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
  • Stylish Executioner
    Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
  • Facet of Dominance
    -10 Discipline ▼ Your Void grenades weaken targets, and your Arc grenades jolt targets.
  • Facet of Balance
    Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.
  • Facet of Protection
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
  • Facet of Hope
    While you have an elemental buff, your class ability regenerates more quickly.
  • Facet of Solitude
    Landing rapid precision hits emits a severing blast from the target. While transcendent, the severing blast is bigger.
2
Solar Hunter
  • Radiant Dance Machines
    The Dance – Moderately increases airborne effectiveness and hip fire mobility, range, and accuracy for weapons that use Primary ammo. Final blows with Primary ammo weapons return dodge energy, which can overflow to create additional charges when full.
  • Knock 'Em Down
    Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
  • On Your Mark
    Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times. Activating your class ability immediately grants maximum stacks of On Your Mark.
  • Ember of Torches
    -10 Discipline ▼ Powered melee attacks against combatants make you and nearby allies radiant.
  • Ember of Benevolence
    -10 Discipline ▼ Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.
  • Ember of Beams
    +10 Intellect ▲ Your Solar Super projectiles have stronger target acquisition.
  • Ember of Solace
    Radiant and restoration effects applied to you have increased duration.
  • Ember of Mercy
    When you revive an ally, you and other nearby allies gain restoration. Picking up a Firesprite grants restoration. +10 Resilience ▲
2
Void Hunter
  • Radiant Dance Machines
    The Dance – Moderately increases airborne effectiveness and hip fire mobility, range, and accuracy for weapons that use Primary ammo. Final blows with Primary ammo weapons return dodge energy, which can overflow to create additional charges when full.
  • Vanishing Step
    Dodging makes you invisible.
  • On the Prowl
    Entering invisibility marks a nearby combatant as a priority target for you and your team. Defeating priority targets creates a weakening cloud of smoke that makes you and allies invisible when passing through it. When priority targets are defeated, you and nearby allies gain increased weapon reload speed and stability for a short duration and are granted grenade, melee, and class ability energy.
  • Echo of Dilation
    While crouched, you sneak faster and gain enhanced radar resolution. +10 Mobility ▲ +10 Intellect ▲
  • Echo of Persistence
    Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. -10 {primary stat} ▼
  • Echo of Obscurity
    +10 Recovery ▲ Finisher final blows grant Invisibility.
  • Echo of Starvation
    Picking up a Void Breach or an Orb of Power grants Devour. -10 Recovery ▼
  • Echo of Vigilance
    Defeating a target while your shields are depleted grants you a temporary Void overshield. -10 Recovery ▼
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