Overflowing Light – Using an ability (grenade, melee, or Barricade) empowers the other two abilities. Empowered means abilities have faster regen, melees and grenades do more damage, and Barricades have more hit points.
Knockout
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.
Storm's Keep
Cast your class ability to grant a moderate amount of Bolt Charge stacks to you and nearby allies.
While behind your Barricade, you and allies gain stacks of Bolt Charge over time and your weapons can discharge max stacks of Bolt Charge.
Spark of Frequency
Melee hits increase your equipped weapon's reload speed and stability for a short duration.
While amplified, the effects are increased and you gain increased stacks of Bolt Charge from all sources.
Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace.
Collecting an Ionic Trace grants you a stack of Bolt Charge.
-10 Strength ▼
Spark of Shock
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Blood Magic – While standing in any rift, damaging a target will mark it. You deal extra damage to marked targets, and gain additional bonus damage with weapons that have a damage type matching your equipped Super. Weapon final blows while standing in any rift pause the rift's countdown, extending its duration.
Hellion
Activate your class ability to summon a Solar mortar that lobs flaming projectiles at distant targets. Targets damaged by the mortar are scorched.
Feed the Void
Defeat a target with any ability to activate Devour.
Your Devour effects are improved, restoring additional health and grenade energy.
Facet of Dominance
-10 Discipline ▼
Your Void grenades weaken targets, and your Arc grenades jolt targets.
Facet of Protection
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
Facet of Hope
While you have an elemental buff, your class ability regenerates more quickly.
Facet of Courage
+10 Discipline ▲
Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant.
-10 Strength ▼
Overflowing Light – Using an ability (grenade, melee, or Barricade) empowers the other two abilities. Empowered means abilities have faster regen, melees and grenades do more damage, and Barricades have more hit points.
Knockout
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.
Storm's Keep
Cast your class ability to grant a moderate amount of Bolt Charge stacks to you and nearby allies.
While behind your Barricade, you and allies gain stacks of Bolt Charge over time and your weapons can discharge max stacks of Bolt Charge.
Spark of Frequency
Melee hits increase your equipped weapon's reload speed and stability for a short duration.
While amplified, the effects are increased and you gain increased stacks of Bolt Charge from all sources.
Spark of Ions
Defeating a jolted target or defeating a target with Bolt Charge creates an Ionic Trace.
Spark of Shock
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Danger Close – Weapon precision hits or final blows have a chance to load a Kinetic Exodus rocket. Activating your class ability fires loaded Exodus rockets. Damaging targets with Exodus rockets temporarily increases the damage you deal with all other rockets.
Knockout
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.
Storm's Keep
Cast your class ability to grant a moderate amount of Bolt Charge stacks to you and nearby allies.
While behind your Barricade, you and allies gain stacks of Bolt Charge over time and your weapons can discharge max stacks of Bolt Charge.
Spark of Frequency
Melee hits increase your equipped weapon's reload speed and stability for a short duration.
While amplified, the effects are increased and you gain increased stacks of Bolt Charge from all sources.
Spark of Shock
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Spark of Magnitude
Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
Close Enough – Damaging targets with Chaos Reach extends its duration. Collecting Ionic Traces grants you energy for Chaos Reach. Sprinting while near max Bolt Charge will grant stacks over time.
Ionic Sentry
Defeat targets with Kinetic or Arc weapons or Arc abilities to charge up an Arc turret that periodically chains lightning between nearby targets, granting a stack of Bolt Charge with each hit.
: Deploy the Ionic Sentry, blinding nearby targets on initial impact.
Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace.
Collecting an Ionic Trace makes you amplified.
Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace.
Collecting an Ionic Trace grants you a stack of Bolt Charge.
-10 Strength ▼
Spark of Ions
Defeating a jolted target or defeating a target with Bolt Charge creates an Ionic Trace.
Spark of Shock
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
The Gift of Certainty – Activating Ascension or Tempest Strike throws bouncing explosives at nearby targets that jolt and damage them. Jolting nearby targets grants you damage resistance.
Tempest Strike
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
Defeating jolted targets grants a stack of Bolt Charge.
Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Spark of Frequency
Melee hits increase your equipped weapon's reload speed and stability for a short duration.
While amplified, the effects are increased and you gain increased stacks of Bolt Charge from all sources.
Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace.
Collecting an Ionic Trace grants you a stack of Bolt Charge.
-10 Strength ▼
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Spark of Beacons
While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.
Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
Hawkeye Hack – Precision final blows reduce the cooldown of your Super. Modifies Golden Gun to fire a single, high-damage shot. Targets defeated by that shot give you Super energy and explode.
Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Winter's Shroud
Dodging slows nearby targets.
Slowing targets briefly increases your class ability regeneration.
Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super.
-10 Recovery ▼
Facet of Dominance
-10 Discipline ▼
Your Void grenades weaken targets, and your Arc grenades jolt targets.
Facet of Protection
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
Facet of Courage
+10 Discipline ▲
Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant.
-10 Strength ▼
Beyond The Veil – You gain a second Smoke Bomb charge and have damage resistance while invisible. When you make an ally invisible, they gain damage resistance while invisible and you gain melee energy.
Trapper's Ambush
Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible.
Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.
On the Prowl
Entering invisibility marks a nearby combatant as a priority target for you and your team.
Defeating priority targets creates a weakening cloud of smoke that makes you and allies invisible when passing through it.
When priority targets are defeated, you and nearby allies gain increased weapon reload speed and stability for a short duration and are granted grenade, melee, and class ability energy.
Echo of Undermining
Your Void grenades weaken targets.
-20 Discipline ▼
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach.
-10 Intellect ▼
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield.
-10 Recovery ▼
Glorious Charge – Greatly increases your Thundercrash damage and grants you damage resistance after impact. Melee final blows while amplified grant you Super energy.
Knockout
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.
Storm's Keep
Cast your class ability to grant a moderate amount of Bolt Charge stacks to you and nearby allies.
While behind your Barricade, you and allies gain stacks of Bolt Charge over time and your weapons can discharge max stacks of Bolt Charge.
Spark of Frequency
Melee hits increase your equipped weapon's reload speed and stability for a short duration.
While amplified, the effects are increased and you gain increased stacks of Bolt Charge from all sources.
Spark of Shock
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Spark of Magnitude
Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
Close Enough – Damaging targets with Chaos Reach extends its duration. Collecting Ionic Traces grants you energy for Chaos Reach. Sprinting while near max Bolt Charge will grant stacks over time.
Ionic Sentry
Defeat targets with Kinetic or Arc weapons or Arc abilities to charge up an Arc turret that periodically chains lightning between nearby targets, granting a stack of Bolt Charge with each hit.
: Deploy the Ionic Sentry, blinding nearby targets on initial impact.
Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace.
Collecting an Ionic Trace makes you amplified.
Spark of Frequency
Melee hits increase your equipped weapon's reload speed and stability for a short duration.
While amplified, the effects are increased and you gain increased stacks of Bolt Charge from all sources.
Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace.
Collecting an Ionic Trace grants you a stack of Bolt Charge.
-10 Strength ▼
Spark of Shock
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Close Enough – Damaging targets with Chaos Reach extends its duration. Collecting Ionic Traces grants you energy for Chaos Reach. Sprinting while near max Bolt Charge will grant stacks over time.
Ionic Sentry
Defeat targets with Kinetic or Arc weapons or Arc abilities to charge up an Arc turret that periodically chains lightning between nearby targets, granting a stack of Bolt Charge with each hit.
: Deploy the Ionic Sentry, blinding nearby targets on initial impact.
Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace.
Collecting an Ionic Trace makes you amplified.
Spark of Frequency
Melee hits increase your equipped weapon's reload speed and stability for a short duration.
While amplified, the effects are increased and you gain increased stacks of Bolt Charge from all sources.
Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace.
Collecting an Ionic Trace grants you a stack of Bolt Charge.
-10 Strength ▼
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Spark of Beacons
While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.
Ionic Conductor – Ionic traces you create move faster and grant you additional ability energy. Nearby allies also gain ability energy when you collect an ionic trace.
Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace.
Collecting an Ionic Trace makes you amplified.
Arc Soul
Cast your Rift to create an Arc Soul that fires at targets in front of you. Allies can pass through your Rift to get an Arc Soul. Your Rift charges faster when allies are near.
While amplified, your Arc Souls are supercharged and gain increased fire rate.
Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace.
Collecting an Ionic Trace grants you a stack of Bolt Charge.
-10 Strength ▼
Spark of Ions
Defeating a jolted target or defeating a target with Bolt Charge creates an Ionic Trace.
Spark of Shock
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Beacons
While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.
: Hold to convert your grenade into a Stasis turret that fires slowing projectiles at nearby targets.
Hellion
Activate your class ability to summon a Solar mortar that lobs flaming projectiles at distant targets. Targets damaged by the mortar are scorched.
Facet of Command
Freezing or suppressing a target reloads your equipped weapons and increases weapon stability, aim assist, and airborne effectiveness.
Defeating frozen or suppressed targets creates a Stasis Shard or Void Breach.
Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super.
-10 Recovery ▼
Facet of Ruin
Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions.
+10 Mobility ▲
Facet of Hope
While you have an elemental buff, your class ability regenerates more quickly.
Facet of Courage
+10 Discipline ▲
Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant.
-10 Strength ▼
Dynamic Duo – : Convert your Arc grenade into a Arc Soul and become amplified. The Arc Soul functions as an autonomous turret.
Bleak Watcher
: Hold to convert your grenade into a Stasis turret that fires slowing projectiles at nearby targets.
Feed the Void
Defeat a target with any ability to activate Devour.
Your Devour effects are improved, restoring additional health and grenade energy.
Facet of Purpose
Picking up an Orb of Power grants either Bolt Charge, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super.
-10 Recovery ▼
Facet of Ruin
Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions.
+10 Mobility ▲
Facet of Dominance
-10 Discipline ▼
Your Void grenades weaken targets, and your Arc grenades jolt targets.
Facet of Protection
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant.
-10 Strength ▼
Dynamic Duo – : Convert your Arc grenade into a Arc Soul and become amplified. The Arc Soul functions as an autonomous turret.
Bleak Watcher
: Hold to convert your grenade into a Stasis turret that fires slowing projectiles at nearby targets.
Feed the Void
Defeat a target with any ability to activate Devour.
Your Devour effects are improved, restoring additional health and grenade energy.
Facet of Ruin
Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions.
+10 Mobility ▲
Facet of Dominance
-10 Discipline ▼
Your Void grenades weaken targets, and your Arc grenades jolt targets.
Facet of Protection
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
Facet of Courage
+10 Discipline ▲
Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant.
-10 Strength ▼
The Lost Voice – Healing grenades spawn a Restorative Turret. Healing allies occasionally spawns an Orb of Power.
Hellion
Activate your class ability to summon a Solar mortar that lobs flaming projectiles at distant targets. Targets damaged by the mortar are scorched.
Heat Rises
You can fire weapons, melee, and throw grenades while gliding.
: Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed.
Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Ember of Torches
-10 Discipline ▼
Powered melee attacks against combatants make you and nearby allies radiant.
Ember of Empyrean
-10 Resilience ▼
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Scatter Charge – You gain an additional Scatter Grenade charge. Enables tracking for Scatter Grenade projectiles.
Feed the Void
Defeat a target with a Void ability to activate Devour.
Your Devour effects are improved, restoring additional health and grenade energy.
Child of the Old Gods
Cast your rift to create a Void Soul. When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them.
When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift).
Defeating a target who is being drained by your Void Soul grants class ability energy.
Echo of Undermining
Your Void grenades weaken targets.
-20 Discipline ▼
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach.
-10 Intellect ▼
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼