Hawkeye Hack – Precision final blows reduce the cooldown of your Super. Modifies Golden Gun to fire a single, high-damage shot. Targets defeated by that shot give you Super energy and explode.
Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Winter's Shroud
Dodging slows nearby targets.
Slowing targets briefly increases your class ability regeneration.
Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super.
-10 Recovery ▼
Facet of Dominance
-10 Discipline ▼
Your Void grenades weaken targets, and your Arc grenades jolt targets.
Facet of Protection
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
Facet of Courage
+10 Discipline ▲
Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant.
-10 Strength ▼
Defeating a target affected by any elemental debuff grants invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Winter's Shroud
Dodging slows nearby targets.
Slowing targets briefly increases your class ability regeneration.
Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super.
-10 Recovery ▼
Facet of Ruin
Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions.
+10 Mobility ▲
Facet of Protection
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
Facet of Courage
+10 Discipline ▲
Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant.
-10 Strength ▼
Biotic Enhancements – When you're surrounded, gain increased melee and Super damage, as well as improved weapon handling and reload speed.
Into the Fray
Destroying a Tangle or casting your Super grants Woven Mail for nearby allies.
While you have Woven Mail, your melee regeneration rate is increased.
Banner of War
Defeat a target with a melee attack, finisher, or Sword to raise a Banner of War that pulses with energy, periodically healing nearby allies and increasing melee and Sword damage.
Targets defeated by you and nearby allies charge the banner, increasing the speed of its pulses.
Stylostixis – Targets damaged by Arcane Needle emit a suspending detonation when defeated, and landing multiple Arcane Needles on the same target immediately triggers a larger, more powerful detonation. Defeating suspended targets grants melee energy. Your Arcane Needles are strong against Barrier Champions.
Hellion
Activate your class ability to summon a Solar mortar that lobs flaming projectiles at distant targets. Targets damaged by the mortar are scorched.
Feed the Void
Defeat a target with any ability to activate Devour.
Your Devour effects are improved, restoring additional health and grenade energy.
Facet of Sacrifice
While you have an Arc, Solar, or Void buff, ability final blows grant bonus Darkness Transcendence energy.
+10 Discipline ▲
Facet of Dominance
-10 Discipline ▼
Your Void grenades weaken targets, and your Arc grenades jolt targets.
Facet of Protection
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
Facet of Courage
+10 Discipline ▲
Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant.
-10 Strength ▼
Dynamic Duo – : Convert your Arc grenade into a Arc Soul and become amplified. The Arc Soul functions as an autonomous turret.
Bleak Watcher
: Hold to convert your grenade into a Stasis turret that fires slowing projectiles at nearby targets.
Feed the Void
Defeat a target with any ability to activate Devour.
Your Devour effects are improved, restoring additional health and grenade energy.
Facet of Ruin
Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions.
+10 Mobility ▲
Facet of Protection
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
Facet of Grace
-10 Resilience ▼
Defeating targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy.
Facet of Hope
While you have an elemental buff, your class ability regenerates more quickly.
Facet of Solitude
Landing rapid precision hits emits a severing blast from the target. While transcendent, the severing blast is bigger.
Double Down – Your Threaded Specter has increased duration and durability, and damaging it releases additional Threadlings. While near your Threaded Specter, you do not appear on radar.
Threaded Specter
Activating your class ability leaves behind a decoy woven from Strand matter that draws the attention of nearby combatants.
After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
Winter's Shroud
Dodging slows nearby targets.
Slowing targets briefly increases your class ability regeneration.
Facet of Sacrifice
While you have an Arc, Solar, or Void buff, ability final blows grant bonus Darkness Transcendence energy.
+10 Discipline ▲
Facet of Bravery
Defeating targets with grenade final blows grants Volatile Rounds to your Void weapons. Defeating targets with powered melee final blows grants Unraveling Rounds to your Strand weapons.
Facet of Dominance
-10 Discipline ▼
Your Void grenades weaken targets, and your Arc grenades jolt targets.
Facet of Balance
Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.
Facet of Protection
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant.
-10 Strength ▼
Dynamic Duo – : Convert your Arc grenade into a Arc Soul and become amplified. The Arc Soul functions as an autonomous turret.
Bleak Watcher
: Hold to convert your grenade into a Stasis turret that fires slowing projectiles at nearby targets.
Feed the Void
Defeat a target with any ability to activate Devour.
Your Devour effects are improved, restoring additional health and grenade energy.
Facet of Dominance
-10 Discipline ▼
Your Void grenades weaken targets, and your Arc grenades jolt targets.
Facet of Protection
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
Facet of Grace
-10 Resilience ▼
Defeating targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy.
Facet of Courage
+10 Discipline ▲
Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant.
-10 Strength ▼
Cross Counter – Using your Arc melee ability or being hit by a melee attack will allow you to follow up with an extremely powerful melee counterpunch that will heal you.
Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Winter's Shroud
Dodging slows nearby targets.
Slowing targets briefly increases your class ability regeneration.
Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super.
-10 Recovery ▼
Facet of Bravery
Defeating targets with grenade final blows grants Volatile Rounds to your Void weapons. Defeating targets with powered melee final blows grants Unraveling Rounds to your Strand weapons.
Facet of Protection
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant.
-10 Strength ▼
Facet of Generosity
Defeating targets while transcendent creates Orbs of Power for your allies.
The Fourth Magic – Weapon final blows with a damage type matching your grenade grant Death Throes, which provide a grenade damage bonus and grant you grenade energy. When you have Death Throes and throw a grenade, nearby allies gain greatly increased grenade regeneration for a short time.
Hellion
Activate your class ability to summon a Solar mortar that lobs flaming projectiles at distant targets. Targets damaged by the mortar are scorched.
Feed the Void
Defeat a target with any ability to activate Devour.
Your Devour effects are improved, restoring additional health and grenade energy.
Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super.
-10 Recovery ▼
Facet of Sacrifice
While you have an Arc, Solar, or Void buff, ability final blows grant bonus Darkness Transcendence energy.
+10 Discipline ▲
Facet of Protection
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
Facet of Courage
+10 Discipline ▲
Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant.
-10 Strength ▼
The Lost Voice – Healing grenades spawn a Restorative Turret. Healing allies occasionally spawns an Orb of Power.
Hellion
Activate your class ability to summon a Solar mortar that lobs flaming projectiles at distant targets. Targets damaged by the mortar are scorched.
Touch of Flame
Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality.
Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies.
Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter.
Firebolt Grenade: Increases target search radius and maximum target count.
Fusion Grenade: Explodes twice.
Ember of Ashes
You apply more scorch stacks to targets.
Ember of Searing
+10 Recovery ▲
Defeating scorched targets grants melee energy and creates a Firesprite.
Ember of Benevolence
-10 Discipline ▼
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.
Ember of Beams
+10 Intellect ▲
Your Solar Super projectiles have stronger target acquisition.
Danger Close – Weapon precision hits or final blows have a chance to load a Kinetic Exodus rocket. Activating your class ability fires loaded Exodus rockets. Damaging targets with Exodus rockets temporarily increases the damage you deal with all other rockets.
Consecration
While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and scorching targets in front of you as you leap into the air.
While airborne, activate your charged melee again to slam to the ground and create a second larger wave of damaging Solar energy. If the wave hits a scorched target, they ignite.
Knockout
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.
Facet of Dominance
-10 Discipline ▼
Your Void grenades weaken targets, and your Arc grenades jolt targets.
Facet of Hope
While you have an elemental buff, your class ability regenerates more quickly.
Facet of Courage
+10 Discipline ▲
Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant.
-10 Strength ▼
Hawkeye Hack – Precision final blows reduce the cooldown of your Super. Modifies Golden Gun to fire a single, high-damage shot. Targets defeated by that shot give you Super energy and explode.
Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Winter's Shroud
Dodging slows nearby targets.
Slowing targets briefly increases your class ability regeneration.
Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super.
-10 Recovery ▼
Facet of Bravery
Defeating targets with grenade final blows grants Volatile Rounds to your Void weapons. Defeating targets with powered melee final blows grants Unraveling Rounds to your Strand weapons.
Facet of Protection
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
Facet of Courage
+10 Discipline ▲
Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant.
-10 Strength ▼
Defeating a target affected by any elemental debuff grants invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Winter's Shroud
Dodging slows nearby targets.
Slowing targets briefly increases your class ability regeneration.
Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super.
-10 Recovery ▼
Facet of Ruin
Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions.
+10 Mobility ▲
Facet of Protection
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
Facet of Hope
While you have an elemental buff, your class ability regenerates more quickly.
Facet of Devotion
+10 Strength ▲
Defeating targets afflicted with Stasis or Strand debuffs grants bonus Light Transcendence energy.
Hawkeye Hack – Precision final blows reduce the cooldown of your Super. Modifies Golden Gun to fire a single, high-damage shot. Targets defeated by that shot give you Super energy and explode.
Knock 'Em Down
Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles.
While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times.
Activating your class ability immediately grants maximum stacks of On Your Mark.
Ember of Searing
+10 Recovery ▲
Defeating scorched targets grants melee energy and creates a Firesprite.
Ember of Torches
-10 Discipline ▼
Powered melee attacks against combatants make you and nearby allies radiant.
Ember of Empyrean
-10 Resilience ▼
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Ember of Mercy
When you revive an ally, you and other nearby allies gain restoration.
Picking up a Firesprite grants restoration.
+10 Resilience ▲
Shatter or defeat targets with abilities or Stasis weapons to create a Stasis lance.
[Shoot] : Throw the lance to freeze targets on impact.
[Melee] : Slam the lance to the ground to freeze targets in a small area.
Knockout
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.
Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super.
-10 Recovery ▼
Facet of Sacrifice
While you have an Arc, Solar, or Void buff, ability final blows grant bonus Darkness Transcendence energy.
+10 Discipline ▲
Facet of Dominance
-10 Discipline ▼
Your Void grenades weaken targets, and your Arc grenades jolt targets.
Facet of Courage
+10 Discipline ▲
Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant.
-10 Strength ▼
: Hold to convert your grenade into a Stasis turret that fires slowing projectiles at nearby targets.
Feed the Void
Defeat a target with any ability to activate Devour.
Your Devour effects are improved, restoring additional health and grenade energy.
Facet of Ruin
Increases the size and damage of the burst when you shatter a Stasis crystal or frozen target, and increases the area of effect of Solar ignitions.
+10 Mobility ▲
Facet of Dominance
-10 Discipline ▼
Your Void grenades weaken targets, and your Arc grenades jolt targets.
Facet of Protection
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage. While transcendent, the effect is increased.
Facet of Grace
-10 Resilience ▼
Defeating targets with Kinetic weapons grants you bonus Transcendence energy. Defeating targets with your Super grants you and nearby allies bonus Transcendence energy.
Facet of Courage
+10 Discipline ▲
Your Arc, Solar, and Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Defeating a target affected by any elemental debuff grants invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Gunpowder Gamble
Defeat targets with abilities, elemental debuff damage, or Solar weapons to charge up an improvised Solar explosive.
: Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Facet of Blessing
Melee final blows start health regeneration. While transcendent, melee final blows start health regeneration for you and nearby allies.
Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super.
-10 Recovery ▼
Facet of Bravery
Defeating targets with grenade final blows grants Volatile Rounds to your Void weapons. Defeating targets with powered melee final blows grants Unraveling Rounds to your Strand weapons.
Facet of Dominance
-10 Discipline ▼
Your Void grenades weaken targets, and your Arc grenades jolt targets.
Facet of Generosity
Defeating targets while transcendent creates Orbs of Power for your allies.