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put it on yt (id: v67r7xq)

Solar Warlock

Quick links
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Added
21 Apr 2024 (Season of the Wish - S23)
Notes

rift. scorch. kill. make orb. get unraveling rounds. kill. repeat. gg

swap to provided secondary weapons for dps. Polaris can be subbed for Sunshot if needed. Supremacy can be used for boss but you will lose unraveling rounds.

Don't use super on tormentor until shoulders are popped.

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Restoration
Cure
Radiant
Ignition
Scorch
Details ↓
Exotic
  • Dawn Chorus
    Helmet
    Rites of Ember – Your Daybreak projectiles deal more damage and scorch targets on impact. Your scorch is improved and you gain a small amount of melee energy when your scorch damages a target.
Weapons
  • Sunshot
    Hand Cannon
    Sunburn – This weapon fires explosive rounds and highlights targets that take damage from Sunshot.
  • Tusk of the Boar
    Grenade Launcher
    Wave Frame – One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground.
  • Unwavering Duty (Adept)
    Machine Gun
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Celestial Fire
    Solar Melee
    Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
  • Healing Grenade
    Solar Grenade
    A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
  • Daybreak
    Super Ability
    Fashion Solar Light into blades and smite your foes from the sky. Your Daybreak projectiles launch a streak of deadly flames on impact.
  • Healing Rift
    Class Ability
    Conjure a well of power that continuously heals those inside it.
Aspects
  • Touch of Flame
    Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality. Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter. Firebolt Grenade: Increases target search radius and maximum target count. Fusion Grenade: Explodes twice.
  • Icarus Dash
    : Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge. While airborne, rapidly defeating targets with your Super or weapons cures you.
Fragments
  • Ember of Ashes
    You apply more scorch stacks to targets.
  • Ember of Torches
    -10 Discipline ▼ Powered melee attacks against combatants make you and nearby allies radiant.
  • Ember of Singeing
    Your class ability recharges faster when you scorch targets.
  • Ember of Empyrean
    -10 Resilience ▼ Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Armor mods

Helmet armor mods

  • Harmonic Siphon (x2)
    Rapid Solar weapon final blows create an Orb of Power
  • Heavy Ammo Finder
    Increases the drop chance of Heavy ammo on kill.

Arms armor mods

  • Harmonic Loader
    Increases reload speed of Solar weapons
  • Focusing Strike (x2)
    Grants class ability energy when you cause damage with a powered melee attack.

Chest armor mods

  • Harmonic Resistance
    Reduces incoming Solar damage from combatants
  • Harmonic Reserves
    Increases the amount of ammo you can carry for Solar weapons
  • Charged Up
    Increases the maximum number of stacks of Armor Charge you can carry by 1.

Leg armor mods

  • Insulation
    Reduces class ability cooldown each time you pick up an Orb of Power.
  • Stacks on Stacks
    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
  • Harmonic Scavenger
    Solar weapons get bonus reserves when picking up ammo used by that weapon

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Utility Kickstart
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Artifact perks
  • Horde Shuttle
    Damaging unraveled targets with a weapon occasionally spawns a threadling.
  • Rays of Precision
    While radiant, Solar precision final blows cause combatants to ignite.
  • From Whence You Came
    Increases ability damage to Taken and Scorn combatants.
  • Kindling Trigger
    Radiant causes Solar weapons to apply scorch to unscorched combatants.
  • Torch
    While radiant, deal increased weapon damage to combatants affected by Strand and Stasis debuffs.
  • Flint Striker
    Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
  • Overload Pulse Rifle
    Sustained fire from Pulse Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Unstoppable Hand Cannon
    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
  • Dragon's Bite
    Breaking a combatant's shield with a Strand or Stasis weapon has a chance to suspend or freeze that combatant. Wearing Season of the Wish armor increases this chance.
  • Revitalizing Blast
    Causing damage with a Solar ability weakens Champions and bosses for a short duration.
  • Unravelling Orbs
    Picking up an Orb of Power grants Strand weapons Unraveling Rounds.

Breakdown

Orb generation

Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Unravelling Orbs
Picking up an Orb of Power grants Strand weapons Unraveling Rounds.
Armor Charge create

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Class Ability cooldown

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.

Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.

Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Melee cooldown

Dawn Chorus
... Your scorch is improved and you gain a small amount of melee energy when your scorch damages a target.
Final blows

Rays of Precision
While radiant, Solar precision final blows cause combatants to ignite.

Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Icarus Dash
... While airborne, rapidly defeating targets with your Super or weapons cures you.

Keywords

Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies. ...
Cure

You are healed in a burst of mending Solar Light.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Touch of Flame
... Healing Grenade: Improves the strength of cure and restoration effects applied. ...

Icarus Dash
... While airborne, rapidly defeating targets with your Super or weapons cures you.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Ember of Ashes
You apply more scorch stacks to targets.

Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.

Ember of Singeing
Your class ability recharges faster when you scorch targets.
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Ember of Ashes
You apply more scorch stacks to targets.

Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.

Ember of Singeing
Your class ability recharges faster when you scorch targets.
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