0

Lucky Thorn Strand Build S22 (id: qfdy7xq)

Strand Hunter

Quick links
Youtube -> DIM ->
Added
05 Jan 2024 (Season of the Wish - S23)

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Suspend
Woven mail
Sever
Tangle
Unravel
Details ↓
Exotic
  • Lucky Pants
    Leg Armor
    Illegally Modded Holster – When you ready a fully loaded Hand Cannon that deals Kinetic damage or a damage type that matches your subclass energy type, each hit from that Hand Cannon increases the damage of the next shot for a short time against a combatant. Hand Cannons ready faster and are more accurate immediately after swapping to them. Provides a small benefit to the airborne effectiveness stat of Hand Cannons while the buff is active.
Weapons
  • Thorn
    Hand Cannon
    Mark of the Devourer – Rounds pierce targets and deal damage over time. Kills with this weapon leave behind Remnants.
  • Harsh Language
    Grenade Launcher
    Wave Frame – One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground.
  • Semiotician
    Rocket Launcher
    High-Impact Frame – Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
Abilities
  • Marksman's Dodge
    Class Ability
    Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
  • Threaded Spike
    Strand Melee
    Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it's done, returning melee energy to you for each target hit. Press just as the dart gets back to you to catch it and increase the amount of energy returned.
  • Silkstrike
    Super Ability
    Weave a vicious rope dart and tear through your targets. : Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. : Swing the rope dart in a circular motion to deal heavy damage all around you. : Use the grapple to move forward quickly.
  • Grapple
    Strand Grenade
    Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and unravels targets.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
Aspects
  • Whirling Maelstrom
    Destroying a Tangle will weave a violent, writhing mass of Strand fibers. The Strand mass seeks out and damages targets, emitting Unraveling projectiles when it defeats them.
  • Widow's Silk
    You have an additional grenade charge. Your Grappling Hook creates a Grapple Tangle at the grapple point.
Fragments
  • Thread of Binding
    Super final blows emit a suspending burst from the target. +10 Resilience ▲
  • Thread of Propagation
    +10 Strength ▲ Powered melee final blows grant your Strand weapons Unraveling Rounds.
  • Thread of Ascent
    +10 Mobility ▲ Activating your grenade ability reloads your equipped weapon and grants bonus airborne effectiveness and handling for a short duration.
  • Thread of Warding
    -10 Resilience ▼ Picking up an Orb of Power grants Woven Mail.
Armor mods

Helmet armor mods

  • Kinetic Siphon
    Rapid Kinetic weapon final blows create an Orb of Power.
  • Powerful Friends
    Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.
  • Dynamo
    Reduces Super cooldown when using your class ability near targets.

Arms armor mods

  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Kinetic Loader
    Increases reload speed of Kinetic weapons.

Chest armor mods

  • Charged Up
    Increases the maximum number of stacks of Armor Charge you can carry by 1.
  • Arc Resistance
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Kinetic Weapon Surge (x2)
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Time Dilation
    Your decaying Armor Charge has a longer duration.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Empowered Finish
    Finisher final blows grant you 1 temporary Armor Charge when you have none.
Artifact perks
  • Overload Hand Cannon
    Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
  • Unstoppable Fusion
    Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
  • Anti-Barrier Auto Rifle
    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
  • Diviner's Discount
    All Scavenger mods are discounted.
  • Origin Perk Specialization I
    Greatly improves the benefits provided by the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin Traits.
  • Semi-Auto Striker
    If you have fewer than 2 stacks of Armor Charge, rapid precision shots with Bows, Snipers, and Scout Rifles generate an Armor Charge.
  • Refreshing Pickups
    Picking up a Tangle or Elemental Orb grants energy to your least-powered ability.
  • Thanatotic Tangles
    Strand weapon final blows have a chance to generate a Tangle.
  • Origin Perk Specialization II
    Weapons with the Head Rush, Nanotech Tracer Rockets, Unsated Hunger, and Cursed Thrall Origin Traits are always overcharged when that modifier is active.
  • Elemental Orbs: Void
    While using a Void subclass, Void weapon final blows have a chance to spawn a Void Elemental Orb. Void Orbs can be thrown to create a Void explosion that makes enemies it damages volatile.
  • Elemental Embrace
    Subclass elemental buffs grant you bonus recovery and damage resistance against combatant attacks of the matching element type.
  • Frenzied Stacks
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Armor Charges grant bonus damage to your thrown Tangles or Elemental Orbs. Your Armor Charge now decays over time.

Breakdown

Orb generation

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Powerful Friends
Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.

Recuperation
Replenishes health each time you pick up an Orb of Power.

Thread of Warding
... Picking up an Orb of Power grants Woven Mail.

Frenzied Stacks
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Frenzied Stacks
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Empowered Finish
Finisher final blows grant you 1 temporary Armor Charge when you have none.
Armor Charge effect

Kinetic Weapon Surge
... Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. ...
Grenade cooldown

Grapple
... Grappling to a Tangle immediately recharges your grenade energy. ...
Melee cooldown

Threaded Spike
... The dart will return to you once it's done, returning melee energy to you for each target hit. ...
Final blows

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Thread of Binding
Super final blows emit a suspending burst from the target. ...

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Thread of Propagation
... Powered melee final blows grant your Strand weapons Unraveling Rounds.

Thanatotic Tangles
Strand weapon final blows have a chance to generate a Tangle.

Elemental Orbs: Void
While using a Void subclass, Void weapon final blows have a chance to spawn a Void Elemental Orb. ...

Empowered Finish
Finisher final blows grant you 1 temporary Armor Charge when you have none.
Defeating an enemy

Silkstrike
...The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. ...

Whirling Maelstrom
... The Strand mass seeks out and damages targets, emitting Unraveling projectiles when it defeats them.

Suspend
... Suspended targets unwind into a Tangle when defeated.

Sever
... Severed targets unwind into a Tangle when defeated.

Tangle
... Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Unravel
... Unraveled targets unwind into a Tangle when defeated.
Finishers

Empowered Finish
Finisher final blows grant you 1 temporary Armor Charge when you have none.

Keywords

Suspend

The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.

Thread of Binding
Super final blows emit a suspending burst from the target. ...
Woven mail

Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.

Thread of Warding
... Picking up an Orb of Power grants Woven Mail.
Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Threaded Spike
Throw a rope dart that bounces between targets, damaging and severing them. ...
Tangle

A knot of Strand matter, swirling with potential. Tangles can be shot and destroyed, or picked up and thrown, dealing damage. Defeating targets afflicted by any Strand debuff will unwind them and create a Tangle.

Whirling Maelstrom
Destroying a Tangle will weave a violent, writhing mass of Strand fibers. ...
Unravel

The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Grapple
... During and shortly after grappling, your melee attack deals area damage and unravels targets.

Thread of Propagation
... Powered melee final blows grant your Strand weapons Unraveling Rounds.

Whirling Maelstrom
... The Strand mass seeks out and damages targets, emitting Unraveling projectiles when it defeats them.
Top