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Vanguard (id: oqimmki)

Solar Hunter

Quick links
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Added
07 Mar 2024 (Season of the Wish - S23)
Activities
Solo

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments

Armor mods

Root of nightmares
Helmets
Arms
Chests
Leg
Class item
Keywords
Restoration
Cure
Radiant
Ignition
Scorch
Details ↓
Exotic
  • Assassin's Cowl
    Helmet
    Vanishing Execution – Powered melee final blows grant invisibility and restore a portion of health and shields. Finishers and final blows against more powerful targets increase the duration of the invisibility and the amount of health and shields restored.
Weapons
  • Witherhoard
    Grenade Launcher
    Primeval's Torment – Projectiles fired by this weapon blight the target or nearby area on impact.
  • Regnant
    Grenade Launcher
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
  • Zaouli's Bane (Harrowed)
    Hand Cannon
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
  • Healing Grenade
    Solar Grenade
    A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Golden Gun - Marksman
    Super Ability
    Summon a precision flaming pistol that disintegrates targets with Solar Light. Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. Benefits from being radiant.
  • Knife Trick
    Solar Melee
    Throw a fan of flaming knives that scorch targets on hit.
Aspects
  • Knock 'Em Down
    Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
  • On Your Mark
    Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times. Activating your class ability immediately grants maximum stacks of On Your Mark.
Fragments
  • Ember of Ashes
    You apply more scorch stacks to targets.
  • Ember of Torches
    -10 Discipline ▼ Powered melee attacks against combatants make you and nearby allies radiant.
  • Ember of Singeing
    Your class ability recharges faster when you scorch targets.
  • Ember of Empyrean
    -10 Resilience ▼ Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
  • Ember of Solace
    Radiant and restoration effects applied to you have increased duration.
Armor mods

Root of nightmares armor mods

  • Release Recover (x2)
    This mod's perks are only active in the "Root of Nightmares" raid. Multiple copies of this mod stack and improve its effects. When you lose Flux of Darkness or Field of Light, begin recovering health.
  • Focused Light
    This mod's perks are only active in the "Root of Nightmares" raid. Multiple copies of this mod stack and improve its effects. When you have Field of Light, gain increased weapon damage and resilience.

Helmet armor mods

  • Solar Siphon
    Rapid Solar weapon final blows create an Orb of Power.
  • Heavy Ammo Finder (x2)
    Increases the drop chance of Heavy ammo on kill.

Arms armor mods

  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Impact Induction (x2)
    Causing damage with a powered melee attack reduces your grenade cooldown.

Chest armor mods

  • Void Resistance
    Reduces incoming Void damage from combatants.
  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.

Leg armor mods

  • Void Weapon Surge (x3)
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

Class item armor mods

  • Time Dilation (x3)
    Your decaying Armor Charge has a longer duration.

Breakdown

Orb generation

Gunslinger
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...

Heavy Handed
Your powered melee final blows create Orbs of Power.

Golden Gun - Marksman
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...

Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.
Orb pickup

Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Void Weapon Surge
... Your Void weapons gain a small bonus to damage while you have any Armor Charge. ...
Grenade cooldown

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Melee cooldown

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Final blows

Assassin's Cowl
Vanishing Execution – Powered melee final blows grant invisibility and restore a portion of health and shields. Finishers and final blows against more powerful targets increase the duration of the invisibility and the amount of health and shields restored.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. ...

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Solar Siphon
Rapid Solar weapon final blows create an Orb of Power.
Finishers

Assassin's Cowl
... Finishers and final blows against more powerful targets increase the duration of the invisibility and the amount of health and shields restored.

Keywords

Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Cure

You are healed in a burst of mending Solar Light.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.

Golden Gun - Marksman
... Benefits from being radiant.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Ember of Ashes
You apply more scorch stacks to targets.

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Ember of Ashes
You apply more scorch stacks to targets.

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
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