17 Oct 2023 (Season of the Witch - S22)

Equipped 10/13/2023, 4:19:26 PM (id: nqe5pry)

Solar Warlock

17 Oct 2023 (Season of the Witch - S22)

Links
Youtube -> DIM ->
Activities
PvE

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Cure
Firesprite
Restoration
Ignition
Scorch
Details ↓
Exotic
  • Transversive Steps
    Leg Armor
    Strange Protractor – Sprint speed increased. After a short time sprinting, your currently equipped weapon is automatically reloaded.
Weapons
  • MIDA Multi-Tool
    Scout Rifle
    MIDA Multi-Tool – This weapon boosts move speed.
  • CALUS Mini-Tool
    Submachine Gun
    MIDA Synergy – Superb handling. Move faster with this lightweight weapon equipped. This weapon grants additional speed benefits when MIDA Multi-Tool is also equipped.
  • Falling Guillotine
    Sword
    Vortex Frame – [Heavy Attack] : Launch a heavy spin attack. Heavy attacks are stronger with full energy.
Abilities
  • Daybreak
    Super Ability
    Fashion Solar Light into blades and smite your foes from the sky. Your Daybreak projectiles launch a streak of deadly flames on impact.
  • Firebolt Grenade
    Solar Grenade
    Scorch
    Ignition
    A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
  • Celestial Fire
    Solar Melee
    Scorch
    Ignition
    Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
  • Phoenix Dive
    Class Ability
    Cure
    Scorch
    Dive to the ground and create a burst of Solar Light that cures nearby allies. While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.
  • Burst Glide
    Movement Ability
    Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
  • Heat Rises
    Restoration
    Cure
    You can fire weapons, melee, and throw grenades while gliding. [Grenade] : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed. Final blows while airborne increase the duration of Heat Rises and grant melee energy.
  • Icarus Dash
    Cure
    [Air Dodge] : Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge. While airborne, rapidly defeating targets with your Super or weapons cures you.
Fragments
  • Ember of Char
    Scorch
    Ignition
    Your Solar ignitions spread scorch to affected targets. +10 Discipline ▲
  • Ember of Singeing
    Scorch
    Ignition
    Your class ability recharges faster when you scorch targets.
  • Ember of Beams
    +10 Intellect ▲ Your Solar Super projectiles have stronger target acquisition.
  • Ember of Mercy
    Restoration
    Firesprite
    When you revive an ally, you and other nearby allies gain restoration. Picking up a Firesprite grants restoration. +10 Resilience ▲
Armor mods

Helmet armor mods

  • Kinetic Siphon
    Rapid Kinetic weapon final blows create an Orb of Power.
  • Kinetic Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
  • Solar Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons.

Arms armor mods

  • Fastball
    Increases grenade throw distance.
  • Harmonic Loader
    Increases reload speed of Solar weapons
  • Solar Dexterity
    Faster ready and stow speed for Solar weapons.

Chest armor mods

  • Unflinching Kinetic Aim
    Reduces flinching from incoming fire while aiming a Kinetic weapon.
  • Unflinching Harmonic Aim (x2)
    Reduces flinching from incoming fire while aiming a Solar weapon

Leg armor mods

  • Better Already
    Your health begins to regenerate immediately after picking up an Orb of Power.
  • Absolution
    Reduces all ability cooldowns each time you pick up an Orb of Power.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Bomber (x2)
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Overload Hand Cannon
    Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions.
  • Piercing Bowstring
    Bows gain shield-piercing arrows, which bypass combatant defenses. Strong against [Shield-Piercing] Barrier Champions. Additionally, Bows are always overcharged when that modifier is active.
  • Unstoppable Scout Rifle
    Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
  • Anti-Barrier Auto Rifle
    Your equipped Auto Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
  • Void/Strand Siphon Combo
    Combines the Void and Strand Siphon mods into one.
  • Solar/Strand Siphon Combo
    Combines the Solar and Strand Siphon mods into one.
  • Diviner's Discount
    All Scavenger mods are discounted.
  • Refreshing Pickups
    Picking up a Tangle or Elemental Orb grants energy to your least-powered ability.
  • Thanatotic Tangles
    Strand weapon final blows have a chance to generate a Tangle.
  • Elemental Orbs: Arc
    While using an Arc subclass, Arc weapon final blows have a chance to spawn an Arc Elemental Orb. Arc Orbs can be thrown to create an Arc explosion that jolts targets it damages.
  • Elemental Embrace
    Subclass elemental buffs grant you bonus recovery and damage resistance against combatant attacks of the matching element type.
  • Monochromatic Maestro
    Dealing elemental ability damage increases matching weapon damage, and elemental weapon damage increases matching ability damage. Bonus granted is 10% for 5 seconds.

Breakdown

Orb generation

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.
Ability cooldown

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Grenade cooldown

Bomber
Reduces grenade cooldown when using your class ability.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Heat Rises
... Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Final blows

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Thanatotic Tangles
Strand weapon final blows have a chance to generate a Tangle.

Elemental Orbs: Arc
While using an Arc subclass, Arc weapon final blows have a chance to spawn an Arc Elemental Orb. ...

Heat Rises
... Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Defeating an enemy

Icarus Dash
... While airborne, rapidly defeating targets with your Super or weapons cures you.

Keywords

Firesprite

A luminous concentration of [Solar] Solar energy. When picked up, Firesprites grant grenade energy.

Ember of Mercy
... Picking up a Firesprite grants restoration. ...
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Ember of Mercy
When you revive an ally, you and other nearby allies gain restoratio... Picking up a Firesprite grants restoration. ...

Heat Rises
You can fire weapons, melee, and throw grenades while gliding. [Grenade] : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed. Final blows while airborne increase the duration of Heat Rises and grant melee energy.
Cure

You are healed in a burst of mending [Solar] Solar Light.

Phoenix Dive
Dive to the ground and create a burst of Solar Light that cures nearby allies. ...

Heat Rises
... [Grenade] : Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. ...

Icarus Dash
... While airborne, rapidly defeating targets with your Super or weapons cures you.
Ignition

A large [Solar] Solar explosion which deals damage in an area around the target and stuns [Stagger] Unstoppable Champions.

Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.

Firebolt Grenade
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...

Ember of Singeing
Your class ability recharges faster when you scorch targets.
Scorch

The target is singed by destructive [Solar] Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Celestial Fire
Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.

Firebolt Grenade
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.

Phoenix Dive
... While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...

Ember of Singeing
Your class ability recharges faster when you scorch targets.
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