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Hunter 2 Phase Nez - Running (id: mpxnlmi)

Solar Hunter

Quick links
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Added
23 Jan 2024 (Season of the Wish - S23)
Activities
Solo

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments

Armor mods

Root of nightmares
Helmets
Arms
Chest
Legs
Class items
Keywords
Firesprite
Restoration
Radiant
Ignition
Scorch
Details ↓
Exotic
  • Assassin's Cowl
    Helmet
    Vanishing Execution – Powered melee final blows grant invisibility and restore a portion of health and shields. Finishers and final blows against more powerful targets increase the duration of the invisibility and the amount of health and shields restored.
Weapons
  • Osteo Striga
    Submachine Gun
    Screaming Swarm – Fires a stream of sentient, toxic projectiles that track the targeted enemy.
  • Apex Predator
    Rocket Launcher
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
  • Uzume RR4
    Sniper Rifle
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Strafe Jump
    Movement Ability
    While airborne, jump a second time with strong directional control.
  • Solar Grenade
    Solar Grenade
    A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Golden Gun - Marksman
    Super Ability
    Summon a precision flaming pistol that disintegrates targets with Solar Light. Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. Benefits from being radiant.
  • Knife Trick
    Solar Melee
    Throw a fan of flaming knives that scorch targets on hit.
Aspects
  • Knock 'Em Down
    Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
  • On Your Mark
    Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times. Activating your class ability immediately grants maximum stacks of On Your Mark.
Fragments
  • Ember of Torches
    -10 Discipline ▼ Powered melee attacks against combatants make you and nearby allies radiant.
  • Ember of Singeing
    Your class ability recharges faster when you scorch targets.
  • Ember of Empyrean
    -10 Resilience ▼ Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
  • Ember of Solace
    Radiant and restoration effects applied to you have increased duration.
  • Ember of Mercy
    When you revive an ally, you and other nearby allies gain restoration. Picking up a Firesprite grants restoration. +10 Resilience ▲
Armor mods

Root of nightmares armor mods

  • Release Recover (x4)
    This mod's perks are only active in the "Root of Nightmares" raid. Multiple copies of this mod stack and improve its effects. When you lose Flux of Darkness or Field of Light, begin recovering health.

Helmet armor mods

  • Special Ammo Finder
    Increases the drop chance of Special ammo on kill.
  • Heavy Ammo Finder (x2)
    Increases the drop chance of Heavy ammo on kill.

Arms armor mods

  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Focusing Strike
    Grants class ability energy when you cause damage with a powered melee attack.
  • Impact Induction
    Causing damage with a powered melee attack reduces your grenade cooldown.

Chest armor mods

  • Charged Up (x3)
    Increases the maximum number of stacks of Armor Charge you can carry by 1.

Leg armor mods

  • Stacks on Stacks
    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.
  • Harmonic Scavenger
    Solar weapons get bonus reserves when picking up ammo used by that weapon

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Special Finisher
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.
  • Bomber
    Reduces grenade cooldown when using your class ability.

Breakdown

Orb generation

Gunslinger
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...

Heavy Handed
Your powered melee final blows create Orbs of Power.

Golden Gun - Marksman
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...
Orb pickup

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Special Finisher
... Consumes 3 stacks of Armor Charge.
Class Ability cooldown

Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Grenade cooldown

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.

Bomber
Reduces grenade cooldown when using your class ability.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Final blows

Assassin's Cowl
Vanishing Execution – Powered melee final blows grant invisibility and restore a portion of health and shields. Finishers and final blows against more powerful targets increase the duration of the invisibility and the amount of health and shields restored.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. ...

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Finishers

Assassin's Cowl
... Finishers and final blows against more powerful targets increase the duration of the invisibility and the amount of health and shields restored.

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Keywords

Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Ember of Mercy
... Picking up a Firesprite grants restoration. ...
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.

Ember of Mercy
When you revive an ally, you and other nearby allies gain restoratio... Picking up a Firesprite grants restoration. ...
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.

Golden Gun - Marksman
... Benefits from being radiant.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
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