18 Aug 2023 (Season of the Deep - S21)

Equipped 8/17/2023, 2:50:36 PM (id: mgzk6dq)

Solar Hunter

18 Aug 2023 (Season of the Deep - S21)

Links
Youtube -> DIM ->
Activities
PvE

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Radiant
Firesprite
Restoration
Ignition
Scorch
Details ↓
Exotic
  • The Dragon's Shadow
    Chest Armor
    Wraithmetal Mail – Dodging reloads all weapons and increases both movement and weapon handling speeds for a brief time.
Weapons
  • The Colony
    Grenade Launcher
    Insectoid Robot Grenades – This weapon's grenades are insectoid robots that chase targets and explode close to them. Consumes tougher combatants to create additional robots.
  • The Messenger (Adept)
    Pulse Rifle
    High-Impact Frame – Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
  • Shayura's Wrath (Adept)
    Submachine Gun
    Precision Frame – This weapon's recoil pattern is more predictably vertical.
Abilities
  • Golden Gun: Deadshot
    Super Ability
    Radiant
    Ignition
    Summon a rapid-fire flaming pistol that disintegrates targets with Solar Light. Causing Solar ignitions while your Super is active refunds a Golden Gun round. Benefits from being radiant.
  • Tripmine Grenade
    Solar Grenade
    Scorch
    Ignition
    An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.
  • Proximity Explosive Knife
    Solar Melee
    Throw a knife that attaches to surfaces upon impact and explodes when it detects a nearby target.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Strafe Jump
    Movement Ability
    While airborne, jump a second time with strong directional control.
Aspects
  • Knock 'Em Down
    Radiant
    Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
  • On Your Mark
    Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times. Activating your class ability immediately grants maximum stacks of On Your Mark.
Fragments
  • Ember of Searing
    Firesprite
    Scorch
    Ignition
    +10 Recovery ▲ Defeating scorched targets grants melee energy and creates a Firesprite.
  • Ember of Torches
    Radiant
    -10 Discipline ▼ Powered melee attacks against combatants make you and nearby allies radiant.
  • Ember of Combustion
    Firesprite
    Ignition
    +10 Strength ▲ Final blows with a Solar Super causes targets to ignite and creates a Firesprite.
  • Ember of Beams
    +10 Intellect ▲ Your Solar Super projectiles have stronger target acquisition.
  • Ember of Solace
    Restoration
    Radiant
    Radiant and restoration effects applied to you have increased duration.
Armor mods

Helmet armor mods

  • Void Siphon
    Rapid Void weapon final blows create an Orb of Power.
  • Kinetic Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
  • Void Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Void weapons.

Arms armor mods

  • Void Dexterity
    Faster ready and stow speed for Void weapons.
  • Kinetic Loader
    Increases reload speed of Kinetic weapons.
  • Void Loader
    Increases reload speed of Void weapons.

Chest armor mods

  • Charged Up (x2)
    Increases the maximum number of stacks of Armor Charge you can carry by 1.
  • Unflinching Void Aim
    Reduces flinching from incoming fire while aiming a Void weapon.

Leg armor mods

  • Void Weapon Surge (x2)
    Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
  • Stacks on Stacks
    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Time Dilation
    Your decaying Armor Charge has a longer duration.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Artifact perks
  • Shock and Awe
    Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
  • Lightning Strikes Twice
    After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.
  • Thunderous Retort
    Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.
  • Amped Up
    Stay amplified longer while your Arc subclass is equipped.
  • Deeper Origins
    Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.
  • Authorized Mods: Void
    The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
  • Authorized Mods: Strand
    The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.
  • Authorized Mods: Arc
    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.
  • Authorized Mods: Melee
    The armor energy costs of all armor mods affecting your melee are significantly discounted.
  • Unstoppable Glaive
    Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.
  • Overload Scout Rifle
    Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against [Disruption] Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.
  • Unstoppable Hand Cannon
    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.

Breakdown

Orb generation

Void Siphon
Rapid Void weapon final blows create an Orb of Power.

Gunslinger
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Armor Charge effect

Void Weapon Surge
Your Void weapons gain a small bonus to damage while you have any Armor Charge. ...
Grenade cooldown

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Final blows

Void Siphon
Rapid Void weapon final blows create an Orb of Power.

Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. ...

Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Keywords

Firesprite

A luminous concentration of [Solar] Solar energy. When picked up, Firesprites grant grenade energy.

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Ignition

A large [Solar] Solar explosion which deals damage in an area around the target and stuns [Stagger] Unstoppable Champions.

Ember of Searing
+10 Recovery ▲ Defeating scorched targets grants melee energy and creates a Firesprite.

Tripmine Grenade
An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.

Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.

Golden Gun: Deadshot
... Causing Solar ignitions while your Super is active refunds a Golden Gun round. ...
Scorch

The target is singed by destructive [Solar] Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Tripmine Grenade
An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of [Shield-Piercing] Barrier Champions and stun them.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.

Golden Gun: Deadshot
... Benefits from being radiant.
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