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Equipped (id: m6kn6qy)

Void Titan

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Added
10 Apr 2024 (Season of the Wish - S23)

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Devour
Overshield
Void breach
Volatile
Details ↓
Exotic
  • Armamentarium
    Chest Armor
    And Another Thing – Gain an additional grenade charge.
Weapons
  • Necrochasm
    Auto Rifle
    Cursebringer – Precision final blows with this weapon trigger a Cursed Thrall explosion. Final blows with Cursed Thrall explosions refill the magazine.
  • Harsh Language
    Grenade Launcher
    Wave Frame – One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground.
  • Corrective Measure (Timelost)
    Machine Gun
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Vortex Grenade
    Void Grenade
    A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
  • Catapult Lift
    Movement Ability
    Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
  • Rally Barricade
    Class Ability
    Create a small barrier that you can peek over while aiming down sights and that increases weapon reload speed, stability, and range when you stand behind it.
  • Shield Throw
    Void Melee
    Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
  • Ward of Dawn
    Super Ability
    Create an indestructible dome to protect you and your allies. Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage.
Aspects
  • Controlled Demolition
    Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.
  • Bastion
    Cast your Super to grant Overshield to nearby allies. Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
Fragments
  • Echo of Expulsion
    +10 Intellect ▲ Void ability final blows cause targets to explode.
  • Echo of Instability
    +10 Strength ▲ Defeating targets with grenades grants Volatile Rounds to your Void weapons.
  • Echo of Starvation
    Picking up a Void Breach or an Orb of Power grants Devour. -10 Recovery ▼
  • Echo of Cessation
    Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. Defeating volatile targets creates a Void Breach.
Armor mods

Helmet armor mods

  • Heavy Ammo Scout
    When one of your ammo finder perks creates a brick of Heavy ammo for you, it also creates bricks of Heavy ammo for your allies.
  • Harmonic Siphon
    Rapid Void weapon final blows create an Orb of Power
  • Heavy Ammo Finder
    Increases the drop chance of Heavy ammo on kill.

Arms armor mods

  • Firepower
    Your grenade final blows create Orbs of Power.
  • Fastball
    Increases grenade throw distance.
  • Momentum Transfer
    Causing damage with a grenade reduces your melee cooldown.

Chest armor mods

  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.
  • Sniper Damage Resistance
    Reduces incoming damage from combatants that are at long range.

Leg armor mods

  • Absolution
    Reduces all ability cooldowns each time you pick up an Orb of Power.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.
  • Harmonic Scavenger
    Void weapons get bonus reserves when picking up ammo used by that weapon

Class item armor mods

  • Special Finisher
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Bomber
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Argent Ordnance
    Firing a Rocket Launcher consumes one stack of Armor Charge, granting increased damage and reload speed until you reload or stow your Rocket Launcher.
  • Origin Perk Specialization I
    Improves the benefits provided by the Sundering, Nano-Munitions, and Nanotech Tracer Rockets Origin Traits. Additionally, weapons with these traits are always overcharged.
  • From Whence You Came
    Increases ability damage to Taken and Scorn combatants.
  • Kindling Trigger
    Radiant causes Solar weapons to apply scorch to unscorched combatants.
  • Wished into Being
    While your Super is nearly fully-charged, ability final blows spawn Orbs of Power.   Wearing Season of the Wish armor decreases Super amount threshold.
  • Torch
    While radiant, deal increased weapon damage to combatants affected by Strand and Stasis debuffs.
  • Flint Striker
    Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
  • Overload Auto Rifle
    Sustained fire from Auto Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Auto Rifles are always overcharged when that modifier is active.
  • Unstoppable Bow
    Holding a Bow fully drawn for a short time loads powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Bows are always overcharged when that modifier is active.
  • Unstoppable Hand Cannon
    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
  • Overload Rocket Launchers
    Rocket Launchers are especially affective against Overload Champions.
  • Revitalizing Blast
    Causing damage with a Solar ability weakens Champions and bosses for a short duration.

Breakdown

Orb generation

Firepower
Your grenade final blows create Orbs of Power.

Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...

Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Special Finisher
... Consumes 3 stacks of Armor Charge.
Ability cooldown

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Class Ability cooldown

Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown

Bomber
Reduces grenade cooldown when using your class ability.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown

Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.
Final blows

Necrochasm
Cursebringer – Precision final blows with this weapon trigger a Cursed Thrall explosion. Final blows with Cursed Thrall explosions refill the magazine.

Echo of Expulsion
... Void ability final blows cause targets to explode.

Firepower
Your grenade final blows create Orbs of Power.

Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...

Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.

Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power

Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy

Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.

Echo of Cessation
... Defeating volatile targets creates a Void Breach.

Devour
Feast on the energy of your defeated foes. ...
Finishers

Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Keywords

Devour

Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Bastion
Cast your Super to grant Overshield to nearby allie... Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.

Shield Throw
... The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
Void breach

A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...

Echo of Cessation
... Defeating volatile targets creates a Void Breach.
Volatile

The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.

Controlled Demolition
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.

Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.

Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatil... Defeating volatile targets creates a Void Breach.
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