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Equipped 2/6/2024, 2:28:23 PM (id: lfhxk4q)

Arc Hunter

Quick links
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Added
07 Feb 2024 (Season of the Wish - S23)

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chest
Legs
Class items
Keywords
Ionic trace
Blind
Amplified
Jolted
Details ↓
Exotic
  • Fr0st-EE5
    Leg Armor
    Rapid Cooldown – Increased grenade, melee, and dodge regeneration while sprinting. Dodging increases your sprint speed.
Weapons
  • Centrifuse
    Auto Rifle
    Overcharge Capacitor – Sprinting, sliding, and firing this weapon builds a temporary electrostatic charge, increasing range and reload speed. Final blows with high charge cause explosions, and maximum charge explosions blind targets.
  • Fractethyst
    Shotgun
    Precision Frame – This weapon's recoil pattern is more predictably vertical.
  • The Other Half
    Sword
    Adaptive Frame – : Launch a heavy uppercut attack. Heavy attacks are stronger with full energy.
Abilities
  • Arcbolt Grenade
    Arc Grenade
    A grenade that chains bolts of lightning to nearby targets.
  • Disorienting Blow
    Arc Melee
    Striking a target with this melee ability blinds them and amplifies you.
  • Arc Staff
    Super Ability
    Form a staff of pure Arc energy and acrobatically take out your foes. : Hold to deflect incoming projectiles with your Arc staff.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Strafe Jump
    Movement Ability
    While airborne, jump a second time with strong directional control.
Aspects
  • Tempest Strike
    While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
  • Lethal Current
    After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock. Damaging any jolted target with melee attacks also blinds them.
Fragments
  • Spark of Discharge
    Arc weapon final blows have a chance to create an Ionic Trace. -10 Strength ▼
  • Spark of Shock
    -10 Discipline ▼ Your Arc grenades jolt targets.
  • Spark of Recharge
    While critically wounded, your melee and grenade energy regenerates more quickly.
  • Spark of Haste
    You have greatly increased resilience, recovery, and mobility while sprinting.
Armor mods

Helmet armor mods

  • Harmonic Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons
  • Dynamo
    Reduces Super cooldown when using your class ability near targets.
  • Stasis Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Stasis weapons.

Arms armor mods

  • Harmonic Dexterity
    Faster ready and stow speed for Arc weapons
  • Harmonic Loader (x2)
    Increases reload speed of Arc weapons

Chest armor mods

  • Unflinching Harmonic Aim (x3)
    Reduces flinching from incoming fire while aiming an Arc weapon

Leg armor mods

  • Better Already
    Your health begins to regenerate immediately after picking up an Orb of Power.
  • Stasis Holster
    Gradually reloads your stowed Stasis weapons over time.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Bomber (x2)
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Rays of Precision
    While radiant, Solar precision final blows cause combatants to ignite.
  • Solo Operative
    While you are the only member of your fireteam, you deal increased damage to all combatants.
  • From Whence You Came
    Increases ability damage to Taken and Scorn combatants.
  • Kindling Trigger
    Radiant causes Solar weapons to apply scorch to unscorched combatants.
  • Blast Radius
    Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.
  • Heart of the Flame
    Casting your Solar Super grants nearby allies radiant and increases the damage of your Super for each nearby ally.
  • Flint Striker
    Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Unstoppable Bow
    Holding a Bow fully drawn for a short time loads powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Bows are always overcharged when that modifier is active.
  • Unstoppable Hand Cannon
    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
  • Overload Rocket Launchers
    Rocket Launchers are especially affective against Overload Champions.
  • Revitalizing Blast
    Causing damage with a Solar ability weakens Champions and bosses for a short duration.

Breakdown

Orb generation

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create

Blast Radius
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.
Ability cooldown

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Grenade cooldown

Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Rays of Precision
While radiant, Solar precision final blows cause combatants to ignite.

Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...

Centrifuse
... Final blows with high charge cause explosions, and maximum charge explosions blind targets.

Blast Radius
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.

Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Keywords

Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Disorienting Blow
Striking a target with this melee ability blinds them and amplifies you.

Lethal Current
... Damaging any jolted target with melee attacks also blinds them.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Disorienting Blow
Striking a target with this melee ability blinds them and amplifies you.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Spark of Shock
... Your Arc grenades jolt targets.

Tempest Strike
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.

Lethal Current
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershoc... Damaging any jolted target with melee attacks also blinds them.
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