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Equipped 3/6/2024, 3:13:38 PM (id: htfhyoa)

Strand Hunter

Quick links
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Added
09 Mar 2024 (Season of the Wish - S23)

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Suspend
Sever
Unravel
Details ↓
Exotic
  • Knucklehead Radar
    Helmet
    Upgraded Sensor Pack – Provides radar while you're aiming. Enhances your radar resolution while crouched. Visually marks targets. Deals more damage to low-health marked targets. Provides a small benefit to the airborne effectiveness stat of all weapons.
Weapons
  • Apex Predator
    Rocket Launcher
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
  • Igneous Hammer (Adept)
    Hand Cannon
    Aggressive Frame – High damage, high recoil. Optimized for long-distance shooting.
  • Fractethyst
    Shotgun
    Precision Frame – This weapon's recoil pattern is more predictably vertical.
Abilities
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Threaded Spike
    Strand Melee
    Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it's done, returning melee energy to you for each target hit. Press just as the dart gets back to you to catch it and increase the amount of energy returned.
  • Silkstrike
    Super Ability
    Weave a vicious rope dart and tear through your targets. : Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. : Swing the rope dart in a circular motion to deal heavy damage all around you. : Use the grapple to move forward quickly.
  • Grapple
    Strand Grenade
    Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and unravels targets.
  • Strafe Jump
    Movement Ability
    While airborne, jump a second time with strong directional control.
Aspects
  • Ensnaring Slam
    Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
  • Widow's Silk
    You have an additional grenade charge. Your Grappling Hook creates a Grapple Tangle at the grapple point.
Fragments
  • Thread of Binding
    Super final blows emit a suspending burst from the target. +10 Resilience ▲
  • Thread of Continuity
    Suspend, unravel, and sever effects applied to targets have increased duration.
  • Thread of Generation
    -10 Discipline ▼ Dealing damage generates grenade energy.
  • Thread of Ascent
    +10 Mobility ▲ Activating your grenade ability reloads your equipped weapon and grants bonus airborne effectiveness and handling for a short duration.
Armor mods

Helmet armor mods

  • Solar Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons.
  • Stasis Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Stasis weapons.

Arms armor mods

  • Solar Loader
    Increases reload speed of Solar weapons.
  • Stasis Dexterity
    Faster ready and stow speed for Stasis weapons.
  • Fastball
    Increases grenade throw distance.

Chest armor mods

  • Unflinching Solar Aim (x2)
    Reduces flinching from incoming fire while aiming a Solar weapon.
  • Unflinching Stasis Aim
    Reduces flinching from incoming fire while aiming a Stasis weapon.

Leg armor mods

  • Better Already
    Your health begins to regenerate immediately after picking up an Orb of Power.
  • Stasis Holster
    Gradually reloads your stowed Stasis weapons over time.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Time Dilation
    Your decaying Armor Charge has a longer duration.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Bomber
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Rays of Precision
    While radiant, Solar precision final blows cause combatants to ignite.
  • Hail The Storm
    Shattering frozen targets and Stasis crystals deals increased damage. Shattering Stasis crystals releases shards of ice that damage and slow targets.
  • From Whence You Came
    Increases ability damage to Taken and Scorn combatants.
  • Kindling Trigger
    Radiant causes Solar weapons to apply scorch to unscorched combatants.
  • Blast Radius
    Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.
  • Heart of the Flame
    Casting your Solar Super grants nearby allies radiant and increases the damage of your Super for each nearby ally.
  • Flint Striker
    Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Unstoppable Bow
    Holding a Bow fully drawn for a short time loads powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Bows are always overcharged when that modifier is active.
  • Unstoppable Hand Cannon
    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
  • Overload Rocket Launchers
    Rocket Launchers are especially affective against Overload Champions.
  • Revitalizing Blast
    Causing damage with a Solar ability weakens Champions and bosses for a short duration.

Breakdown

Orb generation

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Better Already
Your health begins to regenerate immediately after picking up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create

Blast Radius
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.
Class Ability cooldown

Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. Using this ability extends class ability cooldown time.
Grenade cooldown

Grapple
... Grappling to a Tangle immediately recharges your grenade energy. ...

Thread of Generation
... Dealing damage generates grenade energy.

Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown

Threaded Spike
... The dart will return to you once it's done, returning melee energy to you for each target hit. ...
Final blows

Rays of Precision
While radiant, Solar precision final blows cause combatants to ignite.

Blast Radius
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.

Thread of Binding
Super final blows emit a suspending burst from the target. ...

Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Silkstrike
...The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. ...

Suspend
... Suspended targets unwind into a Tangle when defeated.

Sever
... Severed targets unwind into a Tangle when defeated.

Unravel
... Unraveled targets unwind into a Tangle when defeated.

Keywords

Suspend

The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.

Thread of Binding
Super final blows emit a suspending burst from the target. ...

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.

Ensnaring Slam
Activate your air move to consume your class ability energy and dive to the ground, suspending all nearby targets on impact. ...
Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Threaded Spike
Throw a rope dart that bounces between targets, damaging and severing them. ...

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.
Unravel

The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Grapple
... During and shortly after grappling, your melee attack deals area damage and unravels targets.

Thread of Continuity
Suspend, unravel, and sever effects applied to targets have increased duration.
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