See Me, Feel Me – Your Void weapons gain Volatile Rounds after you emerge from being invisible. When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration. These reserve overshields can be deployed by using a class ability.
Vanishing Step
Dodging makes you invisible.
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Echo of Undermining
Your Void grenades weaken targets.
-20 Discipline ▼
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Obscurity
+10 Recovery ▲
Finisher final blows grant Invisibility.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
See Me, Feel Me – Your Void weapons gain Volatile Rounds after you emerge from being invisible. When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration. These reserve overshields can be deployed by using a class ability.
Vanishing Step
Dodging makes you invisible.
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach.
-10 Intellect ▼
Echo of Obscurity
+10 Recovery ▲
Finisher final blows grant Invisibility.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile.
Defeating volatile targets creates a Void Breach.
See Me, Feel Me – Your Void weapons gain Volatile Rounds after you emerge from being invisible. When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration. These reserve overshields can be deployed by using a class ability.
Vanishing Step
Dodging makes you invisible.
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Obscurity
+10 Recovery ▲
Finisher final blows grant Invisibility.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile.
Defeating volatile targets creates a Void Breach.
Illegally Modded Holster – When you ready a fully loaded Hand Cannon that deals Kinetic damage or a damage type that matches your subclass energy type, each hit from that Hand Cannon increases the damage of the next shot for a short time against a combatant. Hand Cannons ready faster and are more accurate immediately after swapping to them. Provides a small benefit to the airborne effectiveness stat of Hand Cannons while the buff is active.
Trapper's Ambush
Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible.
Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.
Vanishing Step
Dodging makes you invisible.
Echo of Dilation
While crouched, you sneak faster and gain enhanced radar resolution.
+10 Mobility ▲
+10 Intellect ▲
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Obscurity
+10 Recovery ▲
Finisher final blows grant Invisibility.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Vanishing Shadow – Increases the duration of any invisibility effects. While you are invisible, your melee recharges faster, your weapons reload faster, and your Recovery is greatly increased.
Trapper's Ambush
Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible.
Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.
Vanishing Step
Dodging makes you invisible.
Echo of Dilation
While crouched, you sneak faster and gain enhanced radar resolution.
+10 Mobility ▲
+10 Intellect ▲
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Obscurity
+10 Recovery ▲
Finisher final blows grant Invisibility.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Beyond The Veil – You gain a second Smoke Bomb charge and have damage resistance while invisible. When you make an ally invisible, they gain damage resistance while invisible and you gain melee energy.
Trapper's Ambush
Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible.
Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.
Vanishing Step
Dodging makes you invisible.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach.
-10 Intellect ▼
Echo of Obscurity
+10 Recovery ▲
Finisher final blows grant Invisibility.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Uncanny Arrows – Provides ability energy for each target tethered by Deadfall anchors. Moebius Quiver has an additional shot.
Trapper's Ambush
Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible.
Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.
Vanishing Step
Dodging makes you invisible.
Echo of Undermining
Your Void grenades weaken targets.
-20 Discipline ▼
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Obscurity
+10 Recovery ▲
Finisher final blows grant Invisibility.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Illegally Modded Holster – When you ready a fully loaded Hand Cannon that deals Kinetic damage or a damage type that matches your subclass energy type, each hit from that Hand Cannon increases the damage of the next shot for a short time against a combatant. Hand Cannons ready faster and are more accurate immediately after swapping to them. Provides a small benefit to the airborne effectiveness stat of Hand Cannons while the buff is active.
Trapper's Ambush
Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible.
Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.
Vanishing Step
Dodging makes you invisible.
Echo of Reprisal
Final blows when surrounded by combatants grant Super energy.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield.
-10 Recovery ▼
Uncanny Arrows – Provides ability energy for each target tethered by Deadfall anchors. Moebius Quiver has an additional shot.
Vanishing Step
Dodging makes you invisible.
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Instability
+10 Strength ▲
Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach.
-10 Intellect ▼
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
See Me, Feel Me – Your Void weapons gain Volatile Rounds after you emerge from being invisible. When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration. These reserve overshields can be deployed by using a class ability.
Vanishing Step
Dodging makes you invisible.
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Echo of Undermining
Your Void grenades weaken targets.
-20 Discipline ▼
Echo of Obscurity
+10 Recovery ▲
Finisher final blows grant Invisibility.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile.
Defeating volatile targets creates a Void Breach.
Uncanny Arrows – Provides ability energy for each target tethered by Deadfall anchors. Moebius Quiver has an additional shot.
Trapper's Ambush
Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible.
Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.
Vanishing Step
Dodging makes you invisible.
Echo of Domineering
After suppressing a target, you gain greatly increased mobility for a short duration, and your equipped weapon is reloaded from reserves.
Defeating suppressed targets creates a Void Breach.
+10 Discipline ▲
Echo of Reprisal
Final blows when surrounded by combatants grant Super energy.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Uncanny Arrows – Provides ability energy for each target tethered by Deadfall anchors. Moebius Quiver has an additional shot.
Trapper's Ambush
Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible.
Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.
Vanishing Step
Dodging makes you invisible.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach.
-10 Intellect ▼
Echo of Obscurity
+10 Recovery ▲
Finisher final blows grant Invisibility.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Uncanny Arrows – Provides ability energy for each target tethered by Deadfall anchors. Moebius Quiver has an additional shot.
Trapper's Ambush
Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible.
Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Echo of Undermining
Your Void grenades weaken targets.
-20 Discipline ▼
Echo of Reprisal
Final blows when surrounded by combatants grant Super energy.
Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach.
-10 Intellect ▼
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
See Me, Feel Me – Your Void weapons gain Volatile Rounds after you emerge from being invisible. When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration. These reserve overshields can be deployed by using a class ability.
Vanishing Step
Dodging makes you invisible.
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Echo of Undermining
Your Void grenades weaken targets.
-20 Discipline ▼
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile.
Defeating volatile targets creates a Void Breach.
Uncanny Arrows – Provides ability energy for each target tethered by Deadfall anchors. Moebius Quiver has an additional shot.
Vanishing Step
Dodging makes you invisible.
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Echo of Reprisal
Final blows when surrounded by combatants grant Super energy.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Instability
+10 Strength ▲
Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Illegally Modded Holster – When you ready a fully loaded Hand Cannon that deals Kinetic damage or a damage type that matches your subclass energy type, each hit from that Hand Cannon increases the damage of the next shot for a short time against a combatant. Hand Cannons ready faster and are more accurate immediately after swapping to them. Provides a small benefit to the airborne effectiveness stat of Hand Cannons while the buff is active.
Trapper's Ambush
Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible.
Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.
Vanishing Step
Dodging makes you invisible.
Echo of Undermining
Your Void grenades weaken targets.
-20 Discipline ▼
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Obscurity
+10 Recovery ▲
Finisher final blows grant Invisibility.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Uncanny Arrows – Provides ability energy for each target tethered by Deadfall anchors. Moebius Quiver has an additional shot.
Vanishing Step
Dodging makes you invisible.
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Echo of Reprisal
Final blows when surrounded by combatants grant Super energy.
Echo of Instability
+10 Strength ▲
Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile.
Defeating volatile targets creates a Void Breach.
Beyond The Veil – You gain a second Smoke Bomb charge and have damage resistance while invisible. When you make an ally invisible, they gain damage resistance while invisible and you gain melee energy.
Trapper's Ambush
Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible.
Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.
Vanishing Step
Dodging makes you invisible.
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Obscurity
+10 Recovery ▲
Finisher final blows grant Invisibility.
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile.
Defeating volatile targets creates a Void Breach.
See Me, Feel Me – Your Void weapons gain Volatile Rounds after you emerge from being invisible. When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration. These reserve overshields can be deployed by using a class ability.
Vanishing Step
Dodging makes you invisible.
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Echo of Dilation
While crouched, you sneak faster and gain enhanced radar resolution.
+10 Mobility ▲
+10 Intellect ▲
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile.
Defeating volatile targets creates a Void Breach.
Burning Souls – Dodging gives a small health and shield bump.
Trapper's Ambush
Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible.
Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.
Vanishing Step
Dodging makes you invisible.
Echo of Dilation
While crouched, you sneak faster and gain enhanced radar resolution.
+10 Mobility ▲
+10 Intellect ▲
Echo of Leeching
Melee final blows start health regeneration for you and nearby allies.
+10 Resilience ▲
Echo of Obscurity
+10 Recovery ▲
Finisher final blows grant Invisibility.
Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield.
-10 Recovery ▼
The Dance – Activating your dodge ability while near targets allows you to dodge additional times for a short period. Defeating targets extends the duration of the additional dodge.
Trapper's Ambush
Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible.
Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.
Vanishing Step
Dodging makes you invisible.
Echo of Undermining
Your Void grenades weaken targets.
-20 Discipline ▼
Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration.
-10 {primary stat} ▼
Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach.
-10 Intellect ▼
Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour.
-10 Recovery ▼