Overflowing Light – Using an ability (grenade, melee, or Barricade) empowers the other two abilities. Empowered means abilities have faster regen, melees and grenades do more damage, and Barricades have more hit points.
Touch of Thunder
Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality.
Flashbang Grenade: Emits an additional blinding flash on bounce.
Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time.
Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast.
Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
Knockout
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks starts health regeneration and makes you amplified.
Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Spark of Shock
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Spark of Magnitude
Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
Transfusion Matrix – Kills with Arc melee abilities trigger health regeneration and restore melee energy.
Touch of Thunder
Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality.
Flashbang Grenade: Emits an additional blinding flash on bounce.
Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time.
Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast.
Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
Knockout
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks starts health regeneration and makes you amplified.
Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Spark of Shock
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Spark of Magnitude
Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
Glorious Charge – Greatly increases your Thundercrash impact damage. Gain an overshield that lasts longer the farther you travel before striking a target.
Touch of Thunder
Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality.
Flashbang Grenade: Emits an additional blinding flash on bounce.
Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time.
Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast.
Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
Knockout
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks starts health regeneration and makes you amplified.
Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Spark of Shock
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Spark of Magnitude
Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
Glacial Guard – Stasis final blows have a chance to grant an escalating bonus to Stasis weapon damage. Replaces your Barricade ability with a personal overshield. When you activate your Barricade, you gain the highest-tier Stasis weapon damage bonus and create a burst around yourself that slows combatants. While you have this overshield, you are slowed and Barricade does not recharge.
Touch of Thunder
Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality.
Flashbang Grenade: Emits an additional blinding flash on bounce.
Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time.
Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast.
Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
Knockout
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks starts health regeneration and makes you amplified.
Spark of Focus
After sprinting for a short time, your class ability regeneration is increased.
-10 {primary stat} ▼
Spark of Shock
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Spark of Instinct
While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
Overflowing Light – Using an ability (grenade, melee, or Barricade) empowers the other two abilities. Empowered means abilities have faster regen, melees and grenades do more damage, and Barricades have more hit points.
Touch of Thunder
Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality.
Flashbang Grenade: Emits an additional blinding flash on bounce.
Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time.
Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast.
Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
Knockout
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks starts health regeneration and makes you amplified.
Spark of Shock
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Spark of Magnitude
Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
Overflowing Light – Using an ability (grenade, melee, or Barricade) empowers the other two abilities. Empowered means abilities have faster regen, melees and grenades do more damage, and Barricades have more hit points.
Touch of Thunder
Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality.
Flashbang Grenade: Emits an additional blinding flash on bounce.
Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time.
Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast.
Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
Knockout
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks starts health regeneration and makes you amplified.
Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace.
-10 Strength ▼
Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Spark of Shock
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality.
Flashbang Grenade: Emits an additional blinding flash on bounce.
Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time.
Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast.
Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
Knockout
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks starts health regeneration and makes you amplified.
Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Spark of Shock
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Spark of Magnitude
Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
Kintsugi – Final blows from weapons with a damage type matching your subclass energy create a burst of healing around you that grants allies restoration. After reviving or being revived, you gain an aura that provides overshields to you and nearby allies.
Touch of Thunder
Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality.
Flashbang Grenade: Emits an additional blinding flash on bounce.
Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time.
Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast.
Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
Knockout
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks starts health regeneration and makes you amplified.
Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Spark of Shock
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Spark of Magnitude
Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
Mecha Holster – Reloads stowed Submachine Guns and allows you to ready them instantly. Improves your handling with Submachine Guns and your movement while wielding one. Provides a moderate benefit to the airborne effectiveness stat of Submachine Guns.
Touch of Thunder
Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality.
Flashbang Grenade: Emits an additional blinding flash on bounce.
Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time.
Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast.
Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
Knockout
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks starts health regeneration and makes you amplified.
Spark of Volts
+10 Recovery ▲
Finishers make you amplified.
Spark of Brilliance
Defeating a blinded target with precision damage creates a blinding explosion.
+10 Intellect ▲
Transfusion Matrix – Kills with Arc melee abilities trigger health regeneration and restore melee energy.
Juggernaut
With full class ability energy and after sprinting for a short time, you gain a frontal shield that blocks incoming damage. When the frontal shield breaks, your class ability energy is depleted.
While amplified, the shield blocks significantly more damage before breaking.
Knockout
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks starts health regeneration and makes you amplified.
Spark of Momentum
Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.
Spark of Instinct
While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
Transfusion Matrix – Kills with Arc melee abilities trigger health regeneration and restore melee energy.
Touch of Thunder
Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality.
Flashbang Grenade: Emits an additional blinding flash on bounce.
Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time.
Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast.
Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
Knockout
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks starts health regeneration and makes you amplified.
Spark of Shock
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Hammer of the Gods – Defeating targets with your Thunderclap melee restores melee energy. Targets near you when you use your Thunderclap suffer lightning strikes and become jolted; being amplified increases the damage of these lightning strikes.
Touch of Thunder
Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality.
Flashbang Grenade: Emits an additional blinding flash on bounce.
Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time.
Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast.
Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
Knockout
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks starts health regeneration and makes you amplified.
Spark of Shock
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
Overflowing Light – Using an ability (grenade, melee, or Barricade) empowers the other two abilities. Empowered means abilities have faster regen, melees and grenades do more damage, and Barricades have more hit points.
Touch of Thunder
Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality.
Flashbang Grenade: Emits an additional blinding flash on bounce.
Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time.
Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast.
Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
Knockout
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks starts health regeneration and makes you amplified.
Spark of Shock
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Resistance
+10 Strength ▲
While surrounded by combatants, you are more resistant to incoming damage.
Overflowing Light – Using an ability (grenade, melee, or Barricade) empowers the other two abilities. Empowered means abilities have faster regen, melees and grenades do more damage, and Barricades have more hit points.
Touch of Thunder
Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality.
Flashbang Grenade: Emits an additional blinding flash on bounce.
Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time.
Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast.
Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
Knockout
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks starts health regeneration and makes you amplified.
Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Spark of Shock
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Magnitude
Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
Overflowing Light – Using an ability (grenade, melee, or Barricade) empowers the other two abilities. Empowered means abilities have faster regen, melees and grenades do more damage, and Barricades have more hit points.
Touch of Thunder
Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality.
Flashbang Grenade: Emits an additional blinding flash on bounce.
Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time.
Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast.
Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
Knockout
Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time.
Defeating targets with melee attacks starts health regeneration and makes you amplified.
Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Spark of Shock
-10 Discipline ▼
Your Arc grenades jolt targets.
Spark of Magnitude
Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.