03 Oct 2023 (Season of the Witch - S22)

Chromatic Fire Season 22 (id: ggdvqei)

Void Warlock

03 Oct 2023 (Season of the Witch - S22)

Links
Youtube -> DIM ->
Activities
PvE

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Void breach
Devour
Invisibility
Overshield
Volatile
Weaken
Details ↓
Exotic
  • Chromatic Fire
    Chest Armor
    Crystalline Transistor – Precision final blows from Kinetic weapons create an explosion in the element of your equipped Super and apply a matching elemental effect: • [Arc] Blinds targets. • [Solar] Scorches targets. • [Void] Weakens targets. • [Stasis] Slows targets. • [Strand] Severs targets.
Weapons
  • Osteo Striga
    Submachine Gun
    Screaming Swarm – Fires a stream of sentient, toxic projectiles that track the targeted enemy.
  • Apex Predator
    Rocket Launcher
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
  • Age-Old Bond
    Auto Rifle
    High-Impact Frame – Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
Abilities
  • Nova Bomb: Cataclysm
    Super Ability
    Hurl an explosive bolt of Void Light at a target, disintegrating those caught within its blast. Nova Bomb travels slowly and seeks targets. Detonations shatter into smaller seeker projectiles.
  • Vortex Grenade
    Void Grenade
    A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
  • Pocket Singularity
    Void Melee
    Volatile
    Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
  • Healing Rift
    Class Ability
    Conjure a well of power that continuously heals those inside it.
  • Burst Glide
    Movement Ability
    Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
  • Feed the Void
    Devour
    Defeat a target with a Void ability to activate Devour. Your Devour effects are improved, restoring additional health and grenade energy.
  • Child of the Old Gods
    Weaken
    Cast your rift to create a Void Soul. When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them. When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift). Defeating a target who is being drained by your Void Soul grants class ability energy.
Fragments
  • Echo of Expulsion
    +10 Intellect â–² Void ability final blows cause targets to explode.
  • Echo of Undermining
    Weaken
    Your Void grenades weaken targets. -20 Discipline â–¼
  • Echo of Persistence
    Invisibility
    Devour
    Overshield
    Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. -10 {primary stat} â–¼
  • Echo of Cessation
    Void Breach
    Volatile
    Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. Defeating volatile targets creates a Void Breach.
Armor mods

Helmet armor mods

  • Kinetic Siphon
    Rapid Kinetic weapon final blows create an Orb of Power.
  • Heavy Ammo Finder
    Increases the drop chance of Heavy ammo upon defeat of an opponent.
  • Ashes to Assets
    Gain bonus Super energy on grenade kills.

Arms armor mods

  • Firepower
    Your grenade final blows create Orbs of Power.
  • Bolstering Detonation
    Grants class ability energy when you cause damage with a grenade.
  • Grenade Kickstart
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Chest armor mods

  • Harmonic Resistance
    Reduces incoming Void damage from combatants
  • Solar Reserves
    Increases the amount of ammo you can carry for Solar weapons.
  • Solar Resistance
    Reduces incoming Solar damage from combatants.

Leg armor mods

  • Innervation
    Reduces grenade cooldown each time you pick up an Orb of Power.
  • Insulation
    Reduces class ability cooldown each time you pick up an Orb of Power.
  • Stacks on Stacks
    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Bomber
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Supernova
    Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.
  • Squad Goals
    Performing a finisher while you are amplified grants Amplified to nearby allies when your Arc subclass is equipped. Performing a finisher while you have Woven Mail grants Woven Mail to nearby allies when your Strand subclass is equipped. Performing a finisher while you have Devour grants Devour to nearby allies when your Void subclass is equipped.
  • Unto the Breach
    Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.
  • Deeper Origins
    Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.
  • Authorized Mods: Void
    The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
  • Authorized Mods: Melee
    The armor energy costs of all armor mods affecting your melee are significantly discounted.
  • Overcharged Armory
    Weapons with the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits are always overcharged weapons for you when that modifier is active.
  • Protective Breach
    Picking up a Void Breach gives you an overshield or refreshes your existing overshield.
  • Counter Charge
    Gain a stack of Armor Charge when you stun a Champion.
  • Overload Trace Rifles
    Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against [Disruption] Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.
  • Unstoppable Hand Cannon
    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
  • Anti-Barrier Auto Rifle
    Your equipped Auto Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Breakdown

Orb generation

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Firepower
Your grenade final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Class Ability cooldown

Child of the Old Gods
... Defeating a target who is being drained by your Void Soul grants class ability energy.

Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.

Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.

Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Feed the Void
... Your Devour effects are improved, restoring additional health and grenade energy.

Grenade Kickstart
... When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.

Bomber
Reduces grenade cooldown when using your class ability.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown

Child of the Old Gods
... When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift). ...
Final blows

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Echo of Expulsion
... Void ability final blows cause targets to explode.

Firepower
Your grenade final blows create Orbs of Power.

Techeun's Regalia Gloves
Queen's Favor – Generate Awoken Favors with fewer final blows. ...

Techeun's Regalia Hood
Queen's Favor – Generate Awoken Favors with fewer final blows. ...

Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...

Chromatic Fire
Crystalline Transistor – Precision final blows from Kinetic weapons create an explosion in the element of your equipped Super and apply a matching elemental effe... • [Arc] Blinds targets. ...

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy

Feed the Void
Defeat a target with a Void ability to activate Devour. ...

Child of the Old Gods
... Defeating a target who is being drained by your Void Soul grants class ability energy.

Unto the Breach
Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.

Echo of Cessation
... Defeating volatile targets creates a Void Breach.

Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.

Devour
Feast on the energy of your defeated foes. ...
Finishers

Squad Goals
Performing a finisher while you are amplified grants Amplified to nearby allies when your Arc subclass is equippe... Performing a finisher while you have Woven Mail grants Woven Mail to nearby allies when your Strand subclass is equippe... Performing a finisher while you have Devour grants Devour to nearby allies when your Void subclass is equipped.

Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...

Keywords

Weaken

The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.

Echo of Undermining
Your Void grenades weaken targets. ...

Child of the Old Gods
... When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them. ...
Invisibility

You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Devour

Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...

Feed the Void
Defeat a target with a Void ability to activate Devou... Your Devour effects are improved, restoring additional health and grenade energy.
Overshield

You are armored with a protective barrier of [Void] Void Light. Reduces damage taken from combatants.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Volatile

The target is afflicted with unstable [Void] Void energy and will explode upon taking additional damage. Volatile Rounds from your [Void] Void weapons pierce the shields of [Shield-Piercing] Barrier Champions and stun them.

Pocket Singularity
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.

Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatil... Defeating volatile targets creates a Void Breach.
Void breach

A dimensional rupture teeming with [Void] Void energy. When picked up, Void Breaches grant class ability energy.

Echo of Cessation
... Defeating volatile targets creates a Void Breach.
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