04 Jun 2023 (Season of the Deep - S21)

Boss (id: fi3udqq)

Solar Hunter

04 Jun 2023 (Season of the Deep - S21)

Links
Youtube -> DIM ->
Activities
Solo

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments

Armor mods

Helmets
Arms
Chests
Legs
Class item
Keywords
Radiant
Restoration
Ignition
Scorch
Details ↓
Exotic
  • Lucky Pants
    Leg Armor
    Illegally Modded Holster – When you ready a fully loaded Hand Cannon that deals Kinetic damage or a damage type that matches your equipped Super, each hit from that Hand Cannon increases the damage of the next shot for a short time against a target. Hand Cannons ready faster and are more accurate immediately after swapping to them. Provides a small benefit to the airborne effectiveness stat of Hand Cannons while the buff is active.
Weapons
  • Malfeasance
    Hand Cannon
    Explosive Shadow – Shoot tainted slugs that burrow into combatants. Stacking enough slugs causes them all to explode, stunning surviving combatants. Strong against [Stagger] Unstoppable Champions.
  • Techeun Force
    Fusion Rifle
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Blade Barrage
    Super Ability
    Vault into the air and unleash a volley of Solar-charged explosive knives.
  • Thermite Grenade
    Solar Grenade
    Scorch
    Ignition
    A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
  • Proximity Explosive Knife
    Solar Melee
    Throw a knife that attaches to surfaces upon impact and explodes when it detects a nearby target.
  • Marksman's Dodge
    Class Ability
    Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
Aspects
  • Gunpowder Gamble
    Scorch
    Ignition
    Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. [Grenade] : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
  • Knock 'Em Down
    Radiant
    Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Fragments
  • Ember of Torches
    Radiant
    -10 Discipline ▼ Powered melee attacks against combatants make you and nearby allies radiant.
  • Ember of Solace
    Restoration
    Radiant
    Radiant and restoration effects applied to you have increased duration.
Armor mods

Helmet armor mods

  • Kinetic Siphon
    Rapid Kinetic weapon final blows create an Orb of Power.
  • Kinetic Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.

Arms armor mods

  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Kinetic Dexterity
    Faster ready and stow speed for Kinetic weapons.
  • Arc Dexterity
    Faster ready and stow speed for Arc weapons.

Chest armor mods

  • Solar Resistance
    Reduces incoming Solar damage from combatants.
  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.
  • Arc Resistance
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Kinetic Weapon Surge (x2)
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
  • Arc Weapon Surge
    Your Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

Class item armor mods

  • Time Dilation (x3)
    Your decaying Armor Charge has a longer duration.

Breakdown

Orb generation

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Gunslinger
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...
Orb pickup

Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Kinetic Weapon Surge
... Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. ...

Arc Weapon Surge
Your Arc weapons gain a small bonus to damage while you have any Armor Charge. ...
Melee cooldown

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Final blows

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Defeating an enemy

Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. ...

Keywords

Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Ignition

A large [Solar] Solar explosion which deals damage in an area around the target and stuns [Stagger] Unstoppable Champions.

Gunpowder Gamble
... [Grenade] : Throw a Solar explosive that can be shot in mid-air to cause an ignition.

Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
Scorch

The target is singed by destructive [Solar] Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. [Grenade] : Throw a Solar explosive that can be shot in mid-air to cause an ignition.

Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of [Shield-Piercing] Barrier Champions and stun them.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.
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