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Insurmountable Skullfort - Arc All Modes (id: dvczfqq)

Arc Titan

Quick links
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Added
29 Mar 2024 (Season of the Wish - S23)

Build Information

Quick Look

Details

Exotic
Abilities
Aspects
Fragments

Armor mods

Arms
Legs
Class items
Keywords
Ionic trace
Blind
Amplified
Jolted
Details ↓
Exotic
  • An Insurmountable Skullfort
    Helmet
    Transfusion Matrix – Kills with Arc melee abilities trigger health regeneration and restore melee energy.
Abilities
  • Fists of Havoc
    Super Ability
    Supercharge your fists and slam the ground with the force of a maelstrom. While active: : Quickly charge forward, dealing damage to any impacted targets. : Slam your fists to the ground, blinding targets and dealing damage in an area around you, leaving aftershocks in your wake. Performing a slam from the air deals additional damage.
  • Strafe Lift
    Movement Ability
    Jump while airborne to activate Lift and launch into the air with strong directional control.
  • Thunderclap
    Arc Melee
    : Hold while grounded to plant your feet and begin charging your fist with Arc energy. : Release to unleash a devastating blast in front of you, dealing damage that increases with longer charge time.
  • Flashbang Grenade
    Arc Grenade
    An explosive grenade that damages and blinds nearby targets.
  • Thruster
    Class Ability
    While grounded, quickly evade in a lateral direction.
Aspects
  • Touch of Thunder
    Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality. Flashbang Grenade: Emits an additional blinding flash on bounce. Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
  • Knockout
    Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks starts health regeneration and makes you amplified.
Fragments
  • Spark of Frequency
    Melee hits greatly increase your reload speed for a short duration.
  • Spark of Recharge
    While critically wounded, your melee and grenade energy regenerates more quickly.
  • Spark of Feedback
    Taking melee damage briefly increases your outgoing melee damage. +10 Resilience ▲
  • Spark of Haste
    You have greatly increased resilience, recovery, and mobility while sprinting.
Armor mods

Arms armor mods

  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Fastball
    Increases grenade throw distance.
  • Focusing Strike
    Grants class ability energy when you cause damage with a powered melee attack.

Leg armor mods

  • Orbs of Restoration (x2)
    Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Outreach
    Reduces melee cooldown when using your class ability.

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.

Recuperation
Replenishes health each time you pick up an Orb of Power.
Ability cooldown

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown

Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Grenade cooldown

Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.
Melee cooldown

An Insurmountable Skullfort
Transfusion Matrix – Kills with Arc melee abilities trigger health regeneration and restore melee energy.

Outreach
Reduces melee cooldown when using your class ability.
Final blows

Heavy Handed
Your powered melee final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Knockout
... Defeating targets with melee attacks starts health regeneration and makes you amplified.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Keywords

Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Touch of Thunder
... Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. ...
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Fists of Havoc
... : Slam your fists to the ground, blinding targets and dealing damage in an area around you, leaving aftershocks in your wake. ...

Touch of Thunder
... Flashbang Grenade: Emits an additional blinding flash on bounce. ...

Flashbang Grenade
An explosive grenade that damages and blinds nearby targets.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Knockout
... Defeating targets with melee attacks starts health regeneration and makes you amplified.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Touch of Thunder
... Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. ...
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