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Equipped 1/16/2024, 2:09:59 PM (id: dtbc3fq)

Arc Hunter

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Added
17 Jan 2024 (Season of the Wish - S23)

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Blind
Amplified
Jolted
Details ↓
Exotic
  • Speedloader Slacks
    Leg Armor
    Tight Fit – Dodging boosts reload speed, handling, and airborne effectiveness for you and nearby allies. While the buff is active, final blows and additional dodges increase the buff strength and refresh the timer. Maxes out at 5 stacks.
Weapons
  • Hawkmoon
    Hand Cannon
    Paracausal Shot – Final blows and precision hits with Hawkmoon grant stacks of Paracausal Charge. The final round in the magazine deals bonus damage based on the number of stacks. Stowing Hawkmoon on the final round removes this bonus.
  • Matador 64
    Shotgun
    Precision Frame – This weapon's recoil pattern is more predictably vertical.
  • Cataphract GL3
    Grenade Launcher
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Arcbolt Grenade
    Arc Grenade
    A grenade that chains bolts of lightning to nearby targets.
  • Disorienting Blow
    Arc Melee
    Striking a target with this melee ability blinds them and amplifies you.
  • Arc Staff
    Super Ability
    Form a staff of pure Arc energy and acrobatically take out your foes. : Hold to deflect incoming projectiles with your Arc staff.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Strafe Jump
    Movement Ability
    While airborne, jump a second time with strong directional control.
Aspects
  • Flow State
    Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
  • Lethal Current
    After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock. Damaging any jolted target with melee attacks also blinds them.
Fragments
  • Spark of Focus
    After sprinting for a short time, your class ability regeneration is increased. -10 {primary stat} ▼
  • Spark of Resistance
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage.
  • Spark of Recharge
    While critically wounded, your melee and grenade energy regenerates more quickly.
  • Spark of Feedback
    Taking melee damage briefly increases your outgoing melee damage. +10 Resilience ▲
Armor mods

Helmet armor mods

  • Kinetic Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
  • Arc Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.

Arms armor mods

  • Arc Dexterity
    Faster ready and stow speed for Arc weapons.
  • Fastball
    Increases grenade throw distance.

Chest armor mods

  • Unflinching Kinetic Aim
    Reduces flinching from incoming fire while aiming a Kinetic weapon.
  • Unflinching Harmonic Aim
    Reduces flinching from incoming fire while aiming an Arc weapon

Leg armor mods

  • Kinetic Holster
    Gradually reloads your stowed Kinetic weapons over time.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.
  • Arc Holster
    Gradually reloads your stowed Arc weapons over time.

Class item armor mods

  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Bomber (x2)
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Rays of Precision
    While radiant, Solar precision final blows cause combatants to ignite.
  • Argent Ordnance
    Firing a Rocket Launcher consumes one stack of Armor Charge, granting increased damage and reload speed until you reload or stow your Rocket Launcher.
  • From Whence You Came
    Increases ability damage to Taken and Scorn combatants.
  • Kindling Trigger
    Radiant causes Solar weapons to apply scorch to unscorched combatants.
  • Heart of the Flame
    Casting your Solar Super grants nearby allies radiant and increases the damage of your Super for each nearby ally.
  • Torch
    While radiant, deal increased weapon damage to combatants affected by Strand and Stasis debuffs.
  • Flint Striker
    Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
  • Overload Pulse Rifle
    Sustained fire from Pulse Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Unstoppable Bow
    Holding a Bow fully drawn for a short time loads powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Bows are always overcharged when that modifier is active.
  • Revitalizing Blast
    Causing damage with a Solar ability weakens Champions and bosses for a short duration.
  • Unravelling Orbs
    Picking up an Orb of Power grants Strand weapons Unraveling Rounds.

Breakdown

Orb generation

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Recuperation
Replenishes health each time you pick up an Orb of Power.

Unravelling Orbs
Picking up an Orb of Power grants Strand weapons Unraveling Rounds.
Grenade cooldown

Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Rays of Precision
While radiant, Solar precision final blows cause combatants to ignite.

Speedloader Slacks
... While the buff is active, final blows and additional dodges increase the buff strength and refresh the timer. ...

Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.

Hawkmoon
Paracausal Shot – Final blows and precision hits with Hawkmoon grant stacks of Paracausal Charge. ...

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Flow State
Defeating a jolted target makes you amplified. ...

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Keywords

Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Disorienting Blow
Striking a target with this melee ability blinds them and amplifies you.

Lethal Current
... Damaging any jolted target with melee attacks also blinds them.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Disorienting Blow
Striking a target with this melee ability blinds them and amplifies you.

Flow State
Defeating a jolted target makes you amplifie... While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Flow State
Defeating a jolted target makes you amplified. ...

Lethal Current
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershoc... Damaging any jolted target with melee attacks also blinds them.
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