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Beta (id: 7xyiemy)

Solar Hunter

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Added
07 Apr 2024 (Season of the Wish - S23)

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments

Armor mods

Root of nightmares
Helmet
Arms
Chests
Leg
Class items
Keywords
Restoration
Cure
Radiant
Ignition
Scorch
Details ↓
Exotic
  • Celestial Nighthawk
    Helmet
    Hawkeye Hack – Precision final blows reduce the cooldown of your Super. Modifies Golden Gun to fire a single, high-damage shot. Targets defeated by that shot give you Super energy and explode.
Weapons
  • Witherhoard
    Grenade Launcher
    Primeval's Torment – Projectiles fired by this weapon blight the target or nearby area on impact.
  • Regnant
    Grenade Launcher
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
  • Bug-Out Bag
    Submachine Gun
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
  • Healing Grenade
    Solar Grenade
    A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Golden Gun - Marksman
    Super Ability
    Summon a precision flaming pistol that disintegrates targets with Solar Light. Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. Benefits from being radiant.
  • Knife Trick
    Solar Melee
    Throw a fan of flaming knives that scorch targets on hit.
Aspects
  • Knock 'Em Down
    Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
  • On Your Mark
    Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times. Activating your class ability immediately grants maximum stacks of On Your Mark.
Fragments
  • Ember of Ashes
    You apply more scorch stacks to targets.
  • Ember of Torches
    -10 Discipline ▼ Powered melee attacks against combatants make you and nearby allies radiant.
  • Ember of Singeing
    Your class ability recharges faster when you scorch targets.
  • Ember of Empyrean
    -10 Resilience ▼ Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
  • Ember of Solace
    Radiant and restoration effects applied to you have increased duration.
Armor mods

Root of nightmares armor mods

  • Release Recover
    This mod's perks are only active in the "Root of Nightmares" raid. Multiple copies of this mod stack and improve its effects. When you lose Flux of Darkness or Field of Light, begin recovering health.
  • Focused Light (x3)
    This mod's perks are only active in the "Root of Nightmares" raid. Multiple copies of this mod stack and improve its effects. When you have Field of Light, gain increased weapon damage and resilience.

Helmet armor mods

  • Dynamo (x3)
    Reduces Super cooldown when using your class ability near targets.

Arms armor mods

  • Solar Dexterity (x2)
    Faster ready and stow speed for Solar weapons.

Chest armor mods

  • Solar Resistance (x2)
    Reduces incoming Solar damage from combatants.
  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.

Leg armor mods

  • Void Weapon Surge (x3)
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Time Dilation (x2)
    Your decaying Armor Charge has a longer duration.

Breakdown

Orb generation

Gunslinger
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...

Golden Gun - Marksman
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...
Orb pickup

Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Void Weapon Surge
... Your Void weapons gain a small bonus to damage while you have any Armor Charge. ...
Melee cooldown

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Final blows

Celestial Nighthawk
Hawkeye Hack – Precision final blows reduce the cooldown of your Super. ...

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. ...

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Defeating an enemy

Celestial Nighthawk
...Targets defeated by that shot give you Super energy and explode.

Keywords

Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Cure

You are healed in a burst of mending Solar Light.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.

Golden Gun - Marksman
... Benefits from being radiant.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Ember of Ashes
You apply more scorch stacks to targets.

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Ember of Ashes
You apply more scorch stacks to targets.

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
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