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Equipped (id: 63aw36i)

Arc Titan

Quick links
Youtube -> DIM ->
Added
24 Mar 2024 (Season of the Wish - S23)
Activities
PvP
Trials
Solo

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmet
Arms
Chest
Legs
Class items
Keywords
Blind
Amplified
Jolted
Details ↓
Exotic
  • Dunemarchers
    Leg Armor
    Linear Actuators – Increases sprint speed. Sprinting builds up a static charge. After melee-attacking an enemy, that charge will chain damage to nearby enemies.
Weapons
  • Conditional Finality
    Shotgun
    Split Decision – Dual barrels split into Stasis and Solar damage.
  • Ammit AR2
    Auto Rifle
    Precision Frame – This weapon's recoil pattern is more predictably vertical.
  • Memory Interdict
    Grenade Launcher
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
  • Thundercrash
    Super Ability
    Hurtle through the air like a missile and crash into targets to inflict meteoric damage.
  • Strafe Lift
    Movement Ability
    Jump while airborne to activate Lift and launch into the air with strong directional control.
  • Seismic Strike
    Arc Melee
    After sprinting for a short time, activate your charged melee ability to slam shoulder-first into your target, damaging and blinding targets in an area around them. While you are amplified, the blind radius is increased.
  • Lightning Grenade
    Arc Grenade
    A grenade that sticks to any surface and emits bolts of lightning.
  • Towering Barricade
    Class Ability
    Create a large barrier that can be used to reinforce a position with cover from enemy fire.
Aspects
  • Juggernaut
    With full class ability energy and after sprinting for a short time, you gain a frontal shield that blocks incoming damage. When the frontal shield breaks, your class ability energy is depleted. While amplified, the shield blocks significantly more damage before breaking.
  • Knockout
    Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks starts health regeneration and makes you amplified.
Fragments
  • Spark of Recharge
    While critically wounded, your melee and grenade energy regenerates more quickly.
  • Spark of Feedback
    Taking melee damage briefly increases your outgoing melee damage. +10 Resilience ▲
  • Spark of Instinct
    While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
  • Spark of Haste
    You have greatly increased resilience, recovery, and mobility while sprinting.
Armor mods

Helmet armor mods

  • Solar Targeting (x2)
    Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons.

Arms armor mods

  • Stasis Dexterity
    Faster ready and stow speed for Stasis weapons.
  • Fastball
    Increases grenade throw distance.
  • Focusing Strike
    Grants class ability energy when you cause damage with a powered melee attack.

Chest armor mods

  • Unflinching Solar Aim (x2)
    Reduces flinching from incoming fire while aiming a Solar weapon.

Leg armor mods

  • Innervation
    Reduces grenade cooldown each time you pick up an Orb of Power.
  • Absolution
    Reduces all ability cooldowns each time you pick up an Orb of Power.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Distribution
    Reduces all ability cooldowns when using your class ability near targets.
  • Outreach (x2)
    Reduces melee cooldown when using your class ability.
Artifact perks
  • Rays of Precision
    While radiant, Solar precision final blows cause combatants to ignite.
  • Solo Operative
    While you are the only member of your fireteam, you deal increased damage to all combatants.
  • From Whence You Came
    Increases ability damage to Taken and Scorn combatants.
  • Flame, Fiber, and Freeze
    Combines the Solar/Strand and Solar/Stasis Siphon mods into one.
  • Kindling Trigger
    Radiant causes Solar weapons to apply scorch to unscorched combatants.
  • Heart of the Flame
    Casting your Solar Super grants nearby allies radiant and increases the damage of your Super for each nearby ally.
  • Flint Striker
    Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
  • Overload Auto Rifle
    Sustained fire from Auto Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Auto Rifles are always overcharged when that modifier is active.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Unstoppable Hand Cannon
    Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
  • Overload Rocket Launchers
    Rocket Launchers are especially affective against Overload Champions.
  • Revitalizing Blast
    Causing damage with a Solar ability weakens Champions and bosses for a short duration.

Breakdown

Orb pickup

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.
Ability cooldown

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Distribution
Reduces all ability cooldowns when using your class ability near targets.
Class Ability cooldown

Juggernaut
With full class ability energy and after sprinting for a short time, you gain a frontal shield that blocks incoming damage. When the frontal shield breaks, your class ability energy is depleted. ...

Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Grenade cooldown

Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.
Melee cooldown

Outreach
Reduces melee cooldown when using your class ability.
Final blows

Rays of Precision
While radiant, Solar precision final blows cause combatants to ignite.

Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
Defeating an enemy

Knockout
... Defeating targets with melee attacks starts health regeneration and makes you amplified.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Keywords

Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Seismic Strike
After sprinting for a short time, activate your charged melee ability to slam shoulder-first into your target, damaging and blinding targets in an area around the... While you are amplified, the blind radius is increased.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Juggernaut
... While amplified, the shield blocks significantly more damage before breaking.

Knockout
... Defeating targets with melee attacks starts health regeneration and makes you amplified.

Seismic Strike
... While you are amplified, the blind radius is increased.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Spark of Instinct
While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
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