Fury Conductors – Melee hits grant Armor Charge, and you take less melee damage while you have Armor Charge. Taking melee damage causes you to emit a burst of damaging Arc energy that Jolts targets, consuming your Armor Charge and dealing more damage based on the number of stacks consumed.
Composite Propellant – Rockets embed themselves in struck targets and periodically eject incendiary fuel that inflicts Scorch. The longer this weapon goes without firing, the more fuel the next rocket contains.
Lightweight Frame – One-shot handheld Grenade Launcher with remote detonation.
: Fire; release to detonate.
Abilities
Glacier Grenade
Stasis Grenade
A grenade that creates walls out of Stasis crystals to block damage and freeze targets; these walls can be shattered for damage.
Shiver Strike
Stasis Melee
Hold input to leap through the air. Releasing unleashes a powerful dash attack that knocks targets back and damages them.
Towering Barricade
Class Ability
Create a large barrier that can be used to reinforce a position with cover from enemy fire.
Strafe Lift
Movement Ability
Jump while airborne to activate Lift and launch into the air with strong directional control.
Aspects
Howl of the Storm
While sliding, activate your charged melee ability to launch a wave of Stasis energy forward that freezes targets and creates Stasis crystals.
ASPECT OF INFLUENCE
Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Tectonic Harvest
Shattering a Stasis crystal creates a Stasis shard. This shard grants melee energy when picked up by you or your allies.
ASPECT OF DESTRUCTION
Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Fragments
Whisper of Conduction
Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Nearby Stasis shards track to your position.
+10 Intellect ▲
-10 {primary stat} ▼
Whisper of Rime
Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Collecting a Stasis shard grants a small amount of overshield, which falls off after 10 seconds. Collecting additional shards adds to the overshield and refreshes the timer.
Whisper of Hunger
Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Increases the melee energy gained from picking up Stasis shards.
-20 Strength ▼
Whisper of Chains
+10 Recovery ▲
Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
While you are near frozen targets or a friendly Stasis crystal, you take reduced damage from targets.
Armor mods
Helmet armor mods
Hands-On(x2)
Gain bonus Super energy on melee kills.
Arms armor mods
Melee Kickstart(x3)
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
Chest armor mods
Charged Up(x3)
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Leg armor mods
Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Solar Scavenger
Solar weapons get bonus reserves when picking up ammo used by that weapon.
Class item armor mods
Font of Restoration(x2)
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
You gain a bonus to recovery while you have any Armor Charge. Your Armor Charge now decays over time.
Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Finishers generate Special ammo for the whole fireteam.
Consumes 3 stacks of Armor Charge.
Artifact perks
Hail The Storm
Shattering frozen targets and Stasis crystals deals increased damage.
Shattering Stasis crystals releases shards of ice that damage and slow targets.
Piercing Sidearms
Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
Breakdown
Orb pickup
Font of Restoration
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Font of Restoration
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
ACD/0 Feedback Fence
Fury Conductors – Melee hits grant Armor Charge, and you take less melee damage while you have Armor Charge. ...
Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Font of Restoration
... You gain a bonus to recovery while you have any Armor Charge. ...
Armor Charge consume
Melee Kickstart
... When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
Special Finisher
... Consumes 3 stacks of Armor Charge.
Melee cooldown
Melee Kickstart
... When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
Tectonic Harvest
... This shard grants melee energy when picked up by you or your allies. ...
Whisper of Hunger
... Increases the melee energy gained from picking up Stasis shards. ...
Stasis Shard
A small shard of Stasis matter that can be collected to restore melee energy.
Finishers
Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...
Keywords
Freeze
The target is trapped in Stasis matter and is unable to move.
After taking additional damage while frozen, the target shatters.
Howl of the Storm
While sliding, activate your charged melee ability to launch a wave of Stasis energy forward that freezes targets and creates Stasis crystals. ...
Whisper of Chains
+10 Recovery ▲
Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
While you are near frozen targets or a friendly Stasis crystal, you take reduced damage from targets.
Stasis shard
A small shard of Stasis matter that can be collected to restore melee energy.
Tectonic Harvest
Shattering a Stasis crystal creates a Stasis shard. ...
Whisper of Conduction
... Nearby Stasis shards track to your position. ...
Whisper of Rime
... Collecting a Stasis shard grants a small amount of overshield, which falls off after 10 seconds. ...
Whisper of Hunger
... Increases the melee energy gained from picking up Stasis shards. ...
Shatter
When a frozen target is shattered, they take damage and deal damage to nearby targets.
Shatter damage causes Unstoppable Champions to be stunned.
Tectonic Harvest
Shattering a Stasis crystal creates a Stasis shard. ...
Stasis crystal
A crystal of solidified Stasis matter. Upon creation, freezes nearby combatants and slows nearby players.
Crystals can be destroyed, dealing damage in an area.
Glacier Grenade
A grenade that creates walls out of Stasis crystals to block damage and freeze targets; these walls can be shattered for damage.
Howl of the Storm
While sliding, activate your charged melee ability to launch a wave of Stasis energy forward that freezes targets and creates Stasis crystals. ...
Tectonic Harvest
Shattering a Stasis crystal creates a Stasis shard. ...
Whisper of Chains
... While you are near frozen targets or a friendly Stasis crystal, you take reduced damage from targets.