Void Titan

Subclass breakdown

Subclass details

Supers
  • Ward of Dawn
    Overshield
    Create an indestructible dome to protect you and your allies. While inside or near the Ward of Dawn, you and your allies gain a Void overshield.
  • Twilight Arsenal
    Weaken
    [Super] : Summon three Void axes and throw them at your foes one after another. On impact, the axes pull in nearby targets and detonate in a weakening explosion. After exploding, the axes can be picked up by you or your allies and used as a weapon for a short time. While carrying a Void axe: [Light Attack] : Slash forward with your axe, dealing damage and weakening targets. [Heavy Attack] : Throw the axe, consuming all remaining ammo.
  • Sentinel Shield
    [Super] : Summon a shield of Void Light. While Sentinel Shield is active: [Light Attack] : Attack. [Block] : Block. : Perform a Shield Throw. Guard with Sentinel Shield to create a defensive wall. Allies who shoot through the wall have increased weapon damage, and guarding allies makes the shield last longer. Guard with Sentinel Shield to create a defensive wall. Allies who shoot through the wall have increased weapon damage, and Guarding allies makes the shield last longer.
Grenades
  • Magnetic Grenade
    A grenade that attaches to targets and explodes twice.
  • Vortex Grenade
    A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
  • Scatter Grenade
    A grenade that splits into many submunitions and covers a large area with multiple explosions.
  • Void Wall
    A grenade that creates a horizontal wall of burning Void Light.
  • Axion Bolt
    A bolt of Void Light that forks on impact into smaller bolts that seek out targets.
  • Void Spike
    A grenade that attaches to any surface and emits a torrent of damaging Void Light.
  • Suppressor Grenade
    Suppression
    An explosive grenade that suppresses, preventing targets from using abilities for a short time.
Movement
  • Catapult Lift
    Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
  • High Lift
    Jump while airborne to activate Lift and launch into the air to greater heights.
  • Strafe Lift
    Jump while airborne to activate Lift and launch into the air with strong directional control.
Melee
  • Shield Bash
    Overshield
    Suppression
    After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. Final blows with Shield Bash grant an Overshield.
  • Shield Throw
    Overshield
    Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
Class abilities
  • Towering Barricade
    Create a large barrier that can be used to reinforce a position with cover from enemy fire.
  • Rally Barricade
    Create a small barrier that you can peek over while aiming down sights and that increases weapon reload speed, stability, and range when you stand behind it.
Aspects
  • Bastion
    Overshield
    Cast your Super to grant Overshield to nearby allies. Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
  • Unbreakable
    Overshield
    : Hold to summon a Void shield and block a portion of incoming damage, gradually draining your grenade energy and granting an overshield over time. Releasing the grenade input or running out of energy releases a frontal blast from your shield that deals increased damage based on how much damage was blocked. Combatants that come in contact with your shield are temporarily disoriented.
  • Offensive Bulwark
    Overshield
    While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration. You gain an additional shield throw while in Sentinel Shield.
  • Controlled Demolition
    Volatile
    Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.
Fragments
  • Echo of Harvest
    Void Breach
    Weaken
    Defeating weakened targets creates an Orb of Power and a Void Breach. -10 Intellect ▼
  • Echo of Undermining
    Weaken
    Your Void grenades weaken targets. -20 Discipline ▼
  • Echo of Leeching
    Melee final blows start health regeneration for you and nearby allies. +10 Resilience ▲
  • Echo of Vigilance
    Overshield
    Defeating a target while your shields are depleted grants you a temporary Void overshield. -10 Recovery ▼
  • Echo of Reprisal
    Final blows when surrounded by combatants grant Super energy.
  • Echo of Provision
    Damaging targets with grenades grants melee energy. -10 Strength ▼
  • Echo of Persistence
    Invisibility
    Devour
    Overshield
    Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. -10 {primary stat} ▼
  • Echo of Domineering
    Void Breach
    Suppression
    After suppressing a target, you gain greatly increased mobility for a short duration, and your equipped weapon is reloaded from reserves. Defeating suppressed targets creates a Void Breach. +10 Discipline ▲
  • Echo of Obscurity
    Invisibility
    +10 Recovery ▲ Finisher final blows grant Invisibility.
  • Echo of Exchange
    Melee final blows grant grenade energy.
  • Echo of Dilation
    While crouched, you sneak faster and gain enhanced radar resolution. +10 Mobility ▲ +10 Intellect ▲
  • Echo of Expulsion
    +10 Intellect ▲ Void ability final blows cause targets to explode.
  • Echo of Remnants
    Your lingering grenade effects (Vortex Grenade, Void Wall, Void Spike, and Axion Bolt) have increased duration.
  • Echo of Instability
    Volatile
    +10 Strength ▲ Defeating targets with grenades grants Volatile Rounds to your Void weapons.
  • Echo of Starvation
    Devour
    Void Breach
    Picking up a Void Breach or an Orb of Power grants Devour. -10 Recovery ▼
  • Echo of Cessation
    Void Breach
    Volatile
    Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. Defeating volatile targets creates a Void Breach.

Breakdown

Orb generation

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...
Class Ability cooldown

Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown

Unbreakable
: Hold to summon a Void shield and block a portion of incoming damage, gradually draining your grenade energy and granting an overshield over time. ...

Echo of Exchange
Melee final blows grant grenade energy.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown

Echo of Provision
Damaging targets with grenades grants melee energy. ...
Final blows

Echo of Leeching
Melee final blows start health regeneration for you and nearby allies. ...

Echo of Reprisal
Final blows when surrounded by combatants grant Super energy.

Echo of Obscurity
... Finisher final blows grant Invisibility.

Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration. ...

Echo of Exchange
Melee final blows grant grenade energy.

Shield Bash
... Final blows with Shield Bash grant an Overshield.

Echo of Expulsion
... Void ability final blows cause targets to explode.

Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...

Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...

Echo of Domineering
... Defeating suppressed targets creates a Void Breach. ...

Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.

Echo of Cessation
... Defeating volatile targets creates a Void Breach.

Devour
Feast on the energy of your defeated foes. ...
Finishers

Echo of Obscurity
... Finisher final blows grant Invisibility.

Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...

Keywords

Weaken

The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...

Echo of Undermining
Your Void grenades weaken targets. ...

Twilight Arsenal
... On impact, the axes pull in nearby targets and detonate in a weakening explosion. ... While carrying a Void a... [Light Attack] : Slash forward with your axe, dealing damage and weakening targets. ...
Invisibility

You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...

Echo of Obscurity
... Finisher final blows grant Invisibility.
Devour

Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Bastion
Cast your Super to grant Overshield to nearby allie... Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.

Ward of Dawn
... While inside or near the Ward of Dawn, you and your allies gain a Void overshield.

Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...

Unbreakable
: Hold to summon a Void shield and block a portion of incoming damage, gradually draining your grenade energy and granting an overshield over time. ...

Offensive Bulwark
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows restore a small portion of your Overshield and extend its duration. ...

Shield Bash
... Final blows with Shield Bash grant an Overshield.

Shield Throw
... The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
Suppression

The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.

Echo of Domineering
After suppressing a target, you gain greatly increased mobility for a short duration, and your equipped weapon is reloaded from reserve... Defeating suppressed targets creates a Void Breach. ...

Shield Bash
After sprinting for a short time, use this melee ability to unleash a devastating Shield Bash that suppresses the target. ...

Suppressor Grenade
An explosive grenade that suppresses, preventing targets from using abilities for a short time.
Volatile

The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.

Controlled Demolition
Hitting a target with a Void ability or Volatile explosion makes them volatile. Further damage to a volatile target causes them to explode. Grants you and nearby allies health when volatile targets explode near you.

Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.

Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatil... Defeating volatile targets creates a Void Breach.
Void breach

A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.

Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...

Echo of Domineering
... Defeating suppressed targets creates a Void Breach. ...

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...

Echo of Cessation
... Defeating volatile targets creates a Void Breach.
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