Solar Titan

Subclass breakdown

Subclass details

Supers
  • Hammer of Sol
    Summon a flaming hammer and wreak destruction down upon your enemies. [Light Attack] : Throw your hammer at foes. Upon impact, your hammers shatter into explosive molten shards.
  • Burning Maul
    Scorch
    Ignition
    Summon a flaming maul and crush targets with the force of an earthquake. [Light Attack] : Spin the maul in a circle around you, damaging nearby targets. [Heavy Attack] : Slam the maul to the ground and create a cyclone of flames that seeks targets, dealing damage and scorching them.
Grenades
  • Firebolt Grenade
    Scorch
    Ignition
    A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
  • Incendiary Grenade
    Scorch
    Ignition
    A grenade that explodes in a fiery burst and heavily scorches nearby targets.
  • Fusion Grenade
    Scorch
    Ignition
    An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
  • Tripmine Grenade
    Scorch
    Ignition
    An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.
  • Thermite Grenade
    Scorch
    Ignition
    A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
  • Solar Grenade
    Scorch
    Ignition
    A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
  • Swarm Grenade
    Scorch
    Ignition
    A grenade that detonates on impact, releasing multiple drones that seek nearby targets. Each drone slightly scorches affected targets.
  • Healing Grenade
    Restoration
    Cure
    A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Movement
  • Strafe Lift
    Jump while airborne to activate Lift and launch into the air with strong directional control.
  • Catapult Lift
    Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
  • High Lift
    Jump while airborne to activate Lift and launch into the air to greater heights.
Melee
  • Hammer Strike
    Scorch
    Ignition
    After sprinting for a short time, use this melee ability to swing a blazing hammer that scorches your target and deals damage in a cone behind them. If your target is defeated by Hammer Strike, they ignite.
  • Throwing Hammer
    Cure
    Throw a hammer from a distance. Picking up a thrown hammer fully recharges your melee ability. If the hammer struck a target, picking it up grants cure.
Class abilities
  • Towering Barricade
    Create a large barrier that can be used to reinforce a position with cover from enemy fire.
  • Rally Barricade
    Create a small barrier that you can peek over while aiming down sights and that increases weapon reload speed, stability, and range when you stand behind it.
Aspects
  • Sol Invictus
    Restoration
    Scorch
    Ignition
    Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
  • Consecration
    Scorch
    Ignition
    While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and scorching targets in front of you as you leap into the air. While airborne, activate your charged melee again to slam to the ground and create a second larger wave of damaging Solar energy. If the wave hits a scorched target, they ignite.
  • Roaring Flames
    Scorch
    Ignition
    Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
Fragments
  • Ember of Singeing
    Scorch
    Ignition
    Your class ability recharges faster when you scorch targets.
  • Ember of Searing
    Firesprite
    Scorch
    Ignition
    +10 Recovery ▲ Defeating scorched targets grants melee energy and creates a Firesprite.
  • Ember of Beams
    +10 Intellect ▲ Your Solar Super projectiles have stronger target acquisition.
  • Ember of Torches
    Radiant
    -10 Discipline ▼ Powered melee attacks against combatants make you and nearby allies radiant.
  • Ember of Resolve
    Cure
    Solar grenade final blows cure you.
  • Ember of Solace
    Restoration
    Radiant
    Radiant and restoration effects applied to you have increased duration.
  • Ember of Combustion
    Firesprite
    Ignition
    +10 Strength ▲ Final blows with a Solar Super causes targets to ignite and creates a Firesprite.
  • Ember of Char
    Scorch
    Ignition
    Your Solar ignitions spread scorch to affected targets. +10 Discipline ▲
  • Ember of Ashes
    Scorch
    Ignition
    You apply more scorch stacks to targets.
  • Ember of Eruption
    Ignition
    +10 Strength ▲ Your Solar ignitions have increased area of effect.
  • Ember of Wonder
    Ignition
    +10 Resilience ▲ Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.
  • Ember of Benevolence
    Restoration
    Cure
    Radiant
    -10 Discipline ▼ Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.
  • Ember of Empyrean
    Restoration
    Radiant
    -10 Resilience ▼ Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
  • Ember of Blistering
    Ignition
    Defeating targets with Solar ignitions grants grenade energy.
  • Ember of Tempering
    Firesprite
    Solar weapon final blows grant you and your allies increased recovery for a short duration. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite. -10 Recovery ▼
  • Ember of Mercy
    Restoration
    Firesprite
    When you revive an ally, you and other nearby allies gain restoration. Picking up a Firesprite grants restoration. +10 Resilience ▲

Breakdown

Orb generation

Ember of Wonder
... Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.
Grenade cooldown

Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Final blows

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...

Ember of Resolve
Solar grenade final blows cure you.

Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Ember of Tempering
Solar weapon final blows grant you and your allies increased recovery for a short duration. ... While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite. ...

Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. ...
Defeating an enemy

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Ember of Wonder
... Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.

Hammer Strike
... If your target is defeated by Hammer Strike, they ignite.

Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.

Keywords

Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.

Ember of Tempering
... While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite. ...

Ember of Mercy
... Picking up a Firesprite grants restoration. ...
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Sol Invictus
...Entering a Sunspot applies restoration.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Ember of Benevolence
... Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Ember of Mercy
When you revive an ally, you and other nearby allies gain restoratio... Picking up a Firesprite grants restoration. ...
Cure

You are healed in a burst of mending Solar Light.

Ember of Resolve
Solar grenade final blows cure you.

Throwing Hammer
...If the hammer struck a target, picking it up grants cure.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Ember of Benevolence
... Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Firebolt Grenade
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot. Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.

Consecration
...If the wave hits a scorched target, they ignite.

Ember of Searing
+10 Recovery ▲ Defeating scorched targets grants melee energy and creates a Firesprite.

Incendiary Grenade
A grenade that explodes in a fiery burst and heavily scorches nearby targets.

Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...

Ember of Ashes
You apply more scorch stacks to targets.

Ember of Eruption
... Your Solar ignitions have increased area of effect.

Ember of Wonder
... Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.

Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.

Burning Maul
Summon a flaming maul and crush targets with the force of an earthquake. [Light Attack] : Spin the maul in a circle around you, damaging nearby targets. [Heavy Attack] : Slam the maul to the ground and create a cyclone of flames that seeks targets, dealing damage and scorching them.

Hammer Strike
... If your target is defeated by Hammer Strike, they ignite.

Tripmine Grenade
An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.

Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.

Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.

Swarm Grenade
A grenade that detonates on impact, releasing multiple drones that seek nearby targets. Each drone slightly scorches affected targets.

Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.

Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. ...
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Firebolt Grenade
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ... Sunspots apply scorch and deal damage to targets inside. ...

Consecration
While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and scorching targets in front of you as you leap into the air. ... If the wave hits a scorched target, they ignite.

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Incendiary Grenade
A grenade that explodes in a fiery burst and heavily scorches nearby targets.

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...

Ember of Ashes
You apply more scorch stacks to targets.

Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.

Burning Maul
... [Heavy Attack] : Slam the maul to the ground and create a cyclone of flames that seeks targets, dealing damage and scorching them.

Hammer Strike
After sprinting for a short time, use this melee ability to swing a blazing hammer that scorches your target and deals damage in a cone behind them. ...

Tripmine Grenade
An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.

Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.

Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.

Swarm Grenade
... Each drone slightly scorches affected targets.

Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.

Ember of Benevolence
... Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Top