Arc Titan

Subclass breakdown

Subclass details

Supers
  • Thundercrash
    Hurtle through the air like a missile and crash into targets to inflict meteoric damage.
  • Fists of Havoc
    Blind
    Supercharge your fists and slam the ground with the force of a maelstrom. While active: [Light Attack] : Quickly charge forward, dealing damage to any impacted targets. [Heavy Attack] : Slam your fists to the ground, blinding targets and dealing damage in an area around you, leaving aftershocks in your wake. Performing a slam from the air deals additional damage.
Grenades
  • Skip Grenade
    A grenade that splits upon impact, creating multiple projectiles that seek targets.
  • Arcbolt Grenade
    A grenade that chains bolts of lightning to nearby targets.
  • Storm Grenade
    A grenade that calls down a focused lightning storm.
  • Flashbang Grenade
    Blind
    An explosive grenade that damages and blinds nearby targets.
  • Pulse Grenade
    A grenade that periodically damages targets within its explosion radius.
  • Flux Grenade
    An explosive grenade that attaches to targets.
  • Lightning Grenade
    A grenade that sticks to any surface and emits bolts of lightning.
Movement
  • Catapult Lift
    Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
  • High Lift
    Jump while airborne to activate Lift and launch into the air to greater heights.
  • Strafe Lift
    Jump while airborne to activate Lift and launch into the air with strong directional control.
Melee
  • Seismic Strike
    Amplified
    Blind
    After sprinting for a short time, activate your charged melee ability to slam shoulder-first into your target, damaging and blinding targets in an area around them. While you are amplified, the blind radius is increased.
  • Thunderclap
    [Melee] : Hold while grounded to plant your feet and begin charging your fist with Arc energy. [Melee] : Release to unleash a devastating blast in front of you, dealing damage that increases with longer charge time.
  • Ballistic Slam
    After sprinting and while airborne, activate your charged melee ability to slam to the ground, dealing damage to nearby targets.
Class abilities
  • Towering Barricade
    Creates a large barrier that can be used to reinforce a position with cover, and draws hostile fire when you stand behind it.
  • Thruster
    While grounded, quickly evade in a lateral direction.
  • Rally Barricade
    Creates a small barrier that you can peek over while aiming down sights; increases weapon reload speed, stability, and range. Draws hostile fire when you stand behind it.
Aspects
  • Knockout
    Amplified
    Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.
  • Touch of Thunder
    Ionic Trace
    Jolted
    Blind
    Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality. Flashbang Grenade: Emits an additional blinding flash on bounce. Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.
  • Juggernaut
    Amplified
    With full class ability energy and after sprinting for a short time, you gain a frontal shield that blocks incoming damage. When the frontal shield breaks, your class ability energy is depleted. While amplified, the shield blocks significantly more damage before breaking.
Fragments
  • Spark of Momentum
    Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy.
  • Spark of Discharge
    Ionic Trace
    Arc weapon final blows have a chance to create an Ionic Trace. -10 Strength ▼
  • Spark of Volts
    Amplified
    +10 Recovery ▲ Finishers make you amplified.
  • Spark of Feedback
    Taking melee damage briefly increases your outgoing melee damage. +10 Resilience ▲
  • Spark of Ions
    Ionic Trace
    Jolted
    Defeating a jolted target creates an Ionic Trace.
  • Spark of Recharge
    While critically wounded, your melee and grenade energy regenerates more quickly.
  • Spark of Shock
    Jolted
    -10 Discipline ▼ Your Arc grenades jolt targets.
  • Spark of Frequency
    Melee hits increase your equipped weapon's reload speed and stability for a short duration.
  • Spark of Haste
    You have greatly increased resilience, recovery, and mobility while sprinting.
  • Spark of Beacons
    Amplified
    Blind
    While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.
  • Spark of Focus
    After sprinting for a short time, your class ability regeneration is increased. -10 {primary stat} ▼
  • Spark of Amplitude
    Amplified
    Rapidly defeating targets while you are amplified creates an Orb of Power.
  • Spark of Brilliance
    Blind
    Defeating a blinded target with precision damage creates a blinding explosion. +10 Intellect ▲
  • Spark of Instinct
    Jolted
    While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
  • Spark of Resistance
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage.
  • Spark of Magnitude
    Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.

Breakdown

Orb generation

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
Ability cooldown

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown

Juggernaut
With full class ability energy and after sprinting for a short time, you gain a frontal shield that blocks incoming damage. When the frontal shield breaks, your class ability energy is depleted. ...
Grenade cooldown

Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.
Melee cooldown

Spark of Momentum
Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy.
Final blows

Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...

Spark of Beacons
While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.
Defeating an enemy

Knockout
... Defeating targets with melee attacks makes you amplified and restores a portion of your health. Defeating more powerful combatants increases the amount of health restored.

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.

Spark of Brilliance
Defeating a blinded target with precision damage creates a blinding explosion. ...

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Finishers

Spark of Volts
... Finishers make you amplified.

Keywords

Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...

Touch of Thunder
... Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. ...

Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Touch of Thunder
... Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. ...

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Spark of Shock
... Your Arc grenades jolt targets.

Spark of Instinct
While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Seismic Strike
... While you are amplified, the blind radius is increased.

Spark of Volts
... Finishers make you amplified.

Knockout
... Defeating targets with melee attacks makes you amplified and restores a portion of your health. ...

Juggernaut
... While amplified, the shield blocks significantly more damage before breaking.

Spark of Beacons
While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Seismic Strike
After sprinting for a short time, activate your charged melee ability to slam shoulder-first into your target, damaging and blinding targets in an area around the... While you are amplified, the blind radius is increased.

Touch of Thunder
... Flashbang Grenade: Emits an additional blinding flash on bounce. ...

Flashbang Grenade
An explosive grenade that damages and blinds nearby targets.

Spark of Beacons
While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.

Spark of Brilliance
Defeating a blinded target with precision damage creates a blinding explosion. ...

Fists of Havoc
... [Heavy Attack] : Slam your fists to the ground, blinding targets and dealing damage in an area around you, leaving aftershocks in your wake. ...
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