Solar Hunter

Subclass breakdown

Subclass details

Supers
  • Blade Barrage
    Vault into the air and unleash a volley of Solar-charged explosive knives.
  • Golden Gun: Marksman
    Radiant
    Summon a precision flaming pistol that disintegrates targets with Solar Light. Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. Benefits from being radiant.
  • Golden Gun: Deadshot
    Radiant
    Ignition
    Summon a rapid-fire flaming pistol that disintegrates targets with Solar Light. Causing Solar ignitions while your Super is active refunds a Golden Gun round. Benefits from being radiant.
Grenades
  • Firebolt Grenade
    Scorch
    Ignition
    A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
  • Incendiary Grenade
    Scorch
    Ignition
    A grenade that explodes in a fiery burst and heavily scorches nearby targets.
  • Fusion Grenade
    Scorch
    Ignition
    An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
  • Tripmine Grenade
    Scorch
    Ignition
    An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.
  • Thermite Grenade
    Scorch
    Ignition
    A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
  • Solar Grenade
    Scorch
    Ignition
    A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
  • Swarm Grenade
    Scorch
    Ignition
    A grenade that detonates on impact, releasing multiple drones that seek nearby targets. Each drone slightly scorches affected targets.
  • Healing Grenade
    Restoration
    Cure
    A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Movement
  • High Jump
    While airborne, jump a second time to reach greater heights.
  • Strafe Jump
    While airborne, jump a second time with strong directional control.
  • Triple Jump
    While airborne, sustain your air control with a second or third jump.
Melee
  • Lightweight Knife
    Radiant
    Quickly throw a knife that deals moderate damage. Precision hits with this knife make you radiant for a short duration.
  • Knife Trick
    Scorch
    Ignition
    Throw a fan of flaming knives that scorch targets on hit.
  • Proximity Explosive Knife
    Throw a knife that attaches to surfaces upon impact and explodes when it detects a nearby target.
  • Weighted Throwing Knife
    Scorch
    Ignition
    Throw a knife that deals extra precision damage and causes scorched targets to ignite. Precision final blows with this knife immediately recharge your class ability.
Class abilities
  • Marksman's Dodge
    Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
  • Gambler's Dodge
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Acrobat's Dodge
    Radiant
    Dodge to perform an acrobatic leap. Upon landing, make yourself and nearby allies radiant.
Aspects
  • Knock 'Em Down
    Radiant
    Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
  • On Your Mark
    Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times. Activating your class ability immediately grants maximum stacks of On Your Mark.
  • Gunpowder Gamble
    Scorch
    Ignition
    Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Fragments
  • Ember of Singeing
    Scorch
    Ignition
    Your class ability recharges faster when you scorch targets.
  • Ember of Searing
    Firesprite
    Scorch
    Ignition
    +10 Recovery ▲ Defeating scorched targets grants melee energy and creates a Firesprite.
  • Ember of Beams
    +10 Intellect ▲ Your Solar Super projectiles have stronger target acquisition.
  • Ember of Torches
    Radiant
    -10 Discipline ▼ Powered melee attacks against combatants make you and nearby allies radiant.
  • Ember of Resolve
    Cure
    Solar grenade final blows cure you.
  • Ember of Solace
    Restoration
    Radiant
    Radiant and restoration effects applied to you have increased duration.
  • Ember of Combustion
    Firesprite
    Ignition
    +10 Strength ▲ Final blows with a Solar Super causes targets to ignite and creates a Firesprite.
  • Ember of Char
    Scorch
    Ignition
    Your Solar ignitions spread scorch to affected targets. +10 Discipline ▲
  • Ember of Ashes
    Scorch
    Ignition
    You apply more scorch stacks to targets.
  • Ember of Eruption
    Ignition
    +10 Strength ▲ Your Solar ignitions have increased area of effect.
  • Ember of Wonder
    Ignition
    +10 Resilience ▲ Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.
  • Ember of Benevolence
    Restoration
    Cure
    Radiant
    -10 Discipline ▼ Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.
  • Ember of Empyrean
    Restoration
    Radiant
    -10 Resilience ▼ Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
  • Ember of Blistering
    Ignition
    Defeating targets with Solar ignitions grants grenade energy.
  • Ember of Tempering
    Firesprite
    Solar weapon final blows grant you and your allies increased recovery for a short duration. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite. -10 Recovery ▼
  • Ember of Mercy
    Restoration
    Firesprite
    When you revive an ally, you and other nearby allies gain restoration. Picking up a Firesprite grants restoration. +10 Resilience ▲

Breakdown

Orb generation

Ember of Wonder
... Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.

Golden Gun: Marksman
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...
Grenade cooldown

Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Final blows

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. ...

Ember of Resolve
Solar grenade final blows cure you.

Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.

Weighted Throwing Knife
... Precision final blows with this knife immediately recharge your class ability.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Ember of Tempering
Solar weapon final blows grant you and your allies increased recovery for a short duration. ... While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite. ...
Defeating an enemy

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. ...

Ember of Wonder
... Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.

Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.

Keywords

Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.

Ember of Tempering
... While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite. ...

Ember of Mercy
... Picking up a Firesprite grants restoration. ...
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Ember of Benevolence
... Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Ember of Mercy
When you revive an ally, you and other nearby allies gain restoratio... Picking up a Firesprite grants restoration. ...
Cure

You are healed in a burst of mending Solar Light.

Ember of Resolve
Solar grenade final blows cure you.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Ember of Benevolence
... Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Firebolt Grenade
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Knife Trick
Throw a fan of flaming knives that scorch targets on hit.

Ember of Searing
+10 Recovery ▲ Defeating scorched targets grants melee energy and creates a Firesprite.

Incendiary Grenade
A grenade that explodes in a fiery burst and heavily scorches nearby targets.

Gunpowder Gamble
... : Throw a Solar explosive that can be shot in mid-air to cause an ignition.

Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...

Ember of Ashes
You apply more scorch stacks to targets.

Ember of Eruption
... Your Solar ignitions have increased area of effect.

Ember of Wonder
... Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.

Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.

Golden Gun: Deadshot
... Causing Solar ignitions while your Super is active refunds a Golden Gun round. ...

Weighted Throwing Knife
Throw a knife that deals extra precision damage and causes scorched targets to ignite. ...

Tripmine Grenade
An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.

Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.

Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.

Swarm Grenade
A grenade that detonates on impact, releasing multiple drones that seek nearby targets. Each drone slightly scorches affected targets.

Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Firebolt Grenade
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Knife Trick
Throw a fan of flaming knives that scorch targets on hit.

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Incendiary Grenade
A grenade that explodes in a fiery burst and heavily scorches nearby targets.

Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. : Throw a Solar explosive that can be shot in mid-air to cause an ignition.

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...

Ember of Ashes
You apply more scorch stacks to targets.

Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.

Weighted Throwing Knife
Throw a knife that deals extra precision damage and causes scorched targets to ignite. ...

Tripmine Grenade
An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.

Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.

Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.

Swarm Grenade
... Each drone slightly scorches affected targets.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Lightweight Knife
... Precision hits with this knife make you radiant for a short duration.

Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.

Golden Gun: Marksman
... Benefits from being radiant.

Golden Gun: Deadshot
... Benefits from being radiant.

Ember of Benevolence
... Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Acrobat's Dodge
... Upon landing, make yourself and nearby allies radiant.
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