Summon a rapid-fire flaming pistol that disintegrates targets with Solar Light.
Causing Solar ignitions while your Super is active refunds a Golden Gun round.
Benefits from being radiant.
Blade Barrage
Vault into the air and unleash a volley of Solar-charged explosive knives.
Golden Gun: Marksman
Radiant
Summon a precision flaming pistol that disintegrates targets with Solar Light.
Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits.
Benefits from being radiant.
Grenades
Tripmine Grenade
Scorch
Ignition
An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.
Thermite Grenade
Scorch
Ignition
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
Incendiary Grenade
Scorch
Ignition
A grenade that explodes in a fiery burst and heavily scorches nearby targets.
Solar Grenade
Scorch
Ignition
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
Healing Grenade
Restoration
Cure
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Swarm Grenade
Scorch
Ignition
A grenade that detonates on impact, releasing multiple drones that seek nearby targets. Each drone slightly scorches affected targets.
Fusion Grenade
Scorch
Ignition
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Firebolt Grenade
Scorch
Ignition
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
Movement
High Jump
While airborne, jump a second time to reach greater heights.
Strafe Jump
While airborne, jump a second time with strong directional control.
Triple Jump
While airborne, sustain your air control with a second or third jump.
Melee
Weighted Throwing Knife
Scorch
Ignition
Throw a knife that deals extra precision damage and causes scorched targets to ignite.
Precision final blows with this knife immediately recharge your class ability.
Knife Trick
Scorch
Ignition
Throw a fan of flaming knives that scorch targets on hit.
Proximity Explosive Knife
Throw a knife that attaches to surfaces upon impact and explodes when it detects a nearby target.
Lightweight Knife
Radiant
Quickly throw a knife that deals moderate damage. Precision hits with this knife make you radiant for a short duration.
Class abilities
Marksman's Dodge
Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
Gambler's Dodge
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Acrobat's Dodge
Radiant
Dodge to perform an acrobatic leap. Upon landing, make yourself and nearby allies radiant.
Aspects
Knock 'Em Down
Radiant
Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles.
While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times.
Activating your class ability immediately grants maximum stacks of On Your Mark.
Gunpowder Gamble
Scorch
Ignition
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive.
: Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Fragments
Ember of Solace
Restoration
Radiant
Radiant and restoration effects applied to you have increased duration.
Ember of Searing
Firesprite
Scorch
Ignition
+10 Recovery ▲
Defeating scorched targets grants melee energy and creates a Firesprite.
Ember of Beams
+10 Intellect ▲
Your Solar Super projectiles have stronger target acquisition.
Ember of Empyrean
Restoration
Radiant
-10 Resilience ▼
Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Ember of Combustion
Firesprite
Ignition
+10 Strength ▲
Final blows with a Solar Super causes targets to ignite and creates a Firesprite.
Ember of Mercy
Restoration
Firesprite
When you revive an ally, you and other nearby allies gain restoration.
Picking up a Firesprite grants restoration.
+10 Resilience ▲
Ember of Torches
Radiant
-10 Discipline ▼
Powered melee attacks against combatants make you and nearby allies radiant.
Ember of Wonder
Ignition
+10 Resilience ▲
Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.
Ember of Eruption
Ignition
+10 Strength ▲
Your Solar ignitions have increased area of effect.
Ember of Char
Scorch
Ignition
Your Solar ignitions spread scorch to affected targets.
+10 Discipline ▲
Ember of Tempering
Firesprite
Solar weapon final blows grant you and your allies increased recovery for a short duration. Stacks 3 times.
While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite.
-10 Recovery ▼
Ember of Resolve
Cure
Solar grenade final blows cure you.
Ember of Singeing
Scorch
Ignition
Your class ability recharges faster when you scorch targets.
Ember of Benevolence
Restoration
Cure
Radiant
-10 Discipline ▼
Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.
Ember of Blistering
Ignition
Defeating targets with Solar ignitions grants grenade energy.
Ember of Ashes
Scorch
Ignition
You apply more scorch stacks to targets.
Breakdown
Orb generation
Ember of Wonder
... Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.
Golden Gun: Marksman
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...
Grenade cooldown
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown
Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Final blows
Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. ...
Weighted Throwing Knife
... Precision final blows with this knife immediately recharge your class ability.
Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.
Ember of Tempering
Solar weapon final blows grant you and your allies increased recovery for a short duration. ... While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite. ...
Ember of Resolve
Solar grenade final blows cure you.
Defeating an enemy
Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. ...
Ember of Wonder
... Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Keywords
Restoration
You regenerate health and shields over time. Cannot be interrupted by taking damage.
Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Ember of Mercy
When you revive an ally, you and other nearby allies gain restoratio... Picking up a Firesprite grants restoration. ...
Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Ember of Benevolence
... Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.
Firesprite
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.
Ember of Mercy
... Picking up a Firesprite grants restoration. ...
Ember of Tempering
... While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite. ...
Cure
You are healed in a burst of mending Solar Light.
Ember of Resolve
Solar grenade final blows cure you.
Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Ember of Benevolence
... Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Ember of Searing
+10 Recovery ▲
Defeating scorched targets grants melee energy and creates a Firesprite.
Golden Gun: Deadshot
... Causing Solar ignitions while your Super is active refunds a Golden Gun round. ...
Weighted Throwing Knife
Throw a knife that deals extra precision damage and causes scorched targets to ignite. ...
Tripmine Grenade
An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.
Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.
Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Gunpowder Gamble
... : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Ember of Wonder
... Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.
Ember of Eruption
... Your Solar ignitions have increased area of effect.
Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
Incendiary Grenade
A grenade that explodes in a fiery burst and heavily scorches nearby targets.
Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Swarm Grenade
A grenade that detonates on impact, releasing multiple drones that seek nearby targets. Each drone slightly scorches affected targets.
Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Firebolt Grenade
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
Ember of Ashes
You apply more scorch stacks to targets.
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.
After enough Scorch stacks are applied to the target, they ignite.
Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Weighted Throwing Knife
Throw a knife that deals extra precision damage and causes scorched targets to ignite. ...
Tripmine Grenade
An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.
Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive.
: Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
Incendiary Grenade
A grenade that explodes in a fiery burst and heavily scorches nearby targets.
Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Swarm Grenade
... Each drone slightly scorches affected targets.
Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
Firebolt Grenade
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
Ember of Ashes
You apply more scorch stacks to targets.
Radiant
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants.
While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Golden Gun: Deadshot
... Benefits from being radiant.
Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.
Ember of Benevolence
... Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.
Lightweight Knife
... Precision hits with this knife make you radiant for a short duration.
Golden Gun: Marksman
... Benefits from being radiant.
Acrobat's Dodge
... Upon landing, make yourself and nearby allies radiant.