Solar Hunter

Subclass breakdown

Subclass details

Supers
  • Golden Gun - Marksman
    Summon a precision flaming pistol that disintegrates targets with Solar Light. Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. Benefits from being radiant.
  • Blade Barrage
    Vault into the air and unleash a volley of Solar-charged explosive knives.
  • Golden Gun - Deadshot
    Summon a rapid-fire flaming pistol that disintegrates targets with Solar Light. Causing Solar ignitions while your Super is active refunds a Golden Gun round. Benefits from being radiant.
Grenades
  • Tripmine Grenade
    An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.
  • Solar Grenade
    A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.
  • Swarm Grenade
    A grenade that detonates on impact, releasing multiple drones that seek nearby targets. Each drone slightly scorches affected targets.
  • Fusion Grenade
    An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
  • Incendiary Grenade
    A grenade that explodes in a fiery burst and heavily scorches nearby targets.
  • Firebolt Grenade
    A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
  • Healing Grenade
    A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
  • Thermite Grenade
    A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
Movement
  • High Jump
    While airborne, jump a second time to reach greater heights.
  • Strafe Jump
    While airborne, jump a second time with strong directional control.
  • Triple Jump
    While airborne, sustain your air control with a second or third jump.
Melee
  • Proximity Explosive Knife
    Throw a knife that attaches to surfaces upon impact and explodes when it detects a nearby target.
  • Lightweight Knife
    Quickly throw a knife that deals moderate damage. Precision hits with this knife make you radiant for a short duration.
  • Weighted Throwing Knife
    Throw a knife that deals extra precision damage and causes scorched targets to ignite. Precision final blows with this knife immediately recharge your class ability.
  • Knife Trick
    Throw a fan of flaming knives that scorch targets on hit.
Class abilities
  • Marksman's Dodge
    Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
  • Acrobat's Dodge
    Dodge to perform an acrobatic leap. Upon landing, make yourself and nearby allies radiant.
  • Gambler's Dodge
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Aspects
  • On Your Mark
    Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times. Activating your class ability immediately grants maximum stacks of On Your Mark.
  • Knock 'Em Down
    Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
  • Gunpowder Gamble
    Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Fragments
  • Ember of Beams
    +10 Intellect ▲ Your Solar Super projectiles have stronger target acquisition.
  • Ember of Singeing
    Your class ability recharges faster when you scorch targets.
  • Ember of Ashes
    You apply more scorch stacks to targets.
  • Ember of Blistering
    Defeating targets with Solar ignitions grants grenade energy.
  • Ember of Benevolence
    -10 Discipline ▼ Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.
  • Ember of Solace
    Radiant and restoration effects applied to you have increased duration.
  • Ember of Empyrean
    -10 Resilience ▼ Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.
  • Ember of Combustion
    +10 Strength ▲ Final blows with a Solar Super causes targets to ignite and creates a Firesprite.
  • Ember of Searing
    +10 Recovery ▲ Defeating scorched targets grants melee energy and creates a Firesprite.
  • Ember of Mercy
    When you revive an ally, you and other nearby allies gain restoration. Picking up a Firesprite grants restoration. +10 Resilience ▲
  • Ember of Torches
    -10 Discipline ▼ Powered melee attacks against combatants make you and nearby allies radiant.
  • Ember of Wonder
    +10 Resilience ▲ Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.
  • Ember of Char
    Your Solar ignitions spread scorch to affected targets. +10 Discipline ▲
  • Ember of Eruption
    +10 Strength ▲ Your Solar ignitions have increased area of effect.
  • Ember of Resolve
    Solar grenade final blows cure you.
  • Ember of Tempering
    Solar weapon final blows grant you and your allies increased recovery for a short duration. Stacks 3 times. While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite. -10 Recovery ▼

Breakdown

Orb generation

Golden Gun - Marksman
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...

Ember of Wonder
... Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.
Grenade cooldown

Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Final blows

On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. ...

Weighted Throwing Knife
... Precision final blows with this knife immediately recharge your class ability.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Ember of Resolve
Solar grenade final blows cure you.

Ember of Tempering
Solar weapon final blows grant you and your allies increased recovery for a short duration. ... While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite. ...
Defeating an enemy

Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Ember of Wonder
... Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.

Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. ...

Keywords

Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Tripmine Grenade
An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.

Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.

Swarm Grenade
... Each drone slightly scorches affected targets.

Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.

Incendiary Grenade
A grenade that explodes in a fiery burst and heavily scorches nearby targets.

Firebolt Grenade
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.

Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Ember of Ashes
You apply more scorch stacks to targets.

Weighted Throwing Knife
Throw a knife that deals extra precision damage and causes scorched targets to ignite. ...

Knife Trick
Throw a fan of flaming knives that scorch targets on hit.

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...

Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Firesprite

A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.

Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Ember of Mercy
... Picking up a Firesprite grants restoration. ...

Ember of Tempering
... While Ember of Tempering is active, your weapons have increased airborne effectiveness, and your Solar weapon final blows create a Firesprite. ...
Cure

You are healed in a burst of mending Solar Light.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Ember of Benevolence
... Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.

Ember of Resolve
Solar grenade final blows cure you.
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Healing Grenade
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.

Ember of Benevolence
... Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Ember of Mercy
When you revive an ally, you and other nearby allies gain restoratio... Picking up a Firesprite grants restoration. ...
Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Tripmine Grenade
An explosive grenade that sticks to surfaces and detonates when targets pass through its laser trigger, dealing damage and moderately scorching them.

Solar Grenade
A grenade that creates a flare of Solar Light that continuously damages and scorches targets trapped inside.

Swarm Grenade
A grenade that detonates on impact, releasing multiple drones that seek nearby targets. Each drone slightly scorches affected targets.

Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.

Incendiary Grenade
A grenade that explodes in a fiery burst and heavily scorches nearby targets.

Firebolt Grenade
A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.

Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Ember of Ashes
You apply more scorch stacks to targets.

Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.

Weighted Throwing Knife
Throw a knife that deals extra precision damage and causes scorched targets to ignite. ...

Knife Trick
Throw a fan of flaming knives that scorch targets on hit.

Ember of Combustion
... Final blows with a Solar Super causes targets to ignite and creates a Firesprite.

Ember of Searing
+10 Recovery ▲ Defeating scorched targets grants melee energy and creates a Firesprite.

Golden Gun - Deadshot
... Causing Solar ignitions while your Super is active refunds a Golden Gun round. ...

Ember of Wonder
... Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.

Ember of Char
Your Solar ignitions spread scorch to affected targets. ...

Ember of Eruption
... Your Solar ignitions have increased area of effect.

Gunpowder Gamble
... : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Golden Gun - Marksman
... Benefits from being radiant.

Ember of Benevolence
... Applying restoration, cure, or radiant to allies grants increased grenade, melee, and class ability regeneration for a short duration.

Ember of Solace
Radiant and restoration effects applied to you have increased duration.

Lightweight Knife
... Precision hits with this knife make you radiant for a short duration.

Ember of Empyrean
... Solar weapon or ability final blows extend the duration of restoration and radiant effects applied to you.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Acrobat's Dodge
... Upon landing, make yourself and nearby allies radiant.

Golden Gun - Deadshot
... Benefits from being radiant.

Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.
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