Arc Hunter

Subclass breakdown

Subclass details

Supers
  • Arc Staff
    Form a staff of pure Arc energy and acrobatically take out your foes. : Hold to deflect incoming projectiles with your Arc staff.
  • Gathering Storm
    Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. After a short time, a devastating lightning bolt strikes the staff, overcharging it with Arc energy. While overcharged, your staff discharges lightning at nearby foes.
Grenades
  • Flashbang Grenade
    An explosive grenade that damages and blinds nearby targets.
  • Storm Grenade
    A grenade that calls down a focused lightning storm.
  • Flux Grenade
    An explosive grenade that attaches to targets.
  • Arcbolt Grenade
    A grenade that chains bolts of lightning to nearby targets.
  • Lightning Grenade
    A grenade that sticks to any surface and emits bolts of lightning.
  • Pulse Grenade
    A grenade that periodically damages targets within its explosion radius.
  • Skip Grenade
    A grenade that splits upon impact, creating multiple projectiles that seek targets.
Movement
  • Strafe Jump
    While airborne, jump a second time with strong directional control.
  • Blink
    Jump while airborne to teleport a short distance.
  • High Jump
    While airborne, jump a second time to reach greater heights.
  • Triple Jump
    While airborne, sustain your air control with a second or third jump.
Melee
  • Combination Blow
    A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
  • Disorienting Blow
    Striking a target with this melee ability blinds them and amplifies you.
Class abilities
  • Gambler's Dodge
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Marksman's Dodge
    Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
Aspects
  • Tempest Strike
    While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
  • Flow State
    Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
  • Lethal Current
    After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock. Damaging any jolted target with melee attacks also blinds them.
Fragments
  • Spark of Volts
    +10 Recovery ▲ Finishers make you amplified.
  • Spark of Resistance
    +10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage.
  • Spark of Discharge
    Arc weapon final blows have a chance to create an Ionic Trace. -10 Strength ▼
  • Spark of Frequency
    Melee hits greatly increase your reload speed for a short duration.
  • Spark of Instinct
    While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
  • Spark of Beacons
    While you are amplified, your Arc Special weapon final blows create a blinding explosion.
  • Spark of Recharge
    While critically wounded, your melee and grenade energy regenerates more quickly.
  • Spark of Ions
    Defeating a jolted target creates an Ionic Trace.
  • Spark of Shock
    -10 Discipline ▼ Your Arc grenades jolt targets.
  • Spark of Amplitude
    Rapidly defeating targets while you are amplified creates an Orb of Power.
  • Spark of Momentum
    Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy.
  • Spark of Haste
    You have greatly increased resilience, recovery, and mobility while sprinting.
  • Spark of Feedback
    Taking melee damage briefly increases your outgoing melee damage. +10 Resilience ▲
  • Spark of Focus
    After sprinting for a short time, your class ability regeneration is increased. -10 {primary stat} ▼
  • Spark of Magnitude
    Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
  • Spark of Brilliance
    Defeating a blinded target with precision damage creates a blinding explosion. +10 Intellect ▲

Breakdown

Orb generation

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
Ability cooldown

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown

Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Grenade cooldown

Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.
Melee cooldown

Spark of Momentum
Sliding over ammo bricks reloads your equipped weapon and grants a small amount of melee energy.
Final blows

Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...

Spark of Beacons
While you are amplified, your Arc Special weapon final blows create a blinding explosion.
Defeating an enemy

Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three time... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Flow State
Defeating a jolted target makes you amplified. ...

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.

Spark of Brilliance
Defeating a blinded target with precision damage creates a blinding explosion. ...

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Finishers

Spark of Volts
... Finishers make you amplified.

Keywords

Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Spark of Discharge
Arc weapon final blows have a chance to create an Ionic Trace. ...

Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Flashbang Grenade
An explosive grenade that damages and blinds nearby targets.

Spark of Beacons
While you are amplified, your Arc Special weapon final blows create a blinding explosion.

Disorienting Blow
Striking a target with this melee ability blinds them and amplifies you.

Lethal Current
... Damaging any jolted target with melee attacks also blinds them.

Spark of Brilliance
Defeating a blinded target with precision damage creates a blinding explosion. ...
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Spark of Volts
... Finishers make you amplified.

Spark of Beacons
While you are amplified, your Arc Special weapon final blows create a blinding explosion.

Disorienting Blow
Striking a target with this melee ability blinds them and amplifies you.

Flow State
Defeating a jolted target makes you amplifie... While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.

Spark of Amplitude
Rapidly defeating targets while you are amplified creates an Orb of Power.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Gathering Storm
Hurl your Arc Staff forward, embedding it into surfaces or large targets and jolting nearby targets. ...

Spark of Instinct
While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.

Tempest Strike
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.

Flow State
Defeating a jolted target makes you amplified. ...

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Lethal Current
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershoc... Damaging any jolted target with melee attacks also blinds them.

Spark of Shock
... Your Arc grenades jolt targets.
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