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⚜️SOLO - ENTRANCE (S21) (id: zxtpori)

Arc Hunter

Quick links
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Added
11 Jun 2023 (Season of the Deep - S21)
Activities
Solo
Notes

#Ghosts-of-the-Deep

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments

Armor mods

Helmets
Arms
Chest
Legs
Class items
Keywords
Ionic trace
Blind
Amplified
Jolted
Details ↓
Exotic
  • Assassin's Cowl
    Helmet
    Vanishing Execution – Powered melee final blows grant invisibility and restore a portion of health and shields. Finishers and final blows against more powerful targets increase the duration of the invisibility and the amount of health and shields restored.
Weapons
  • Tractor Cannon
    Shotgun
    Repulsor Force – This weapon emits a powerful impulse that pushes enemies away, suppresses their abilities, and makes them more vulnerable to all incoming damage.
  • Wastelander M5
    Shotgun
    Lightweight Frame – Superb handling. Move faster with this weapon equipped.
  • Found Verdict (Timelost)
    Shotgun
    Aggressive Frame – Hard-hitting, high recoil. Increases rate of fire after kill.
Abilities
  • Combination Blow
    Arc Melee
    A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
  • Flashbang Grenade
    Arc Grenade
    An explosive grenade that damages and blinds nearby targets.
  • Arc Staff
    Super Ability
    Form a staff of pure Arc energy and acrobatically take out your foes. : Hold to deflect incoming projectiles with your Arc staff.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
Aspects
  • Flow State
    Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
  • Lethal Current
    After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock. Damaging any jolted target with melee attacks also blinds them.
Fragments
  • Spark of Ions
    Defeating a jolted target creates an Ionic Trace.
  • Spark of Shock
    Your Arc grenades jolt targets. -10 Discipline ▼
  • Spark of Resistance
    While surrounded by combatants, you are more resistant to incoming damage. +10 Strength ▲
  • Spark of Feedback
    Taking melee damage briefly increases your outgoing melee damage. +10 Resilience ▲
Armor mods

Helmet armor mods

  • Hands-On (x2)
    Gain bonus Super energy on melee kills.
  • Heavy Ammo Finder
    Increases the drop chance of Heavy ammo on kill.

Arms armor mods

  • Impact Induction
    Causing damage with a powered melee attack reduces your grenade cooldown.
  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Focusing Strike
    Grants class ability energy when you cause damage with a powered melee attack.

Chest armor mods

  • Arc Resistance (x3)
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Void Scavenger
    Void weapons get bonus reserves when picking up ammo used by that weapon.
  • Recuperation (x2)
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Special Finisher
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.
  • Bomber (x2)
    Reduces grenade cooldown when using your class ability.

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.
Orb pickup

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Special Finisher
... Consumes 3 stacks of Armor Charge.
Ability cooldown

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown

Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Grenade cooldown

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Heavy Handed
Your powered melee final blows create Orbs of Power.

Assassin's Cowl
Vanishing Execution – Powered melee final blows grant invisibility and restore a portion of health and shields. Finishers and final blows against more powerful targets increase the duration of the invisibility and the amount of health and shields restored.
Defeating an enemy

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three time... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Flow State
Defeating a jolted target makes you amplified. ...

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Finishers

Assassin's Cowl
... Finishers and final blows against more powerful targets increase the duration of the invisibility and the amount of health and shields restored.

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Keywords

Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Flashbang Grenade
An explosive grenade that damages and blinds nearby targets.

Lethal Current
... Damaging any jolted target with melee attacks also blinds them.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Flow State
Defeating a jolted target makes you amplifie... While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Spark of Shock
Your Arc grenades jolt targets. ...

Flow State
Defeating a jolted target makes you amplified. ...

Lethal Current
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershoc... Damaging any jolted target with melee attacks also blinds them.
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