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⚜️SOLO - ENTRANCE (S21)

Arc Hunter

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Added
11 Jun 2023 (Season of the Deep - S21)
Notes

#Ghosts-of-the-Deep

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Exotic
  • Assassin's Cowl

    Helmet

Weapons
  • Tractor Cannon

    Shotgun

Abilities
  • Combination Blow

    A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

  • Flashbang Grenade

    An explosive grenade that damages and blinds nearby targets.

  • Arc Staff

    Form a staff of pure Arc energy and acrobatically take out your foes. : Hold to deflect incoming projectiles with your Arc staff.

  • Gambler's Dodge

    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability. Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.

Aspects
  • Flow State

    Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.

  • Lethal Current

    After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock. Damaging any jolted target with melee attacks also blinds them.

Fragments
  • Spark of Ions

    Defeating a jolted target creates an Ionic Trace.

  • Spark of Shock

    Your Arc grenades jolt targets. -10 Discipline ▼

  • Spark of Resistance

    While surrounded by combatants, you are more resistant to incoming damage. +10 Strength ▲

  • Spark of Feedback

    Taking melee damage briefly increases your outgoing melee damage. +10 Resilience ▲

Armor mods

Helmet armor mods

  • Hands-On (x2)

    Gain bonus Super energy on melee kills.

  • Heavy Ammo Finder

    Increases the drop chance of Heavy ammo on kill.

Arms armor mods

  • Impact Induction

    Causing damage with a melee attack reduces your grenade cooldown.

  • Heavy Handed

    Your powered melee final blows create Orbs of Power.

  • Focusing Strike

    Grants class ability energy when you cause damage with a melee attack.

Chest armor mods

  • Arc Resistance (x3)

    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Void Scavenger

    Void weapons get bonus reserves when picking up ammo used by that weapon.

  • Recuperation (x2)

    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Special Finisher

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.

  • Bomber (x2)

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Resilience Mod (x2)

    +10 Resilience ▲

  • Recovery Mod (x3)

    +10 Recovery ▲

Artifice armor mods

  • Resilience-Forged (x2)

    +3 Resilience ▲

  • Intellect-Forged (x2)

    +3 Intellect ▲

Analysis

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.
Orb pickup

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Recuperation
Replenishes health each time you pick up an Orb of Power.
Armor Charge create

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Special Finisher
... Consumes 3 stacks of Armor Charge.
Ability cooldown

Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Focusing Strike
Grants class ability energy when you cause damage with a melee attack.

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown

Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Focusing Strike
Grants class ability energy when you cause damage with a melee attack.
Grenade cooldown

Impact Induction
Causing damage with a melee attack reduces your grenade cooldown.

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Heavy Handed
Your powered melee final blows create Orbs of Power.
Defeating an enemy

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Flow State
Defeating a jolted target makes you amplified. ...

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Finishers

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Keywords

Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Flashbang Grenade
An explosive grenade that damages and blinds nearby targets.

Lethal Current
... Damaging any jolted target with melee attacks also blinds them.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Spark of Shock
Your Arc grenades jolt targets. ...

Flow State
Defeating a jolted target makes you amplified. ...

Lethal Current
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock. Damaging any jolted target with melee attacks also blinds them.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Flow State
Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
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