Leg Armor Activating your dodge ability while near targets allows you to dodge additional times for a short period. Defeating targets extends the duration of the additional dodge.
Leg Armor Activating your dodge ability while near targets allows you to dodge additional times for a short period. Defeating targets extends the duration of the additional dodge.
Toss a Stasis Shuriken at targets to damage and slow them. Provides multiple charges.
A grenade that shatters on impact, leaving behind a field that slows targets and freezes those who do not leave the volume.
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Defeating slowed or frozen combatants creates Stasis shards. These shards grant melee energy when picked up by you or your allies. ASPECT OF INFLUENCE Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Your Glacier, Duskfield, and Coldsnap grenades have enhanced functionality. Glacier Grenade: Adds a Stasis crystal and changes the formation. Duskfield Grenade: Increases slow-field size and creates a small Stasis crystal on impact. Coldsnap Grenade: Seeker creates a Stasis crystal on detonation and chains one additional time. ASPECT OF INTERFERENCE Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Slow that you apply to targets lasts longer. For those abilities that linger, their duration will also increase. +10 Strength ▲ Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Dramatically increases weapon stability, weapon aim assist, weapon airborne effectiveness, mobility, resilience, and recovery after freezing a target with Stasis. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Defeating frozen targets generates an Orb of Power. -10 Intellect ▼ Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
While you are near frozen targets or a friendly Stasis crystal, you take reduced damage from targets. +10 Recovery ▲ Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Damaging targets with a Stasis melee reloads your stowed weapons and grants you a temporary boost to weapon ready speed. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign. +10 Resilience ▲
Gain bonus Super energy on melee kills.
Rapid Stasis weapon final blows create an Orb of Power
Causing damage with a powered melee attack reduces your grenade cooldown.
Your powered melee final blows create Orbs of Power.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Reduces incoming Solar damage from combatants.
Reduces incoming Arc damage from combatants.
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
Reduces grenade cooldown each time you pick up an Orb of Power.
Replenishes health each time you pick up an Orb of Power.
Automatically collects nearby Orbs of Power when you activate your class ability.
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
+10 Discipline ▲
+10 Intellect ▲
+5 Discipline ▲
+3 Resilience ▲
+3 Discipline ▲
A small shard of Stasis matter that can be collected to restore melee energy.
The target has slowed movement and ability regeneration; their weapon performance is reduced. Slowed combatants have difficulty firing accurately and Overload Champions are stunned. After accumulating enough Slow stacks, the target is frozen.
The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.
A crystal of solidified Stasis matter. Upon creation, freezes nearby combatants and slows nearby players. Crystals can be destroyed, dealing damage in an area.