Overflowing Light – Using an ability (grenade, melee, or Barricade) empowers the other two abilities. Empowered means abilities have faster regen, melees and grenades do more damage, and Barricades have more hit points.
Composite Propellant – Rockets embed themselves in struck targets and periodically eject incendiary fuel that inflicts Scorch. The longer this weapon goes without firing, the more fuel the next rocket contains.
Precision Frame – This weapon's recoil pattern is more predictably vertical.
Abilities
Burning Maul
Super Ability
Scorch
Ignition
Summon a flaming maul and crush targets with the force of an earthquake.
[Light Attack] : Spin the maul in a circle around you, damaging nearby targets.
[Heavy Attack] : Slam the maul to the ground and create a cyclone of flames that seeks targets, dealing damage and scorching them.
Thermite Grenade
Solar Grenade
Scorch
Ignition
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
Throwing Hammer
Solar Melee
Cure
Throw a hammer from a distance. Picking up a thrown hammer fully recharges your melee ability. If the hammer struck a target, picking it up grants cure.
Rally Barricade
Class Ability
Creates a small barrier that you can peek over while aiming down sights; increases weapon reload speed, stability, and range. Draws hostile fire when you stand behind it.
Catapult Lift
Movement Ability
Jump while airborne to activate Lift and launch into the air with a strong initial burst of momentum.
Aspects
Roaring Flames
Scorch
Ignition
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
Sol Invictus
Restoration
Scorch
Ignition
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot.
Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
Fragments
Ember of Ashes
Scorch
Ignition
You apply more scorch stacks to targets.
Ember of Wonder
Ignition
+10 Resilience ▲
Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.
Ember of Torches
Radiant
-10 Discipline ▼
Powered melee attacks against combatants make you and nearby allies radiant.
Ember of Singeing
Scorch
Ignition
Your class ability recharges faster when you scorch targets.
Armor mods
Vow of the disciple raid mods
Umbral Recharge(x4)
This mod's perks are only active in the "Vow of the Disciple" raid.
Multiple copies of this mod stack and improve its effects.
While you have several stacks of Pervading Darkness, your class ability recharges quicker.
Helmet armor mods
Radiant Light
Casting your Super causes nearby allies to also increase their current Armor Charge by 1. Allies that have a different Super element than you increase Armor Charge by 2.
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Hands-On
Gain bonus Super energy on melee kills.
Arms armor mods
Heavy Handed
Your powered melee final blows create Orbs of Power.
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Chest armor mods
Stasis Reserves(x2)
Increases the amount of ammo you can carry for Stasis weapons.
Leg armor mods
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Harmonic Scavenger
Solar weapons get bonus reserves when picking up ammo used by that weapon
Class item armor mods
Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Finishers generate Special ammo for the whole fireteam.
Consumes 3 stacks of Armor Charge.
Outreach
Reduces melee cooldown when using your class ability.
Bomber
Reduces grenade cooldown when using your class ability.
Artifact perks
Hail The Storm
Shattering frozen targets and Stasis crystals deals increased damage.
Shattering Stasis crystals releases shards of ice that damage and slow targets.
Solo Operative
While you are the only member of your fireteam, you deal increased damage to all combatants.
From Whence You Came
Increases ability damage to Taken and Scorn combatants.
Blast Radius
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.
Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power.
Wearing Season of the Wish armor decreases Super amount threshold.
Torch
While radiant, deal increased weapon damage to combatants affected by Strand and Stasis debuffs.
Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
Overload Auto Rifle
Sustained fire from Auto Rifles disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Auto Rifles are always overcharged when that modifier is active.
Piercing Sidearms
Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
Unstoppable Bow
Holding a Bow fully drawn for a short time loads powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Bows are always overcharged when that modifier is active.
Overload Rocket Launchers
Rocket Launchers are especially affective against Overload Champions.
Pillar of Ice
Defeating a frozen target spawns Stasis crystals.
Breakdown
Orb generation
Ember of Wonder
... Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.
Heavy Handed
Your powered melee final blows create Orbs of Power.
Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Orb pickup
Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Blast Radius
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.
Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume
Special Finisher
... Consumes 3 stacks of Armor Charge.
Grenade cooldown
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown
Outreach
Reduces melee cooldown when using your class ability.
Final blows
Blast Radius
Rapid final blows with Rocket Launchers and Grenade Launchers grant Armor Charge.
Heavy Handed
Your powered melee final blows create Orbs of Power.
Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. ...
Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...
Wished into Being
While your Super is nearly fully-charged, ability final blows spawn Orbs of Power. ...
Flint Striker
Rapid Solar weapon precision hits and rapid Solar weapon final blows grant Radiant.
Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Defeating an enemy
Ember of Wonder
... Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.
Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ...
Pillar of Ice
Defeating a frozen target spawns Stasis crystals.
Finishers
Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...
Keywords
Restoration
You regenerate health and shields over time. Cannot be interrupted by taking damage.
Sol Invictus
...Entering a Sunspot applies restoration.
Cure
You are healed in a burst of mending Solar Light.
Throwing Hammer
...If the hammer struck a target, picking it up grants cure.
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Ember of Ashes
You apply more scorch stacks to targets.
Ember of Wonder
... Rapidly defeating multiple targets with Solar ignitions generates an Orb of Power.
Burning Maul
Summon a flaming maul and crush targets with the force of an earthquake.
[Light Attack] : Spin the maul in a circle around you, damaging nearby targets.
[Heavy Attack] : Slam the maul to the ground and create a cyclone of flames that seeks targets, dealing damage and scorching them.
Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. ...
Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. Your abilities regenerate faster, and your Super drains more slowly while standing in a Sunspot.
Sunspots apply scorch and deal damage to targets inside. Entering a Sunspot applies restoration.
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.
After enough Scorch stacks are applied to the target, they ignite.
Ember of Ashes
You apply more scorch stacks to targets.
Burning Maul
... [Heavy Attack] : Slam the maul to the ground and create a cyclone of flames that seeks targets, dealing damage and scorching them.
Roaring Flames
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
Sol Invictus
Solar ability final blows, Hammer of Sol impacts, and defeating scorched targets creates Sunspots. ... Sunspots apply scorch and deal damage to targets inside. ...
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Thermite Grenade
A grenade that sends forth a burning line of fire, dealing damage and scorching targets in its path.
Radiant
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants.
While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.