07 Mar 2025 (Episode: Heresy - S26)

A very blinding by the lights warlock build

Arc Warlock

07 Mar 2025 (Episode: Heresy - S26)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Ionic trace
Bolt charge
Amplified
Blind
Jolted
Exotic
  • Chromatic Fire
    Chest Armor
    Crystalline Transistor – Precision final blows from Kinetic weapons create an explosion in the element of your equipped Super and apply a matching elemental effect: • Blinds targets. • Scorches targets. • Weakens targets. • Slows targets. • Severs targets.
Weapons
  • Necrochasm
    Auto Rifle
    Cursebringer – Precision final blows with this weapon trigger a Cursed Thrall explosion and increase reload speed for a short time. Final blows with Cursed Thrall explosions refill the magazine.
  • Indebted Kindness
    Sidearm
    Rocket-Assisted Frame – Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.
  • Stormchaser
    Linear Fusion Rifle
    Adaptive Burst – Fires a three-round burst.
Abilities
  • Chaos Reach
    Super Ability
    Jolted
    Unleash a long-range channeled beam of concentrated Arc energy. Sustained damage on a single target creates a jolting lightning strike at their position. [Super] while active to deactivate your Super early, saving Super energy.
  • Storm Grenade
    Arc Grenade
    A grenade that calls down a focused lightning storm.
  • Ball Lightning
    Arc Melee
    Amplified
    Fire an Arc projectile forward that releases a perpendicular lightning strike after a short time. While amplified, Ball Lightning releases additional lightning strikes before detonating.
  • Healing Rift
    Class Ability
    Conjure a well of power that continuously heals those inside it.
  • Burst Glide
    Movement Ability
    Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
  • Ionic Sentry
    Bolt Charge
    Blind
    Defeat targets with Kinetic or Arc weapons or Arc abilities to charge up an Arc turret that periodically chains lightning between nearby targets, granting a stack of Bolt Charge with each hit. : Deploy the Ionic Sentry, blinding nearby targets on initial impact.
  • Electrostatic Mind
    Amplified
    Ionic Trace
    Jolted
    Blind
    Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. Collecting an Ionic Trace makes you amplified.
Fragments
  • Spark of Frequency
    Amplified
    Bolt Charge
    Melee hits increase your equipped weapon's reload speed and stability for a short duration. While amplified, the effects are increased and you gain increased stacks of Bolt Charge from all sources.
  • Spark of Ions
    Ionic Trace
    Bolt Charge
    Jolted
    Defeating a jolted target or defeating a target with Bolt Charge creates an Ionic Trace.
  • Spark of Shock
    Jolted
    -10 Discipline ▼ Your Arc grenades jolt targets.
  • Spark of Beacons
    Amplified
    Blind
    While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.
Armor mods

Helmet armor mods

  • Kinetic Siphon
    Rapid Kinetic weapon final blows create an Orb of Power.
  • Heavy Ammo Finder
    Increases the drop chance of Heavy ammo upon defeat of an opponent.
  • Ashes to Assets
    Gain bonus Super energy on grenade kills.

Arms armor mods

  • Momentum Transfer
    Causing damage with a grenade reduces your melee cooldown.
  • Impact Induction (x2)
    Causing damage with a powered melee attack reduces your grenade cooldown.

Chest armor mods

  • Harmonic Reserves
    Increases the amount of ammo you can carry for Arc weapons
  • Charged Up
    Increases the maximum number of stacks of Armor Charge you can carry by 1.
  • Arc Resistance
    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Kinetic Weapon Surge
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
  • Strand Scavenger
    Strand weapons get bonus reserves when picking up ammo used by that weapon.
  • Harmonic Scavenger
    Arc weapons get bonus reserves when picking up ammo used by that weapon

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Time Dilation
    Your decaying Armor Charge has a longer duration.
  • Outreach
    Reduces melee cooldown when using your class ability.
Artifact perks
  • Defibrillating Blast
    Stunning a Champion grants maximum stacks of Bolt Charge. Triggers an Arc bolt that heals you and jolts combatants that it damages.
  • Particle Reconstruction
    Dealing sustained damage with Fusion Rifles or Linear Fusion Rifles partially refills the magazine from reserves and grants them bonus damage for a short duration against that target.
  • Overload Machine Guns
    Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration and exhausting them. Strong against Overload Champions. Additionally, Machine Guns are always overcharged when that modifier is active. Exhausted targets deal reduced outgoing damage.
  • Piercing Sidearms
    Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
  • Unstoppable Fusion
    Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
  • Flashover
    When you gain maximum Bolt Charge, you also become amplified. Lightning bolts deal more damage.
  • Maligned Harvest
    Rapidly applying Volatile causes your next instance of Void weapon damage to create a weakening burst.
  • Photonic Flare
    Defeating an exhausted or severed target with Arc damage releases a blinding burst. Exhausted targets deal reduced outgoing damage.
  • Dielectric
    Defeating Arc debuffed targets grants Bolt Charge. BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
  • King's Vestige
    Defeating powerful Taken loads your weapon with Taken energy. The next time you fire, launch 3 Taken seeker rounds that disrupt and exhaust targets. Exhausted targets deal reduced outgoing damage.
  • Volatile Marksman
    Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. BOOST: Volatile detonations grant class ability energy.
  • Overclock and Load
    While you are amplified or have Bolt Charge, Arc weapons gain increased handling and reload speed.

Breakdown

Orb generation

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Dielectric
... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.
Orb pickup

Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Kinetic Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Kinetic Weapon Surge
... Your Kinetic weapons gain a small bonus to damage while you have any Armor Charge. ...
Ability cooldown

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Class Ability cooldown

Volatile Marksman
... BOOST: Volatile detonations grant class ability energy.
Grenade cooldown

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Melee cooldown

Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.

Outreach
Reduces melee cooldown when using your class ability.

Bolt Charge
... Receiving a stack of Bolt Charge grants you melee energy.
Final blows

Necrochasm
Cursebringer – Precision final blows with this weapon trigger a Cursed Thrall explosion and increase reload speed for a short time. Final blows with Cursed Thrall explosions refill the magazine.

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Spark of Beacons
While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.

Techeun's Regalia Hood
Queen's Favor – Generate Awoken Favors with fewer final blows. ...

Chromatic Fire
Crystalline Transistor – Precision final blows from Kinetic weapons create an explosion in the element of your equipped Super and apply a matching elemental effe... • Blinds targets. ...

Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. ...
Defeating an enemy

Ionic Sentry
Defeat targets with Kinetic or Arc weapons or Arc abilities to charge up an Arc turret that periodically chains lightning between nearby targets, granting a stack of Bolt Charge with each hit. ...

Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. ...

Spark of Ions
Defeating a jolted target or defeating a target with Bolt Charge creates an Ionic Trace.

Photonic Flare
Defeating an exhausted or severed target with Arc damage releases a blinding burst. ...

Dielectric
Defeating Arc debuffed targets grants Bolt Charg... BOOST: Rapidly defeating Arc debuffed targets spawns an Orb of Power and heals a small portion of health.

King's Vestige
Defeating powerful Taken loads your weapon with Taken energy. ...

Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Keywords

Bolt charge

Accumulate stacks of Arc Bolt Charge. While you have Bolt Charge, sustained weapon damage generates stacks of Bolt Charge. At maximum stacks, any ability damage generates a powerful bolt of Arc lightning at the target's location. Receiving a stack of Bolt Charge grants you melee energy.

Ionic Sentry
Defeat targets with Kinetic or Arc weapons or Arc abilities to charge up an Arc turret that periodically chains lightning between nearby targets, granting a stack of Bolt Charge with each hit. ...

Spark of Frequency
... While amplified, the effects are increased and you gain increased stacks of Bolt Charge from all sources.

Spark of Ions
Defeating a jolted target or defeating a target with Bolt Charge creates an Ionic Trace.
Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trac... Collecting an Ionic Trace makes you amplified.

Spark of Ions
Defeating a jolted target or defeating a target with Bolt Charge creates an Ionic Trace.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Chaos Reach
... Sustained damage on a single target creates a jolting lightning strike at their position. ...

Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. ...

Spark of Ions
Defeating a jolted target or defeating a target with Bolt Charge creates an Ionic Trace.

Spark of Shock
... Your Arc grenades jolt targets.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Ball Lightning
... While amplified, Ball Lightning releases additional lightning strikes before detonating.

Electrostatic Mind
... Collecting an Ionic Trace makes you amplified.

Spark of Frequency
... While amplified, the effects are increased and you gain increased stacks of Bolt Charge from all sources.

Spark of Beacons
While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Ionic Sentry
... : Deploy the Ionic Sentry, blinding nearby targets on initial impact.

Electrostatic Mind
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. ...

Spark of Beacons
While you are amplified, your Arc Special or Heavy ammo weapon final blows create a blinding explosion.

Comments

Add comment
Top