Helmet Replaces your Stasis subclass Dodge ability with a longer range, faster moving shift that partially cloaks you during use. After shifting, your Stasis and Arc weapons deal increased damage for a short time.
Helmet Replaces your Stasis subclass Dodge ability with a longer range, faster moving shift that partially cloaks you during use. After shifting, your Stasis and Arc weapons deal increased damage for a short time.
Trace Rifle Final blows with this weapon generate a slowing burst around the defeated target.
Toss a Stasis Shuriken at targets to damage and slow them. Provides multiple charges.
A grenade that shatters on impact, leaving behind a field that slows targets and freezes those who do not leave the volume.
Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Defeating slowed or frozen combatants creates Stasis shards. These shards grant melee energy when picked up by you or your allies. ASPECT OF INFLUENCE Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Your Glacier, Duskfield, and Coldsnap grenades have enhanced functionality. Glacier Grenade: Adds a Stasis crystal and changes the formation. Duskfield Grenade: Increases slow-field size and creates a small Stasis crystal on impact. Coldsnap Grenade: Seeker creates a Stasis crystal on detonation and chains one additional time. ASPECT OF INTERFERENCE Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Nearby Stasis shards track to your position. +10 Intellect ▲ Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign. -10 {primary stat} ▼
Collecting a Stasis shard grants a small amount of overshield, which falls off after 10 seconds. Collecting additional shards adds to the overshield and refreshes the timer. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Shattering a Stasis crystal temporarily boosts your grenade recharge rate. Shattering additional Stasis crystals increases the duration of this benefit. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
While you are near frozen targets or a friendly Stasis crystal, you take reduced damage from targets. +10 Recovery ▲ Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign.
Damaging targets with a Stasis melee reloads your stowed weapons and grants you a temporary boost to weapon ready speed. Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign. +10 Resilience ▲
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to intellect while you have any Armor Charge. Armor Charges decay over time.
Rapid Stasis weapon final blows create an Orb of Power
Increases the drop chance of Heavy ammo on kill.
Causing damage with a powered melee attack reduces your grenade cooldown.
Your powered melee final blows create Orbs of Power.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to strength while you have any Armor Charge. Your Armor Charge now decays over time.
Increases the amount of ammo you can carry for Stasis weapons
Reduces incoming area-of-effect damage from combatants.
Reduces incoming Arc damage from combatants.
Stasis weapons get bonus reserves when picking up ammo used by that weapon
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. You gain a bonus to mobility while you have any Armor Charge. Your Armor Charge now decays over time.
Your decaying Armor Charge has a longer duration.
Reduces grenade cooldown when using your class ability.
Finisher final blows grant you 1 temporary Armor Charge when you have none.
+10 Resilience ▲
+5 Recovery ▲
+10 Discipline ▲
+10 Mobility ▲
+3 Strength ▲
A small shard of Stasis matter that can be collected to restore melee energy.
The target has slowed movement and ability regeneration; their weapon performance is reduced. Slowed combatants have difficulty firing accurately and Overload Champions are stunned. After accumulating enough Slow stacks, the target is frozen.
The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.
A crystal of solidified Stasis matter. Upon creation, freezes nearby combatants and slows nearby players. Crystals can be destroyed, dealing damage in an area.
When a frozen target is shattered, they take damage and deal damage to nearby targets. Shatter damage causes Unstoppable Champions to be stunned.