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War Banner Stronghold Tank

Strand Titan

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Added
25 Aug 2023 (Season of the Witch - S22)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Artifact perk
Exotic
  • Stronghold

    Gauntlets

Weapons
  • The Lament

    Sword

Abilities
  • Rally Barricade

    Create a small barrier that you can peek over while aiming down sights and that increases weapon reload speed, stability, and range when you stand behind it.

  • Bladefury

    : Create two woven blades and roam the battlefield. While active: [Light Attack] : Perform a leaping slash towards nearby targets, severing them on hit and dealing bonus damage to suspended targets. Each successful hit briefly increases your attack speed and grants energy for your heavy attack. [Heavy Attack] : Unleash a heavy upward slash, creating two suspending projectiles that seek out targets.

  • Frenzied Blade

    Activate your charged melee ability to dash forward, slashing at targets in front of you and severing them.

  • Threadling Grenade

    A woven projectile that reweaves itself into Threadlings while in flight.

Aspects
  • Drengr's Lash

    Activate your class ability to create a ripple in reality that travels forward along the ground, suspending and damaging targets it hits.

  • Banner of War

    Defeat a target with a melee attack, finisher, or Sword to raise a Banner of War that pulses with energy, periodically healing nearby allies and increasing melee and Sword damage. Targets defeated by you and nearby allies charge the banner, increasing the speed of its pulses.

Fragments
  • Thread of Generation

    Dealing damage generates grenade energy. -10 Discipline ▼

  • Thread of Evolution

    Threadlings travel farther and deal additional damage. +10 Intellect ▲

  • Thread of Rebirth

    Strand weapon final blows have a chance to create a Threadling.

  • Thread of Warding

    Picking up an Orb of Power grants Woven Mail. -10 Resilience ▼

Armor mods

Helmet armor mods

  • Solar/Strand Dual Siphon

    Rapid Solar weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

  • Heavy Ammo Finder

    Increases the drop chance of Heavy ammo on kill.

Arms armor mods

  • Harmonic Loader (x2)

    Increases reload speed of Strand weapons

  • Impact Induction

    Causing damage with a melee attack reduces your grenade cooldown.

Chest armor mods

  • Solar Resistance (x2)

    Reduces incoming Solar damage from combatants.

  • Concussive Dampener

    Reduces incoming area-of-effect damage from combatants.

Leg armor mods

  • Solar Weapon Surge (x2)

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Solar weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.

  • Solar Scavenger

    Solar weapons get bonus reserves when picking up ammo used by that weapon.

Class item armor mods

  • Time Dilation

    Your decaying Armor Charge has a longer duration.

  • Reaper

    After using your class ability, your next weapon final blow spawns an Orb of Power.

General armor mods

  • Resilience Mod (x3)

    +10 Resilience ▲

  • Discipline Mod (x2)

    +10 Discipline ▲

Artifice armor mods

  • Discipline-Forged

    +3 Discipline ▲

Artifact perks
  • Overload Hand Cannon

    Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.

  • Unstoppable Fusion

    Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.

  • Piercing Bowstring

    Bows gain shield-piercing arrows, which bypass combatant defenses. Strong against Barrier Champions.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

  • Shock and Awe

    Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

  • Lightning Strikes Twice

    After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.

  • Thunderous Retort

    Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.

  • Amped Up

    Stay amplified longer while your Arc subclass is equipped.

  • Solar/Strand Siphon Combo

    Combines the Solar and Strand Siphon mods into one.

  • Arc/Strand Siphon Combo

    Combines the Arc and Strand Siphon mods into one.

  • Diviner's Discount

    All Scavenger mods are discounted.

  • Authorized Mods: Void

    The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.

  • Authorized Mods: Arc

    The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.

  • Authorized Mods: Melee

    The armor energy costs of all armor mods affecting your melee are significantly discounted.

  • Counter Charge

    Gain a stack of Armor Charge when you stun a Champion.

  • Electric Armor

    Gain damage resistance while amplified.

  • Refreshing Pickups

    Picking up a Tangle or Elemental Orb grants energy to your least-powered ability.

  • Overload Machine Guns

    Uninterrupted fire from your equipped Machine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.

  • Communal Pickups

    When an ally destroys or picks up your Tangle or Elemental Orb, the Tangle cooldown is reduced by 5 seconds and you gain bonus damage with weapons matching your subclass for 10 seconds.

  • Elemental Munitions

    Combatant final blows with Tangles or Elemental Orbs have a chance to drop Special or Heavy ammo.

  • Unstoppable Glaive

    Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.

  • Overload Scout Rifle

    Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.

  • Anti-Barrier Auto Rifle

    Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.

Analysis

Orb generation

Solar/Strand Dual Siphon
Rapid Solar weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

Reaper
After using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Thread of Warding
Picking up an Orb of Power grants Woven Mail. ...
Armor Charge create

Solar Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect

Solar Weapon Surge
... Your Solar weapons gain a small bonus to damage while you have any Armor Charge. ...
Ability cooldown

Overload Hand Cannon
Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. ...

Overload Machine Guns
Uninterrupted fire from your equipped Machine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. ...

Overload Scout Rifle
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. ...
Grenade cooldown

Thread of Generation
Dealing damage generates grenade energy. ...

Impact Induction
Causing damage with a melee attack reduces your grenade cooldown.
Final blows

Shock and Awe
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

Lightning Strikes Twice
... Arc final blows extend the duration of this benefit.

Solar/Strand Dual Siphon
Rapid Solar weapon final blows create an Orb of Power. Rapid Strand weapon final blows create Orbs of Power.

Reaper
After using your class ability, your next weapon final blow spawns an Orb of Power.

Thread of Rebirth
Strand weapon final blows have a chance to create a Threadling.

Elemental Munitions
Combatant final blows with Tangles or Elemental Orbs have a chance to drop Special or Heavy ammo.
Defeating an enemy

Banner of War
Defeat a target with a melee attack, finisher, or Sword to raise a Banner of War that pulses with energy, periodically healing nearby allies and increasing melee and Sword damage. Targets defeated by you and nearby allies charge the banner, increasing the speed of its pulses.

Suspend
... Suspended targets unwind into a Tangle when defeated.

Sever
... Severed targets unwind into a Tangle when defeated.
Finishers

Banner of War
Defeat a target with a melee attack, finisher, or Sword to raise a Banner of War that pulses with energy, periodically healing nearby allies and increasing melee and Sword damage. ...

Keywords

Woven mail

Your body is encased in a protective mesh of tightly woven Strand matter, greatly reducing any incoming non-precision damage.

Thread of Warding
Picking up an Orb of Power grants Woven Mail. ...
Threadling

A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.

Thread of Evolution
Threadlings travel farther and deal additional damage. ...

Thread of Rebirth
Strand weapon final blows have a chance to create a Threadling.

Threadling Grenade
A woven projectile that reweaves itself into Threadlings while in flight.
Suspend

The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.

Bladefury
... While active: [Light Attack] : Perform a leaping slash towards nearby targets, severing them on hit and dealing bonus damage to suspended targets. ... [Heavy Attack] : Unleash a heavy upward slash, creating two suspending projectiles that seek out targets.

Drengr's Lash
Activate your class ability to create a ripple in reality that travels forward along the ground, suspending and damaging targets it hits.
Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Bladefury
... While active: [Light Attack] : Perform a leaping slash towards nearby targets, severing them on hit and dealing bonus damage to suspended targets. ...

Frenzied Blade
Activate your charged melee ability to dash forward, slashing at targets in front of you and severing them.
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