A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Are you not in our discord server yet? Here, let me help you with that, copy the link here: https://discord.gg/BBZ5ys9TAv Also there are currently two mods that are disabled in the gauntlets so when the mods are back up ill put them in the Loadout.
A grenade that cures allies on impact and creates an Orb of benevolent Solar Light, granting restoration to allies when picked up.
Create a small barrier that you can peek over while aiming down sights and that increases weapon reload speed, stability, and range when you stand behind it.
Summon a flaming hammer and wreak destruction down upon your enemies. [Light Attack] : Throw your hammer at foes. Upon impact, your hammers shatter into explosive molten shards.
Throw a hammer from a distance. Picking up a thrown hammer fully recharges your melee ability. If the hammer struck a target, picking it up grants cure.
Final blows with Solar abilities or ignitions increase the damage of your Solar abilities. Stacks 3 times.
While sliding, activate your charged melee ability to launch a wave of Solar energy forward, damaging and scorching targets in front of you as you leap into the air. While airborne, activate your charged melee again to slam to the ground and create a second larger wave of damaging Solar energy. If the wave hits a scorched target, they ignite.
Your Solar ignitions have increased area of effect. +10 Strength ▲
You apply more scorch stacks to targets.
Defeating scorched targets grants melee energy and creates a Firesprite. +10 Recovery ▲
Defeating targets with Solar ignitions grants grenade energy.
Rapid Kinetic weapon final blows create an Orb of Power.
Reduces Super cooldown when using your class ability near targets.
Gain bonus Super energy on melee kills.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your melee energy is fully expended, you gain melee energy. Additionally, your Armor Charge is consumed and you gain additional melee energy for each stack.
Your powered melee final blows create Orbs of Power.
Reduces incoming Solar damage from combatants
Reduces incoming Void damage from combatants.
Reduces incoming area-of-effect damage from combatants.
Reduces grenade cooldown each time you pick up an Orb of Power.
Reduces melee cooldown each time you pick up an Orb of Power.
Reduces all ability cooldowns each time you pick up an Orb of Power.
Automatically collects nearby Orbs of Power when you activate your class ability.
After using your class ability, your next weapon final blow spawns an Orb of Power.
Reduces grenade cooldown when using your class ability.
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
You regenerate health and shields over time. Cannot be interrupted by taking damage.
You are healed in a burst of mending Solar Light.
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.