Upgraded Sensor Pack – Provides radar while you're aiming. Enhances your radar resolution while crouched. Visually marks targets. Deals more damage to low-health marked targets. Provides a small benefit to the airborne effectiveness stat of all weapons.
Precision Frame – This weapon fires a small auto-tracking missile. Missiles lock onto targets when aimed.
Abilities
Blade Barrage
Super Ability
Vault into the air and unleash a volley of Solar-charged explosive knives.
Swarm Grenade
Solar Grenade
Scorch
Ignition
A grenade that detonates on impact, releasing multiple drones that seek nearby targets. Each drone slightly scorches affected targets.
Knife Trick
Solar Melee
Scorch
Ignition
Throw a fan of flaming knives that scorch targets on hit.
Marksman's Dodge
Class Ability
Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
Strafe Jump
Movement Ability
While airborne, jump a second time with strong directional control.
Aspects
Gunpowder Gamble
Scorch
Ignition
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive.
: Throw a Solar explosive that can be shot in mid-air to cause an ignition.
On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times.
Activating your class ability immediately grants maximum stacks of On Your Mark.
Fragments
Ember of Searing
Firesprite
Scorch
Ignition
+10 Recovery ▲
Defeating scorched targets grants melee energy and creates a Firesprite.
Ember of Torches
Radiant
-10 Discipline ▼
Powered melee attacks against combatants make you and nearby allies radiant.
Ember of Char
Scorch
Ignition
Your Solar ignitions spread scorch to affected targets.
+10 Discipline ▲
Ember of Singeing
Scorch
Ignition
Your class ability recharges faster when you scorch targets.
Ember of Beams
+10 Intellect ▲
Your Solar Super projectiles have stronger target acquisition.
Armor mods
Helmet armor mods
Harmonic Targeting
Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons
Kinetic Targeting(x2)
Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
Arms armor mods
Fastball
Increases grenade throw distance.
Bolstering Detonation(x2)
Grants class ability energy when you cause damage with a grenade.
Chest armor mods
Unflinching Kinetic Aim
Reduces flinching from incoming fire while aiming a Kinetic weapon.
Unflinching Harmonic Aim
Reduces flinching from incoming fire while aiming a Solar weapon
Leg armor mods
Absolution(x2)
Reduces all ability cooldowns each time you pick up an Orb of Power.
Class item armor mods
Distribution(x2)
Reduces all ability cooldowns when using your class ability near targets.
Breakdown
Orb generation
Gunslinger
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...
Orb pickup
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Ability cooldown
Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Distribution
Reduces all ability cooldowns when using your class ability near targets.
Class Ability cooldown
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Grenade cooldown
Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown
Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Final blows
On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. ...
Defeating an enemy
Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. ...
Keywords
Firesprite
A luminous concentration of Solar energy. When picked up, Firesprites grant grenade energy.
Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Ignition
A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.
Ember of Searing
+10 Recovery ▲
Defeating scorched targets grants melee energy and creates a Firesprite.
Gunpowder Gamble
... : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Swarm Grenade
A grenade that detonates on impact, releasing multiple drones that seek nearby targets. Each drone slightly scorches affected targets.
Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Scorch
The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks.
After enough Scorch stacks are applied to the target, they ignite.
Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.
Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive.
: Throw a Solar explosive that can be shot in mid-air to cause an ignition.
Swarm Grenade
... Each drone slightly scorches affected targets.
Ember of Char
Your Solar ignitions spread scorch to affected targets. ...
Ember of Singeing
Your class ability recharges faster when you scorch targets.
Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Radiant
Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants.
While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.
Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.