20 Apr 2024 (Season of the Wish - S23)

Raid

Solar Hunter
Solo

20 Apr 2024 (Season of the Wish - S23)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments

Armor mods

Vault of glass
Helmet
Arms
Chests
Legs
Class items
Keywords
Radiant
Ignition
Scorch
Exotic
  • Caliban's Hand
    Gauntlets
    Roast 'Em – Your Proximity Knife scorches targets it damages with its explosions, or ignites targets on final blow. After throwing a Proximity Knife, you gain increased melee regeneration until the knife explodes.
Weapons
  • Riskrunner
    Submachine Gun
    Arc Conductor – When taking Arc Damage, this weapon becomes more powerful and resists incoming Arc Damage. Kills extend the time in this overcharged state.
  • Falling Guillotine
    Sword
    Vortex Frame – [Heavy Attack] : Launch a heavy spin attack. Heavy attacks are stronger with full energy.
  • The Mountaintop
    Grenade Launcher
    Micro-Missile Frame – This weapon fires a high-speed projectile in a straight line and deals reduced self-damage. Move faster with this weapon equipped.
Abilities
  • Blade Barrage
    Super Ability
    Vault into the air and unleash a volley of Solar-charged explosive knives.
  • Fusion Grenade
    Solar Grenade
    Scorch
    Ignition
    An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
  • Proximity Explosive Knife
    Solar Melee
    Throw a knife that attaches to surfaces upon impact and explodes when it detects a nearby target.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
Aspects
  • Gunpowder Gamble
    Scorch
    Ignition
    Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. : Throw a Solar explosive that can be shot in mid-air to cause an ignition.
  • Knock 'Em Down
    Radiant
    Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Fragments
  • Ember of Eruption
    Ignition
    +10 Strength ▲ Your Solar ignitions have increased area of effect.
  • Ember of Torches
    Radiant
    -10 Discipline ▼ Powered melee attacks against combatants make you and nearby allies radiant.
  • Ember of Singeing
    Scorch
    Ignition
    Your class ability recharges faster when you scorch targets.
  • Ember of Blistering
    Ignition
    Defeating targets with Solar ignitions grants grenade energy.
Armor mods

Vault of glass armor mods

  • Vex Breaker (x2)
    This mod's perks are only active in the "Vault of Glass" raid. Multiple copies of this mod stack and improve its effects. Defeating a Vex with a melee attack has a chance to spawn an Orb of Power. Multiple copies of this mod increase the Super energy granted when those Orbs are picked up.

Helmet armor mods

  • Hands-On (x3)
    Gain bonus Super energy on melee kills.

Arms armor mods

  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Impact Induction (x2)
    Causing damage with a powered melee attack reduces your grenade cooldown.

Chest armor mods

  • Solar Resistance
    Reduces incoming Solar damage from combatants.
  • Void Resistance
    Reduces incoming Void damage from combatants.
  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.

Leg armor mods

  • Absolution (x2)
    Reduces all ability cooldowns each time you pick up an Orb of Power.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Bomber (x2)
    Reduces grenade cooldown when using your class ability.

Breakdown

Orb generation

Gunslinger
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...

Heavy Handed
Your powered melee final blows create Orbs of Power.

Vex Breaker
... Defeating a Vex with a melee attack has a chance to spawn an Orb of Power. ...
Orb pickup

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.
Ability cooldown

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Grenade cooldown

Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.

Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.

Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Final blows

Heavy Handed
Your powered melee final blows create Orbs of Power.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Caliban's Hand
Roast 'Em – Your Proximity Knife scorches targets it damages with its explosions, or ignites targets on final blow. ...
Defeating an enemy

Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. ...

Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.

Vex Breaker
... Defeating a Vex with a melee attack has a chance to spawn an Orb of Power. ...

Keywords

Ignition

A large Solar explosion which deals damage in an area around the target and stuns Unstoppable Champions.

Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.

Ember of Eruption
... Your Solar ignitions have increased area of effect.

Gunpowder Gamble
... : Throw a Solar explosive that can be shot in mid-air to cause an ignition.

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Ember of Blistering
Defeating targets with Solar ignitions grants grenade energy.
Scorch

The target is singed by destructive Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.

Gunpowder Gamble
Defeat targets with Solar abilities, Solar debuffs, or Solar weapons to charge up an improvised Solar explosive. : Throw a Solar explosive that can be shot in mid-air to cause an ignition.

Ember of Singeing
Your class ability recharges faster when you scorch targets.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of Barrier Champions and stun them.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.

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