A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Create a small barrier that you can peek over while aiming down sights and that increases weapon reload speed, stability, and range when you stand behind it.
Hurl your Void Shield toward a target. The shield can ricochet off targets and surfaces, granting Overshield for each target hit.
: Summon a shield of Void Light. While Sentinel Shield is active: [Light Attack] : Attack. : Block. : Perform a Shield Throw. Guard with Sentinel Shield to create a defensive wall. Allies who shoot through the wall have increased weapon damage, and guarding allies makes the shield last longer. Guard with Sentinel Shield to create a defensive wall. Allies who shoot through the wall have increased weapon damage, and Guarding allies makes the shield last longer.
Cast your Super to grant Overshield to nearby allies. Casting your Barricade grants Overshield to yourself and nearby allies and empowers it, enabling it to slowly regenerate the Overshield of allies bunkering behind it and extend their Overshield duration.
While you have an Overshield or are inside Ward of Dawn, your grenade charges significantly faster, you have increased melee range and damage, and melee final blows extend the duration of your Overshield. You gain an additional shield throw while in Sentinel Shield.
Void ability final blows cause targets to explode. +10 Intellect ▲
Melee final blows grant grenade energy.
Your Void grenades weaken targets. -20 Discipline ▼
Defeating weakened targets creates an Orb of Power and a Void Breach. -10 Intellect ▼
Rapid Kinetic weapon final blows create an Orb of Power.
Gain bonus Super energy on melee kills.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your melee energy is fully expended, you gain melee energy. Additionally, your Armor Charge is consumed and you gain additional melee energy for each stack.
Your powered melee final blows create Orbs of Power.
Causing damage with a melee attack reduces your grenade cooldown.
Reduces incoming Void damage from combatants
Reduces incoming area-of-effect damage from combatants.
Reduces all ability cooldowns each time you pick up an Orb of Power.
Replenishes health each time you pick up an Orb of Power.
Automatically collects nearby Orbs of Power when you activate your class ability.
Reduces all ability cooldowns when using your class ability near targets.
+10 Discipline ▲
+5 Strength ▲
+5 Discipline ▲
+3 Resilience ▲
+3 Discipline ▲
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.