Gauntlets Melee and finisher final blows instantly grant cure and provide restoration for a short duration.
Gauntlets Melee and finisher final blows instantly grant cure and provide restoration for a short duration.
Shotgun This weapon fires blasts of high-damage Arc energy that overpenetrates enemies.
Unleash a long-range channeled beam of concentrated Arc energy. Sustained damage on a single target creates a jolting lightning strike at their position. while active to deactivate your Super early, saving Super energy.
An extended range melee that jolts your target and chains lightning to nearby targets. While amplified, it creates an additional set of chains.
A grenade that calls down a focused lightning storm.
Conjure a well of power that continuously heals those inside it.
Defeating targets with Arc abilities or defeating jolted or blinded targets creates an Ionic Trace. Collecting an Ionic Trace makes you amplified.
While sliding, activate your charged melee ability to blink forward, calling down lightning strikes that jolt targets as you rematerialize.
+10 Strength ▲ While surrounded by combatants, you are more resistant to incoming damage.
While critically wounded, your melee and grenade energy regenerates more quickly.
Rapidly defeating targets while you are amplified creates an Orb of Power.
Taking melee damage briefly increases your outgoing melee damage. +10 Resilience ▲
Gain bonus Super energy on melee kills.
Rapid Arc weapon final blows create an Orb of Power
Increases the drop chance of Heavy ammo on kill.
When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
Your powered melee final blows create Orbs of Power.
Reduces incoming Arc damage from combatants
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Reduces incoming area-of-effect damage from combatants.
Gradually reloads your stowed Arc weapons over time.
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Replenishes health each time you pick up an Orb of Power.
Automatically collects nearby Orbs of Power when you activate your class ability.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers restore melee abilities. Consumes 3 or more stacks of Armor Charge, granting additional energy for each charge consumed.
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
+10 Resilience ▲
+10 Strength ▲
+3 Resilience ▲
+3 Strength ▲
+3 Discipline ▲
A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.
Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.