08 Jun 2024 (Episode: Echoes - S24)

Helicopter Jolt Spam (id: yi3r2ua)

Prismatic Hunter

08 Jun 2024 (Episode: Echoes - S24)

Links
Youtube -> DIM ->
Activities
PvE

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Amplified
Darkness buffs
Darkness debuffs
Light buffs
Light debuffs
Transcendence
Radiant
Restoration
Frost armor
Woven mail
Invisibility
Overshield
Jolted
Unravel
Weaken
Details ↓
Exotic
  • Radiant Dance Machines
    Leg Armor
    The Dance – Activating your dodge ability while near targets allows you to dodge additional times for a short period. Defeating targets extends the duration of the additional dodge.
Weapons
  • Sunshot
    Hand Cannon
    Sunburn – This weapon fires explosive rounds and highlights targets that take damage from Sunshot.
  • Edge Transit
    Grenade Launcher
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
  • The Mountaintop
    Grenade Launcher
    Micro-Missile Frame – This weapon fires a high-speed projectile in a straight line and deals reduced self-damage. Move faster with this weapon equipped.
Abilities
  • Golden Gun: Marksman
    Solar Super | Light Ability
    Radiant
    Summon a precision flaming pistol that disintegrates targets with Solar Light. Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. Benefits from being radiant.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Grapple
    Strand Grenade | Darkness Ability
    Unravel
    Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and unravels targets.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
  • Combination Blow
    Arc Melee | Light Ability
    A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
Aspects
  • Stylish Executioner
    Invisibility
    Light Debuffs
    Darkness Debuffs
    Weaken
    Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
  • Ascension
    Amplified
    Jolted
    [Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Fragments
  • Facet of Blessing
    Transcendence
    Melee final blows start health regeneration. While transcendent, melee final blows start health regeneration for you and nearby allies.
  • Facet of Purpose
    Restoration
    Amplified
    Overshield
    Frost Armor
    Woven Mail
    Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. -10 Recovery ▼
  • Facet of Balance
    Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.
  • Facet of Hope
    Light Buffs
    Darkness Buffs
    While you have an elemental buff, your class ability regenerates more quickly.
  • Facet of Courage
    Darkness Debuffs
    +10 Discipline ▲ Your [Arc] Arc, [Solar] Solar, and [Void] Void abilities deal increased damage to targets afflicted with Darkness debuffs.
  • Facet of Dawn
    Radiant
    Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. -10 Strength ▼
Armor mods

Helmet armor mods

  • Heavy Ammo Scout
    When one of your ammo finder perks creates a brick of Heavy ammo for you, it also creates bricks of Heavy ammo for your allies.
  • Hands-On
    Gain bonus Super energy on melee kills.
  • Heavy Ammo Finder
    Increases the drop chance of Heavy ammo upon defeat of an opponent.

Arms armor mods

  • Heavy Handed
    Your powered melee final blows create Orbs of Power.
  • Harmonic Loader
  • Focusing Strike
    Grants class ability energy when you cause damage with a powered melee attack.

Chest armor mods

  • Void Reserves
    Increases the amount of ammo you can carry for Void weapons.
  • Concussive Dampener
    Reduces incoming area-of-effect damage from combatants.

Leg armor mods

  • Absolution
    Reduces all ability cooldowns each time you pick up an Orb of Power.
  • Insulation (x2)
    Reduces class ability cooldown each time you pick up an Orb of Power.

Class item armor mods

  • Powerful Attraction
    Automatically collects nearby Orbs of Power when you activate your class ability.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Bomber
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Authorized Mod: Elemental Charge
    The energy cost of Elemental Charge mods are significantly discounted.
  • Void Hegemony
    While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield.
  • Galvanic Armor
    While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduced while amplified.
  • Radiant Orbs
    While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
  • Creeping Chill
    Stasis weapon final blows against slowed or frozen targets release a burst that slows.
  • Elemental Siphon
    Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.
  • Overload Hand Cannon
    Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
  • Anti-barrier Submachine Gun
    Submachine Guns you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Submachine Guns are always overcharged when the modifier is active.
  • Anti-Barrier Pulse Rifle
    Your equipped Pulse Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Unstoppable Scout Rifle
    Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.

Breakdown

Orb generation

Golden Gun: Marksman
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...

Heavy Handed
Your powered melee final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...

Radiant Orbs
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.
Ability cooldown

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.
Class Ability cooldown

Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.

Insulation
Reduces class ability cooldown each time you pick up an Orb of Power.

Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Grenade cooldown

Grapple
... Grappling to a Tangle immediately recharges your grenade energy. ...

Facet of Balance
... Rapidly defeating targets with Darkness damage grants grenade energy.

Bomber
Reduces grenade cooldown when using your class ability.
Melee cooldown

Facet of Balance
Rapidly defeating targets with Light damage grants melee energy. ...
Final blows

Facet of Blessing
Melee final blows start health regeneration. While transcendent, melee final blows start health regeneration for you and nearby allies.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Facet of Dawn
... Powered melee final blows make you and nearby allies radiant. ...

Creeping Chill
Stasis weapon final blows against slowed or frozen targets release a burst that slows.

Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Radiant Dance Machines
... Defeating targets extends the duration of the additional dodge.

Void Hegemony
While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield.

Facet of Balance
Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.

Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three time... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesight. ...

Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.

Unravel
... Unraveled targets unwind into a Tangle when defeated.

Amplified
... Rapidly defeating targets with [Arc] Arc damage makes you amplified.

Transcendence
...Defeating targets while Transcendent extends its duration.

Keywords

Darkness debuffs

Darkness debuffs include [Stasis] Slow, [Stasis] Freeze, [Strand] Sever, [Strand] Suspend, and [Strand] Unravel.

Facet of Courage
... Your [Arc] Arc, [Solar] Solar, and [Void] Void abilities deal increased damage to targets afflicted with Darkness debuffs.

Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Weaken

The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.

Stylish Executioner
... After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Overshield

You are armored with a protective barrier of [Void] Void Light. Reduces damage taken from combatants.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Invisibility

You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.

Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesigh... After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Woven mail

Your body is encased in a protective mesh of tightly woven [Strand] Strand matter, greatly reducing any incoming non-precision damage.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Jolted

The target is energized with destructive [Arc] Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes [Disruption] Overload Champions to be stunned.

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Light debuffs

Light debuffs include [Arc] Blind, [Arc] Jolt, [Solar] Scorch, [Solar] Ignitions, [Void] Suppression, [Void] Volatile, and [Void] Weaken.

Stylish Executioner
Defeating a target affected by any elemental debuff grants invisibility and Truesight. After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Light buffs

Light buffs include [Arc] Amplified, [Solar] Cure, [Solar] Radiant, [Solar] Restoration, [Void] Devour, [Void] Invisibility, and [Void] Overshield.

Facet of Hope
While you have an elemental buff, your class ability regenerates more quickly.
Darkness buffs

Darkness buffs include [Stasis] Frost Armor and [Strand] Woven Mail.

Facet of Hope
While you have an elemental buff, your class ability regenerates more quickly.
Frost armor

You are fortified by layers of durable [Stasis] Stasis matter, reducing incoming damage. Frost Armor damage resistance grows stronger as you gain additional stacks.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...
Unravel

The target is permeated with destructive [Strand] Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your [Strand] Strand weapons pierce the shields of [Shield-Piercing] Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Grapple
... During and shortly after grappling, your melee attack deals area damage and unravels targets.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with [Arc] Arc damage makes you amplified.

Facet of Purpose
Picking up an Orb of Power grants either Amplified, Restoration, Frost Armor, Woven Mail, or Overshield based on the damage type of your equipped Super. ...

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Transcendence

You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.

Facet of Blessing
... While transcendent, melee final blows start health regeneration for you and nearby allies.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of [Shield-Piercing] Barrier Champions and stun them.

Golden Gun: Marksman
... Benefits from being radiant.

Facet of Dawn
Powered melee hits against targets makes you radiant. Powered melee final blows make you and nearby allies radiant. ...
Top