Gauntlets
Gauntlets
Combat Bow
A grenade that freezes on impact and sends another seeker to find and freeze targets.
Raise your Stasis staff against your foe. Send a blast of Stasis forward to freeze your targets.
Conjure a well of power that continuously heals those inside it.
Summon a Stasis staff. While your Super is active: [Super Primary] : Cast out a barrage of Stasis shards that freeze targets. [Super Secondary] : Cast out a shockwave that shatters all frozen targets.
Press and hold the grenade button to convert your grenade into a Stasis turret that fires slowing projectiles at nearby targets. ASPECT OF INFLUENCE Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Shattering a frozen target spawns seekers that track and freeze other nearby targets. ASPECT OF CONTROL Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign. Nearby Stasis shards track to your position. +10 Intellect ▲ -10 {primary stat} ▼
+10 Strength ▲ Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign. Slow that you apply to targets lasts longer. For those abilities that linger, their duration will also increase.
+10 Recovery ▲ Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign. While you are near frozen targets or a friendly Stasis crystal, you take reduced damage from targets.
Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign. You gain grenade energy each time you take damage from targets.
Rapid Arc weapon final blows create an Orb of Power.
Increases the drop chance of Heavy ammo on kill.
Increases reload speed of Arc weapons.
When your grenade energy is fully expended, you gain grenade energy. Additionally, your Armor Charge is consumed and you gain additional grenade energy for each stack.
Reduces incoming Solar damage from combatants.
Reduces incoming Void damage from combatants.
Reduces incoming area-of-effect damage from combatants.
Reduces grenade cooldown each time you pick up an Orb of Power.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Arc weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Replenishes health each time you pick up an Orb of Power.
Reduces grenade cooldown when using your class ability.
+10 Resilience ▲
+5 Resilience ▲
+10 Recovery ▲
+3 Resilience ▲
A small shard of Stasis matter that can be collected to restore melee energy.
The target has slowed movement and ability regeneration; their weapon performance is reduced. Slowed combatants have difficulty firing accurately and Overload Champions are stunned. After accumulating enough Slow stacks, the target is frozen.
The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.
A crystal of solidified Stasis matter. Upon creation, freezes nearby combatants and slows nearby players. Crystals can be destroyed, dealing damage in an area.
When a frozen target is shattered, they take damage and deal damage to nearby targets. Shatter damage causes Unstoppable Champions to be stunned.