Helmet
Helmet
Fusion Rifle
: Conjure a hail of deadly woven needles. After embedding themselves in the environment, the needles will re-weave into a host of Threadlings. Threadlings you create will return to you and perch if they can't find any nearby targets. Damaging targets with your weapons or melee will send out perched Threadlings to attack.
Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and unravels targets.
Conjure a well of power that continuously heals those inside it.
Cast your Rift to weave three Threadlings and deploy any Threadlings you have perched.
Your grapple, Shackle Grenade, and Threadling Grenade have enhanced functionality. Your grapple melee spawns three Threadling eggs. : Hold to consume your Shackle Grenade and activate Weaver's Trance. Final blows while Weaver's Trance is active create a suspending detonation. : Hold to consume your Threadling Grenade and immediately generate five perched Threadlings.
Dealing damage generates grenade energy. -10 Discipline ▼
Powered melee final blows grant your Strand weapons Unraveling Rounds. +10 Strength ▲
Threadlings travel farther and deal additional damage. +10 Intellect ▲
Strand weapon final blows have a chance to create a Threadling.
Gain bonus Super energy on melee kills.
Rapid Strand weapon final blows create Orbs of Power.
Increases the drop chance of Heavy ammo on kill.
Causing damage with a melee attack reduces your grenade cooldown.
Your grenade final blows create Orbs of Power.
Grants class ability energy when you cause damage with a grenade.
Reduces incoming damage from combatants that are at point-blank range.
Increases the amount of ammo you can carry for Strand weapons.
Reduces incoming area-of-effect damage from combatants.
Strand weapons get bonus reserves when picking up ammo used by that weapon.
Your Strand weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
After using your class ability, your next weapon final blow spawns an Orb of Power.
Reduces melee cooldown when using your class ability.
Reduces grenade cooldown when using your class ability.
+10 Discipline ▲
+10 Recovery ▲
+3 Resilience ▲
+3 Strength ▲
+3 Recovery ▲
A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.
The target is immobilized by a web of Strand matter, lifting them into the air. While suspended, Guardians are unable to move freely, combatants are unable to move or fire their weapon, and Unstoppable Champions are stunned. Suspended targets unwind into a Tangle when defeated.
The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.