Leg Armor
Leg Armor
Shotgun
Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon. Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
Throw a rope dart that bounces between targets, damaging and severing them. The dart will return to you once it's done, returning melee energy to you for each target hit. Press just as the dart gets back to you to catch it and increase the amount of energy returned.
Weave a vicious rope dart and tear through your targets. [Light Attack] : Swing the rope dart in front of you to deal damage. The tip of the dart deals bonus damage, and defeating targets with the tip causes them to explode. [Heavy Attack] : Swing the rope dart in a circular motion to deal heavy damage all around you. : Use the grapple to move forward quickly.
Weave a grappling hook, and quickly pull yourself forward. Grappling to a Tangle immediately recharges your grenade energy. During and shortly after grappling, your melee attack deals area damage and unravels targets.
Activating your class ability leaves behind a decoy woven from Strand matter that draws the attention of nearby combatants. After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
You have an additional grenade charge. Your Grappling Hook creates a Grapple Tangle at the grapple point.
Dealing damage generates grenade energy. -10 Discipline ▼
Threadlings travel farther and deal additional damage. +10 Intellect ▲
Activating your grenade ability reloads your equipped weapon and grants bonus airborne effectiveness and handling for a short duration. +10 Mobility ▲
Finisher final blows create Threadlings. +10 Recovery ▲
Improved target acquisition, accuracy, and aim-down-sights speed for Void weapons.
Improved target acquisition, accuracy, and aim-down-sights speed for Stasis weapons.
Faster ready and stow speed for Stasis weapons.
Increases reload speed of Void weapons.
Faster ready and stow speed for Void weapons.
Reduces flinching from incoming fire while aiming a Stasis weapon.
Reduces flinching from incoming fire while aiming a Void weapon.
Reduces all ability cooldowns each time you pick up an Orb of Power.
Gradually reloads your stowed Stasis weapons over time.
Gradually reloads your stowed Solar weapons over time.
Reduces all ability cooldowns when using your class ability near targets.
Reduces grenade cooldown when using your class ability.
+5 Recovery ▲
+10 Mobility ▲
+3 Discipline ▲
A creature woven from pure Strand matter that seeks nearby targets and attacks, dealing damage.
The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.
The target is permeated with destructive Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your Strand weapons pierce the shields of Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.