Gauntlets
Gauntlets
A grenade that freezes on impact and sends another seeker to find and freeze targets.
Raise your Stasis staff against your foe. Send a blast of Stasis forward to freeze your targets.
Conjure a well of power that continuously heals those inside it.
ASPECT OF INTERFERENCE Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign. Freezing targets creates Stasis shards around the frozen targets. Higher tier combatants create more shards.
Shattering a frozen target spawns seekers that track and freeze other nearby targets. ASPECT OF CONTROL Purchase this Stasis Aspect from the Exo Stranger on Europa after completing the Beyond Light campaign.
Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign. Primary ammo weapons do increased damage to Stasis crystals and frozen targets.
Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign. Nearby Stasis shards track to your position. +10 Intellect ▲ -10 {primary stat} ▼
Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign. Collecting a Stasis shard grants a small amount of overshield, which falls off after 10 seconds. Collecting additional shards adds to the overshield and refreshes the timer.
+10 Recovery ▲ Purchase this Stasis Fragment from the Exo Stranger on Europa after completing the Beyond Light campaign. While you are near frozen targets or a friendly Stasis crystal, you take reduced damage from targets.
Rapid Void weapon final blows create an Orb of Power.
Rapid Stasis weapon final blows create an Orb of Power
Increases the drop chance of Heavy ammo on kill.
Grants class ability energy when you cause damage with a grenade.
Increases the maximum number of stacks of Armor Charge you can carry by 1.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Your Stasis weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Gradually reloads your stowed Stasis weapons over time
Automatically collects nearby Orbs of Power when you activate your class ability.
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers heal you. Consumes 1 stack of Armor Charge.
After using your class ability, your next weapon final blow spawns an Orb of Power.
+10 Resilience ▲
+10 Discipline ▲
+3 Mobility ▲
+3 Recovery ▲
+3 Discipline ▲
Targets affected by Strand debuffs take increased damage from Arc and Void abilities.
Increases the amount of damage dealt by unraveling a target.
Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.
The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
The armor energy costs of all armor mods affecting your Strand weapons are significantly discounted.
The armor energy costs of all armor mods affecting your melee are significantly discounted.
Your Strand weapons gain Unraveling Rounds whenever you gain Woven Mail while your Strand subclass is equipped.
Weapons with the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits are always overcharged weapons for you when that modifier is active.
Gain a stack of Armor Charge when you stun a Champion.
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.
Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
A small shard of Stasis matter that can be collected to restore melee energy.
The target is trapped in Stasis matter and is unable to move. After taking additional damage while frozen, the target shatters.
A crystal of solidified Stasis matter. Upon creation, freezes nearby combatants and slows nearby players. Crystals can be destroyed, dealing damage in an area.
When a frozen target is shattered, they take damage and deal damage to nearby targets. Shatter damage causes Unstoppable Champions to be stunned.