Chest Armor : Deactivate Arc Staff early to create a blinding explosion and gain a temporary boost to Arc weapon damage. Arc Staff consumes energy more slowly when not attacking.
Chest Armor : Deactivate Arc Staff early to create a blinding explosion and gain a temporary boost to Arc weapon damage. Arc Staff consumes energy more slowly when not attacking.
Shotgun Dual barrels split into Stasis and Solar damage.
A grenade that chains bolts of lightning to nearby targets.
Striking a target with this melee ability blinds them and amplifies you.
Form a staff of pure Arc energy and acrobatically take out your foes. : Hold to deflect incoming projectiles with your Arc staff.
Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
While sliding, activate your charged melee ability to unleash a devastating uppercut attack that travels along the ground in front of you, damaging and jolting targets it hits.
After dodging, your next melee attack has increased lunge range, jolts the target, and creates a damaging aftershock. Damaging any jolted target with melee attacks also blinds them.
Defeating a jolted target creates an Ionic Trace.
Your Arc grenades jolt targets. -10 Discipline ▼
While critically wounded, taking damage emits a burst of damaging Arc energy that jolts targets.
You have greatly increased resilience, recovery, and mobility while sprinting.
Improved target acquisition, accuracy, and aim-down-sights speed for Void weapons.
Improved target acquisition, accuracy, and aim-down-sights speed for Stasis weapons.
Increases grenade throw distance.
Causing damage with a powered melee attack reduces your grenade cooldown.
Faster ready and stow speed for Void weapons.
Reduces flinching from incoming fire while aiming a Stasis weapon.
Reduces flinching from incoming fire while aiming a Void weapon.
Reduces grenade cooldown each time you pick up an Orb of Power.
Reduces all ability cooldowns each time you pick up an Orb of Power.
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Reduces grenade cooldown when using your class ability.
+5 Mobility ▲
+10 Mobility ▲
+10 Recovery ▲
Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit.
Grants bonus Arc Super damage if cast while critically wounded or while amplified. Lasts until the end of the Super activation.
Stay amplified longer while your Arc subclass is equipped.
The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.
Grants access to Helmet armor mods that combine the effects of the Strand Siphon and Arc Siphon mods.
Gain damage resistance while amplified.
Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Glaives are always overcharged when the modifier is active.
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.
Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
Your equipped Auto Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally, Auto Rifles are always overcharged when the modifier is active.
A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.
The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.
Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.
Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.