12 Sep 2024 (Episode: Echoes - S24)

pvp arc ascension 1.1

Arc Hunter
PvP

12 Sep 2024 (Episode: Echoes - S24)

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Amplified
Jolted
Exotic
  • Fr0st-EE5
    Leg Armor
    Rapid Cooldown – Increased grenade, melee, and dodge regeneration while sprinting. Dodging increases your sprint speed.
Weapons
  • SUROS Regime
    Auto Rifle
    SUROS Legacy – The bottom half of each magazine deals bonus damage and has a chance to return health on kill.
  • Crux Termination IV
    Rocket Launcher
    Aggressive Frame – High damage, high recoil.
  • Matador 64
    Shotgun
    Precision Frame – This weapon's recoil pattern is more predictably vertical.
Abilities
  • Storm's Edge
    Super Ability
    Summon an electrified dagger and throw it in your aim direction. When the dagger hits a surface or a target, you blink to its location and perform a powerful whirling strike, damaging any nearby targets. Can be reactivated after the strike to perform additional throws. If the dagger flies for long enough without impacting anything, it detonates and you blink to the detonation location.
  • Storm Grenade
    Arc Grenade
    A grenade that calls down a focused lightning storm.
  • Combination Blow
    Arc Melee
    A quick strike that temporarily increases your melee damage when defeating a target, stacking three times. Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Blink
    Movement Ability
    Jump while airborne to teleport a short distance.
Aspects
  • Flow State
    Amplified
    Jolted
    Defeating a jolted target makes you amplified. While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.
  • Ascension
    Amplified
    Jolted
    [Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Fragments
  • Spark of Focus
    After sprinting for a short time, your class ability regeneration is increased. -10 {primary stat} ▼
  • Spark of Magnitude
    Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.
  • Spark of Recharge
    While critically wounded, your melee and grenade energy regenerates more quickly.
  • Spark of Haste
    You have greatly increased resilience, recovery, and mobility while sprinting.
Armor mods

Helmet armor mods

  • Radiant Light
    Casting your Super causes nearby allies to also increase their current Armor Charge by 1. Allies that have a different Super element than you increase Armor Charge by 2.
  • Kinetic Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
  • Arc Targeting
    Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.

Arms armor mods

  • Arc Dexterity
    Faster ready and stow speed for Arc weapons.
  • Kinetic Dexterity
    Faster ready and stow speed for Kinetic weapons.
  • Kinetic Loader
    Increases reload speed of Kinetic weapons.

Chest armor mods

  • Unflinching Kinetic Aim
    Reduces flinching from incoming fire while aiming a Kinetic weapon.
  • Unflinching Arc Aim
    Reduces flinching from incoming fire while aiming an Arc weapon.

Leg armor mods

  • Absolution (x2)
    Reduces all ability cooldowns each time you pick up an Orb of Power.
  • Recuperation
    Replenishes health each time you pick up an Orb of Power.

Class item armor mods

  • Distribution
    Reduces all ability cooldowns when using your class ability near targets.
  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Bomber
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Shieldcrush
    While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage. While you are amplified or radiant, your grenade recharges faster and deals increased damage.
  • Shock and Awe
    When you have an Arc or Prismatic subclass equipped, Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.
  • Authorized Mod: Elemental Charge
    The energy cost of Elemental Charge mods are significantly discounted.
  • Overcharged Armory
    Weapons with the Dealer's Choice, Radiolaria Transposer, Collective Purpose, and Sundering Origin traits are always Overcharged weapons for you when that modifier is active.
  • Targeting Autoloader
    While you have an Auto Rifle equipped, defeating combatants reloads your equipped weapon and temporarily increases weapon damage. Awards bonus progress when dealing final blows while surrounded.
  • Galvanic Armor
    While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduced while amplified.
  • Radiant Orbs
    While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
  • Creeping Chill
    Stasis weapon final blows against slowed or frozen targets release a burst that slows.
  • Sustained Fire
    Continuously damaging combatants with an Auto Rifle grants you damage resistance.
  • Overload Auto Rifle
    Uninterrupted fire from your equipped Auto Rifles grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Auto Rifles are always overcharged when this modifier is active.
  • Unstoppable Sidearm
    Aiming down the sights of a Sidearm for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Sidearms are always overcharged when the modifier is active.
  • Unstoppable Scout Rifle
    Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.

Breakdown

Orb generation

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Radiant Orbs
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Recuperation
Replenishes health each time you pick up an Orb of Power.
Ability cooldown

Absolution
Reduces all ability cooldowns each time you pick up an Orb of Power.

Distribution
Reduces all ability cooldowns when using your class ability near targets.
Class Ability cooldown

Combination Blow
... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Grenade cooldown

Spark of Recharge
While critically wounded, your melee and grenade energy regenerates more quickly.

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Shock and Awe
When you have an Arc or Prismatic subclass equipped, Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

Targeting Autoloader
... Awards bonus progress when dealing final blows while surrounded.

Creeping Chill
Stasis weapon final blows against slowed or frozen targets release a burst that slows.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy

Targeting Autoloader
While you have an Auto Rifle equipped, defeating combatants reloads your equipped weapon and temporarily increases weapon damage. ...

Combination Blow
A quick strike that temporarily increases your melee damage when defeating a target, stacking three time... Defeating targets with this ability also fully refills your class ability energy and restores a small amount of health.

Flow State
Defeating a jolted target makes you amplified. ...

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.

Keywords

Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Flow State
Defeating a jolted target makes you amplified. ...

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Flow State
Defeating a jolted target makes you amplifie... While you are amplified, your dodge recharges more quickly, you are more resilient while dodging, and your reload speed is greatly increased.

Ascension
[Air Move] While airborne, consume your class ability energy to summon your Arc Staff, propelling yourself upward and creating a burst of energy around you that amplifies allies and jolts targets.

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