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⚜️SOLO ATRAKS - AD CLEAR (S21)

Arc Titan

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Added
08 Aug 2023 (Season of the Deep - S21)
Notes

#🔰Deep-Stone-Crypt🔰

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Exotic
  • Heart of Inmost Light

    Chest Armor

Weapons
  • Osteo Striga

    Submachine Gun

Abilities
  • Thundercrash

    Hurtle through the air like a missile and crash into targets to inflict meteoric damage.

  • Pulse Grenade

    A grenade that periodically damages targets within its explosion radius.

  • Thunderclap

    : Hold while grounded to plant your feet and begin charging your fist with Arc energy. : Release to unleash a devastating blast in front of you, dealing damage that increases with longer charge time.

  • Thruster

    While grounded, quickly evade in a lateral direction.

Aspects
  • Touch of Thunder

    Your Flashbang, Pulse, Lightning, and Storm Grenades have enhanced functionality. Flashbang Grenade: Emits an additional blinding flash on bounce. Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. Storm Grenade: After detonating, creates a roaming thundercloud that tracks nearby targets and fires bolts of lightning at foes beneath it.

  • Knockout

    Critically wounding a target or breaking their shield infuses your melee attacks with Arc energy and increases your melee range and damage for a short time. Defeating targets with melee attacks starts health regeneration and makes you amplified.

Fragments
  • Spark of Ions

    Defeating a jolted target creates an Ionic Trace.

  • Spark of Shock

    Your Arc grenades jolt targets. -10 Discipline ▼

  • Spark of Resistance

    While surrounded by combatants, you are more resistant to incoming damage. +10 Strength ▲

  • Spark of Magnitude

    Your lingering Arc grenades (Lightning Grenade, Pulse Grenade, and Storm Grenade) have extended duration.

Armor mods

Helmet armor mods

  • Hands-On

    Gain bonus Super energy on melee kills.

  • Kinetic Siphon

    Rapid Kinetic weapon final blows create an Orb of Power.

  • Heavy Ammo Finder

    Increases the drop chance of Heavy ammo on kill.

Arms armor mods

  • Heavy Handed

    Your powered melee final blows create Orbs of Power.

  • Firepower

    Your grenade final blows create Orbs of Power.

  • Arc Loader

    Increases reload speed of Arc weapons.

Chest armor mods

  • Charged Up

    Increases the maximum number of stacks of Armor Charge you can carry by 1.

  • Arc Resistance (x2)

    Reduces incoming Arc damage from combatants.

Leg armor mods

  • Arc Scavenger

    Arc weapons get bonus reserves when picking up ammo used by that weapon.

  • Void Scavenger

    Void weapons get bonus reserves when picking up ammo used by that weapon.

  • Stacks on Stacks

    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Class item armor mods

  • Special Finisher

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. Finishers generate Special ammo for the whole fireteam. Consumes 3 stacks of Armor Charge.

  • Bomber (x2)

    Reduces grenade cooldown when using your class ability.

General armor mods

  • Resilience Mod (x2)

    +10 Resilience ▲

  • Recovery Mod (x2)

    +10 Recovery ▲

  • Strength Mod

    +10 Strength ▲

Artifice armor mods

  • Resilience-Forged

    +3 Resilience ▲

  • Intellect-Forged (x2)

    +3 Intellect ▲

  • Recovery-Forged

    +3 Recovery ▲

Breakdown

Orb generation

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Firepower
Your grenade final blows create Orbs of Power.
Orb pickup

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create

Special Finisher
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Special Finisher
... Consumes 3 stacks of Armor Charge.
Ability cooldown

Ionic Trace
... When picked up, Ionic Traces grant ability energy.
Grenade cooldown

Bomber
Reduces grenade cooldown when using your class ability.
Final blows

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Heavy Handed
Your powered melee final blows create Orbs of Power.

Firepower
Your grenade final blows create Orbs of Power.
Defeating an enemy

Knockout
... Defeating targets with melee attacks starts health regeneration and makes you amplified.

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Amplified
... Rapidly defeating targets with Arc damage makes you amplified.
Finishers

Special Finisher
... Finishers generate Special ammo for the whole fireteam. ...

Keywords

Ionic trace

A bolt of pure Arc energy that travels along the ground, seeking toward its creator. When picked up, Ionic Traces grant ability energy.

Touch of Thunder
... Pulse Grenade: Creates Ionic Traces periodically as it damages targets and increases in damage over time. ...

Spark of Ions
Defeating a jolted target creates an Ionic Trace.
Jolted

The target is energized with destructive Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes Overload Champions to be stunned.

Touch of Thunder
... Lightning Grenade: Grants an additional grenade charge, and jolts targets hit by the initial blast. ...

Spark of Ions
Defeating a jolted target creates an Ionic Trace.

Spark of Shock
Your Arc grenades jolt targets. ...
Blind

Combatants are disoriented and cannot fire their weapons. Opposing Guardians' HUD is removed and their vision is obscured. When blinded, Unstoppable Champions are stunned.

Touch of Thunder
... Flashbang Grenade: Emits an additional blinding flash on bounce. ...
Amplified

Your movement speed and weapon handling are greatly increased. After sprinting for a short time, your movement speed is further increased. Rapidly defeating targets with Arc damage makes you amplified.

Knockout
... Defeating targets with melee attacks starts health regeneration and makes you amplified.
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