07 Nov 2023 (Season of the Witch - S22)

Raid (id: x7c7l4a)

Solar Hunter

07 Nov 2023 (Season of the Witch - S22)

Links
Youtube -> DIM ->

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Cure
Radiant
Firesprite
Restoration
Ignition
Scorch
Details ↓
Exotic
  • Shards of Galanor
    Gauntlets
    Sharp Edges – Throwing Knife final blows decrease the cooldown of your Super. Hits and final blows with Blade Barrage will return Super energy after the Super ends.
Weapons
  • Fang of Ir Yût
    Scout Rifle
    Rapid-Fire Frame – Fires full auto with deeper ammo reserves. Faster reload when weapon is empty.
  • Avalanche
    Machine Gun
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
  • Abyss Defiant
    Auto Rifle
    High-Impact Frame – Slow firing and high damage. This weapon is more accurate when stationary, moving slowly, and aiming down sights.
Abilities
  • Blade Barrage
    Super Ability
    Vault into the air and unleash a volley of Solar-charged explosive knives.
  • Fusion Grenade
    Solar Grenade
    Scorch
    Ignition
    An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.
  • Knife Trick
    Solar Melee
    Scorch
    Ignition
    Throw a fan of flaming knives that scorch targets on hit.
  • Gambler's Dodge
    Class Ability
    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
  • Triple Jump
    Movement Ability
    While airborne, sustain your air control with a second or third jump.
Aspects
  • Knock 'Em Down
    Radiant
    Your Solar Supers are enhanced. Deadshot Golden Gun has damage resistance, Marksman Golden Gun has increased duration, and Blade Barrage launches more projectiles. While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
  • On Your Mark
    Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. Stacks 3 times. Activating your class ability immediately grants maximum stacks of On Your Mark.
Fragments
  • Ember of Searing
    Firesprite
    Scorch
    Ignition
    +10 Recovery ▲ Defeating scorched targets grants melee energy and creates a Firesprite.
  • Ember of Torches
    Radiant
    -10 Discipline ▼ Powered melee attacks against combatants make you and nearby allies radiant.
  • Ember of Singeing
    Scorch
    Ignition
    Your class ability recharges faster when you scorch targets.
  • Ember of Resolve
    Cure
    Solar grenade final blows cure you.
  • Ember of Mercy
    Restoration
    Firesprite
    When you revive an ally, you and other nearby allies gain restoration. Picking up a Firesprite grants restoration. +10 Resilience ▲
Armor mods

Helmet armor mods

  • Kinetic Siphon
    Rapid Kinetic weapon final blows create an Orb of Power.
  • Power Preservation
    Your Super final blows create extra Orbs of Power for your allies.
  • Harmonic Siphon
    Rapid Solar weapon final blows create an Orb of Power

Arms armor mods

  • Firepower
    Your grenade final blows create Orbs of Power.
  • Fastball
    Increases grenade throw distance.
  • Focusing Strike
    Grants class ability energy when you cause damage with a powered melee attack.

Chest armor mods

  • Harmonic Resistance
    Reduces incoming Solar damage from combatants
  • Charged Up
    Increases the maximum number of stacks of Armor Charge you can carry by 1.
  • Solar Resistance
    Reduces incoming Solar damage from combatants.

Leg armor mods

  • Innervation (x2)
    Reduces grenade cooldown each time you pick up an Orb of Power.
  • Stacks on Stacks
    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Class item armor mods

  • Utility Kickstart
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
  • Bomber (x2)
    Reduces grenade cooldown when using your class ability.

Breakdown

Orb generation

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Gunslinger
... Your Golden Gun deals massively increased precision damage, overpenetrates targets, and creates Orbs of Power on precision hits. ...

Firepower
Your grenade final blows create Orbs of Power.

Power Preservation
Your Super final blows create extra Orbs of Power for your allies.

Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power
Orb pickup

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Armor Charge create

Utility Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.
Class Ability cooldown

Utility Kickstart
... When your class ability energy is fully expended, your Armor Charge is consumed and you gain class ability energy for each Armor Charge used.

Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Grenade cooldown

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Bomber
Reduces grenade cooldown when using your class ability.

Firesprite
... When picked up, Firesprites grant grenade energy.
Melee cooldown

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.
Final blows

Kinetic Siphon
Rapid Kinetic weapon final blows create an Orb of Power.

Firepower
Your grenade final blows create Orbs of Power.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

On Your Mark
Precision final blows grant you and nearby allies increased weapon handling and reload speed for a short duration. ...

Power Preservation
Your Super final blows create extra Orbs of Power for your allies.

Harmonic Siphon
Rapid Solar weapon final blows create an Orb of Power

Ember of Resolve
Solar grenade final blows cure you.

Shards of Galanor
Sharp Edges – Throwing Knife final blows decrease the cooldown of your Super. Hits and final blows with Blade Barrage will return Super energy after the Super ends.
Defeating an enemy

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Keywords

Firesprite

A luminous concentration of [Solar] Solar energy. When picked up, Firesprites grant grenade energy.

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Ember of Mercy
... Picking up a Firesprite grants restoration. ...
Restoration

You regenerate health and shields over time. Cannot be interrupted by taking damage.

Ember of Mercy
When you revive an ally, you and other nearby allies gain restoratio... Picking up a Firesprite grants restoration. ...
Cure

You are healed in a burst of mending [Solar] Solar Light.

Ember of Resolve
Solar grenade final blows cure you.
Ignition

A large [Solar] Solar explosion which deals damage in an area around the target and stuns [Stagger] Unstoppable Champions.

Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.

Ember of Searing
+10 Recovery ▲ Defeating scorched targets grants melee energy and creates a Firesprite.

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Scorch

The target is singed by destructive [Solar] Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Fusion Grenade
An explosive grenade that attaches to targets, damaging and moderately scorching them on detonation.

Ember of Searing
... Defeating scorched targets grants melee energy and creates a Firesprite.

Ember of Singeing
Your class ability recharges faster when you scorch targets.

Knife Trick
Throw a fan of flaming knives that scorch targets on hit.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of [Shield-Piercing] Barrier Champions and stun them.

Knock 'Em Down
... While radiant, final blows with your equipped Throwing Knife fully refund your melee energy.

Ember of Torches
... Powered melee attacks against combatants make you and nearby allies radiant.
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