One with the Void – Your Void Souls have a longer duration. They also gain escalating damage and durability as they defeat targets. You can retrieve your Void Souls by interacting with them, allowing them to be redeployed.
Gathering Light – Final blows with this weapon grant stacks of Gathering Light.
[Alternate Weapon Action] : Consume stacks, granting melee, grenade, and class ability energy based on the number of stacks.
Adaptive Frame – A well-rounded grip, reliable and sturdy.
Abilities
Nova Bomb: Vortex
Super Ability
Hurl an explosive bolt of Void Light at a target, disintegrating those caught within its blast.
Nova Bomb creates a singularity that pulls targets inward and continually damages those trapped inside.
Vortex Grenade
Void Grenade
A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Pocket Singularity
Void Melee
Volatile
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
Healing Rift
Class Ability
Conjure a well of power that continuously heals those inside it.
Strafe Glide
Movement Ability
Jump while airborne to activate Glide and start an airborne drift with strong directional control.
Aspects
Feed the Void
Devour
Defeat a target with a Void ability to activate Devour.
Your Devour effects are improved, restoring additional health and grenade energy.
Child of the Old Gods
Weaken
Cast your rift to create a Void Soul. When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them.
When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift).
Defeating a target who is being drained by your Void Soul grants class ability energy.
Fragments
Echo of Expulsion
+10 Intellect ▲
Void ability final blows cause targets to explode.
Echo of Reprisal
Final blows when surrounded by combatants grant Super energy.
Echo of Instability
Volatile
+10 Strength ▲
Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Echo of Harvest
Void Breach
Weaken
Defeating weakened targets creates an Orb of Power and a Void Breach.
-10 Intellect ▼
Armor mods
Helmet armor mods
Heavy Ammo Scout
When one of your ammo finder perks creates a brick of Heavy ammo for you, it also creates bricks of Heavy ammo for your allies.
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Arms armor mods
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Impact Induction(x2)
Causing damage with a powered melee attack reduces your grenade cooldown.
Chest armor mods
Harmonic Resistance
Reduces incoming Void damage from combatants
Solar Resistance
Reduces incoming Solar damage from combatants.
Concussive Dampener
Reduces incoming area-of-effect damage from combatants.
Leg armor mods
Harmonic Scavenger
Void weapons get bonus reserves when picking up ammo used by that weapon
Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Harmonic Holster
Gradually reloads your stowed Void weapons over time
Class item armor mods
Distribution
Reduces all ability cooldowns when using your class ability near targets.
Bomber(x2)
Reduces grenade cooldown when using your class ability.
Artifact perks
Void Flux
Defeating weakened targets with a Void weapon applies Volatile to nearby targets.
Powerful targets increase the radius of the explosion.
Particle Reconstruction
Dealing sustained damage with Fusion Rifles or Linear Fusion Rifles partially refills the magazine from reserves and grants them bonus damage for a short duration against that target.
Overload Machine Guns
Shots from Machine Guns you are wielding disrupt combatants, stunning them, delaying ability energy regeneration and exhausting them. Strong against Overload Champions.
Additionally, Machine Guns are always overcharged when that modifier is active.
Exhausted targets deal reduced outgoing damage.
Piercing Sidearms
Your equipped Sidearms fire shield-piercing rounds and stun Barrier Champions. Additionally, Sidearms are always overcharged when that modifier is active.
Unstoppable Fusion
Aiming down sights for a brief period with any Fusion Rifle you are wielding loads a powerful explosive payload that stuns unshielded combatants.
Strong against Unstoppable Champions. Additionally, Fusion Rifles are always overcharged when that modifier is active.
Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
Maligned Harvest
Rapidly applying Volatile causes your next instance of Void weapon damage to create a weakening burst.
BOOST: Applying Weaken provides a small Void overshield.
Disruptor Spike
Improves the effects of Exhaust and Sever, lowering a target's damage output even further.
Exhausted targets deal reduced outgoing damage.
Hold the Line
While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.
King's Vestige
Defeating powerful Taken loads your weapon with Taken energy. The next time you fire, launch 3 Taken seeker rounds that disrupt and exhaust targets.
Exhausted targets deal reduced outgoing damage.
Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds.
BOOST: Volatile detonations grant class ability energy.
Deep Alchemy
Weapons with the Subjugation Origin Trait gain stability and reload speed for a short duration when hitting any target. These weapons are also overcharged when that modifier is active.
Breakdown
Orb generation
Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Orb pickup
Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Void Weapon Surge
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge effect
Void Weapon Surge
... Your Void weapons gain a small bonus to damage while you have any Armor Charge. ...
Ability cooldown
Distribution
Reduces all ability cooldowns when using your class ability near targets.
Class Ability cooldown
Traveler's Chosen
... [Alternate Weapon Action] : Consume stacks, granting melee, grenade, and class ability energy based on the number of stacks.
Child of the Old Gods
... Defeating a target who is being drained by your Void Soul grants class ability energy.
Focusing Strike
Grants class ability energy when you cause damage with a powered melee attack.
Volatile Marksman
... BOOST: Volatile detonations grant class ability energy.
Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown
Feed the Void
... Your Devour effects are improved, restoring additional health and grenade energy.
Impact Induction
Causing damage with a powered melee attack reduces your grenade cooldown.
Bomber
Reduces grenade cooldown when using your class ability.
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown
Child of the Old Gods
... When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift). ...
Final blows
Traveler's Chosen
Gathering Light – Final blows with this weapon grant stacks of Gathering Light. ...
Echo of Expulsion
... Void ability final blows cause targets to explode.
Echo of Reprisal
Final blows when surrounded by combatants grant Super energy.
Hold the Line
While surrounded, Machine Guns and Glaives gain increased reload speed and stability; final blows heal you.
Harmonic Siphon
Rapid Void weapon final blows create an Orb of Power
Volatile Marksman
Rapid Void weapon precision hits and rapid Void weapon final blows grant Volatile Rounds. ...
Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy
Void Flux
Defeating weakened targets with a Void weapon applies Volatile to nearby targets. ...
Feed the Void
Defeat a target with a Void ability to activate Devour. ...
Child of the Old Gods
... Defeating a target who is being drained by your Void Soul grants class ability energy.
Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...
Briarbinds
... They also gain escalating damage and durability as they defeat targets. ...
King's Vestige
Defeating powerful Taken loads your weapon with Taken energy. ...
Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.
Devour
Feast on the energy of your defeated foes. ...
Finishers
Dreadful Finisher
Defeating powerful combatants with your finisher spawns Special ammo for you and your allies; defeated Subjugators, Tormentors, or Champions spawn more ammo.
Keywords
Devour
Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.
Feed the Void
Defeat a target with a Void ability to activate Devou... Your Devour effects are improved, restoring additional health and grenade energy.
Weaken
The target takes increased damage and has their movement speed slowed.
Child of the Old Gods
... When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them. ...
Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...
Volatile
The target is afflicted with unstable Void energy and will explode upon taking additional damage.
Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
Pocket Singularity
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
Echo of Instability
... Defeating targets with grenades grants Volatile Rounds to your Void weapons.
Void breach
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
Echo of Harvest
Defeating weakened targets creates an Orb of Power and a Void Breach. ...