Chest Armor
Your Void weapons gain Volatile Rounds after you emerge from being invisible. When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration. These reserve overshields can be deployed by using a class ability.
Weapons
Wavesplitter
Trace Rifle
Laser damage has three power levels that oscillate while the trigger is held down.
Abilities
Vortex Grenade
A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.
Snare Bomb
Throw a Smoke Bomb, which attaches to surfaces and pings enemy radar. Weakens targets on detonation.
Shadowshot: Moebius Quiver
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies.
Fire two volleys of three Void Arrows that seek nearby targets. Shadowshot makes targets volatile and deals increased damage to tethered targets. Defeating tethered targets creates Orbs of Power.
Marksman's Dodge
Dodge to perform an evasive maneuver with a steady hand. Dodging automatically reloads your weapon.
Aspects
Vanishing Step
Dodging makes you invisible.
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Fragments
Echo of Undermining
Your Void grenades weaken targets.
-20 Discipline ▼
Echo of Obscurity
Finisher final blows grant Invisibility.
+10 Recovery ▲
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile.
Defeating volatile targets creates a Void Breach.
Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield.
-10 Recovery ▼
Armor mods
Helmet armor mods
Void Siphon(x2)
Rapid Void weapon final blows create an Orb of Power.
Special Ammo Finder
Increases the drop chance of Special ammo on kill.
Arms armor mods
Void Loader
Increases reload speed of Void weapons.
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge.
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Chest armor mods
Void Reserves
Increases the amount of ammo you can carry for Void weapons.
Concussive Dampener
Reduces incoming area-of-effect damage from combatants.
Stasis Resistance
Reduces incoming Stasis damage from combatants.
Leg armor mods
Harmonic Scavenger
Void weapons get bonus reserves when picking up ammo used by that weapon
Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
Recuperation
Replenishes health each time you pick up an Orb of Power.
Class item armor mods
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Bomber(x2)
Reduces grenade cooldown when using your class ability.
General armor mods
Resilience Mod(x4)
+10 Resilience ▲
Recovery Mod
+10 Recovery ▲
Artifice armor mods
Resilience-Forged
+3 Resilience ▲
Recovery-Forged(x3)
+3 Recovery ▲
Artifact perks
Supernova
Picking up a Void Breach causes your next source of Void damage to create a large weakening pulse.
Unto the Breach
Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.
Deeper Origins
Greatly improves the benefits provided by the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits.
Authorized Mods: Void
The armor energy costs of all armor mods affecting your Void weapons are significantly discounted.
Authorized Mods: Arc
The armor energy costs of all armor mods affecting your Arc weapons are significantly discounted.
Technicolor Siphon
Grants access to Helmet armor mods that combine the effects of the Strand Siphon and Arc Siphon mods.
Overcharged Armory
Weapons with the Unsated Hunger, Nanotech Tracer Rockets, Harmonic Resonance, and Noble Deeds traits are always overcharged weapons for you when that modifier is active.
Protective Breach
Picking up a Void Breach gives you an overshield or refreshes your existing overshield.
Counter Charge
Gain a stack of Armor Charge when you stun a Champion.
Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Trace Rifles are always overcharged when the modifier is active.
Overload Scout Rifle
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. Strong against Overload Champions. Additionally, Scout Rifles are always overcharged when the modifier is active.
Unstoppable Hand Cannon
Aiming down the sights of a Hand Cannon for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
Breakdown
Orb generation
Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Nightstalker
...Defeating tethered targets creates Orbs of Power.
Shadowshot: Moebius Quiver
...Defeating tethered targets creates Orbs of Power.
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup
Recuperation
Replenishes health each time you pick up an Orb of Power.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge create
Elemental Charge
Collecting a Firesprite, Ionic Trace, Stasis shard, or Void Breach, or destroying a Strand Tangle has an escalating chance to give you Armor Charge.
Grenade Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume
Grenade Kickstart
...
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Ability cooldown
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Overload Trace Rifles
Uninterrupted fire from your equipped Trace Rifles causes the beam to stun combatants, delaying ability energy regeneration and lowering their damage output. ...
Overload Scout Rifle
Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering their damage output. ...
Void Breach
... When picked up, Void Breaches grant class ability energy.
Class Ability cooldown
Bolstering Detonation
Grants class ability energy when you cause damage with a grenade.
Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown
Grenade Kickstart
...
When your grenade energy is fully expended, your Armor Charge is consumed and you gain grenade energy for each Armor Charge used.
Bomber
Reduces grenade cooldown when using your class ability.
Final blows
Void Siphon
Rapid Void weapon final blows create an Orb of Power.
Echo of Obscurity
Finisher final blows grant Invisibility. ...
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...
Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Defeating an enemy
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight. ...
Nightstalker
...Defeating tethered targets creates Orbs of Power.
Unto the Breach
Defeating a Void debuffed target creates a Void Breach while your Void subclass is equipped.
Shadowshot: Moebius Quiver
...Defeating tethered targets creates Orbs of Power.
Echo of Cessation
...
Defeating volatile targets creates a Void Breach.
Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...
Gyrfalcon's Hauberk
... When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration. ...
Finishers
Echo of Obscurity
Finisher final blows grant Invisibility. ...
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile. ...
Gyrfalcon's Hauberk
... When you are invisible and defeat a combatant while using a finisher, all of your weapons gain bonus damage; you and your nearby allies gain a reserve overshield and improved class ability regeneration. ...
Keywords
Overshield
You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.
Echo of Vigilance
Defeating a target while your shields are depleted grants you a temporary Void overshield. ...
Invisibility
You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.
Vanishing Step
Dodging makes you invisible.
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Echo of Obscurity
Finisher final blows grant Invisibility. ...
Void breach
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
Echo of Cessation
...
Defeating volatile targets creates a Void Breach.
Volatile
The target is afflicted with unstable Void energy and will explode upon taking additional damage.
Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight. ...
Shadowshot: Moebius Quiver
...Shadowshot makes targets volatile and deals increased damage to tethered targets. ...
Echo of Cessation
Finisher final blows create a burst of Void damage that causes nearby combatants to become volatile.
Defeating volatile targets creates a Void Breach.
Weaken
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
Snare Bomb
... Weakens targets on detonation.
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight.
After performing a Stylish Execution, your next melee attack while invisible weakens targets.
Echo of Undermining
Your Void grenades weaken targets. ...
Shadowshot: Moebius Quiver
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...
Suppression
The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons.
When suppressed, Overload Champions are stunned.
Stylish Executioner
Defeating a weakened, suppressed, or volatile target grants Invisibility and Truesight. ...
Shadowshot: Moebius Quiver
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...