Helmet
Helmet
Trace Rifle
Hurl an explosive bolt of Void Light at a target, disintegrating those caught within its blast. Nova Bomb travels slowly and seeks targets. Detonations shatter into smaller seeker projectiles.
Conjure a well of power that continuously heals those inside it.
An explosive grenade that suppresses, preventing targets from using abilities for a short time.
Launch an unstable ball of Void energy that detonates when it nears a target, pushing them away from the blast and making them volatile.
Defeat a target with a Void ability to activate Devour. While Devour is active, final blows restore health and extend Devour.
Cast your rift to create a Void Soul. When you damage a target with a weapon, your Void Soul flies to them and drains them, doing damage and weakening them. When a target is being drained, you are granted grenade and melee energy (if running healing rift) or health (if running empowering rift). Defeating a target who is being drained by your Void Soul grants class ability energy.
After suppressing a target, you gain greatly increased mobility for a short duration, and your equipped weapon is reloaded from reserves. Defeating suppressed targets creates a Void Breach. +10 Discipline ▲
Your Void grenades weaken targets. -20 Discipline ▼
Defeating targets with grenades grants Volatile Rounds to your Void weapons. +10 Strength ▲
Defeating weakened targets creates an Orb of Power and a Void Breach. -10 Intellect ▼
Rapid Void weapon final blows create an Orb of Power.
Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.
Increases the drop chance of Heavy ammo on kill.
Your grenade final blows create Orbs of Power.
Grants class ability energy when you cause damage with a melee attack.
Grants class ability energy when you cause damage with a grenade.
Reduces incoming area-of-effect damage from combatants.
Reduces incoming Arc damage from combatants.
Your Void weapons gain a small bonus to damage while you have any Armor Charge. Your Armor Charge now decays over time.
Your decaying Armor Charge has a longer duration.
After using your class ability, your next weapon final blow spawns an Orb of Power.
Reduces grenade cooldown when using your class ability.
+10 Resilience ▲
+10 Discipline ▲
+3 Resilience ▲
+3 Recovery ▲
A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.
Feast on the energy of your defeated foes. Final blows restore you to full health, grant grenade energy, and extend Devour.
The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.
The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.
The target is afflicted with unstable Void energy and will explode upon taking additional damage. Volatile Rounds from your Void weapons pierce the shields of Barrier Champions and stun them.