02 Jul 2024 (Episode: Echoes - S24)

WARLOCK PRISMATIC AD CLEAR (id: wmbm5fi)

Prismatic Warlock

02 Jul 2024 (Episode: Echoes - S24)

Activities
PvE

Build Information

Quick Look

Details

Exotic
Weapons
Abilities
Aspects
Fragments
Artifact perks

Armor mods

Helmets
Arms
Chests
Legs
Class items
Keywords
Darkness buffs
Darkness debuffs
Light buffs
Transcendence
Cure
Radiant
Devour
Jolted
Ignition
Scorch
Unravel
Sever
Weaken
Details ↓
Exotic
  • Mataiodoxía
    Chest Armor
    Stylostixis – Targets damaged by Arcane Needle emit a suspending detonation when defeated, and landing multiple Arcane Needles on the same target immediately triggers a larger, more powerful detonation. Defeating suspended targets grants melee energy. Your Arcane Needles are strong against [Shield-Piercing]Barrier Champions.
Weapons
  • Wish-Keeper
    Combat Bow
    Snareweaver – Precision hits and final blows build energy towards a Snareweaver arrow that can be fired from the hip. On impact, Snareweaver arrows create a pattern of traps that suspend nearby targets.
  • Hammerhead
    Machine Gun
    Adaptive Frame – A well-rounded grip, reliable and sturdy.
  • Wilderflight
    Grenade Launcher
    Double Fire – Hard-hitting twin-fire rounds.
Abilities
  • Song of Flame
    Solar Super | Light Ability
    Radiant
    Scorch
    Ignition
    Unleash your inner fire, making your equipped weapons radiant and enhancing your abilities. [Melee] : Release a supercharged melee attack that launches additional projectiles. [Grenade] : Create a sentient flame wisp that seeks out targets and detonates in a scorching explosion, then seeks out other nearby targets. While Song of Flame is active, you and nearby allies regenerate abilities more quickly, are more resistant to incoming damage, and your [Solar] Solar and Kinetic weapons scorch targets.
  • Phoenix Dive
    Class Ability
    Cure
    Dive to the ground and create a burst of Solar Light that cures nearby allies.
  • Arcane Needle
    Strand Melee | Darkness Ability
    Unravel
    Sling a woven needle that will embed in your target, unraveling them. Activate your melee ability again to chain up to two additional attacks.
  • Storm Grenade
    Arc Grenade | Light Ability
    A grenade that calls down a focused lightning storm.
  • Burst Glide
    Movement Ability
    Jump while airborne to activate Glide and start an airborne drift with a strong initial boost of speed.
Aspects
  • Hellion
    Scorch
    Ignition
    Activate your class ability to summon a [Solar] Solar mortar that lobs flaming projectiles at distant targets. Targets damaged by the mortar are scorched.
  • Feed the Void
    Devour
    Defeat a target with any ability to activate Devour. Your Devour effects are improved, restoring additional health and grenade energy.
Fragments
  • Facet of Dominance
    Jolted
    Weaken
    -10 Discipline ▼ Your Void grenades weaken targets, and your Arc grenades jolt targets.
  • Facet of Balance
    Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.
  • Facet of Hope
    Light Buffs
    Darkness Buffs
    While you have an elemental buff, your class ability regenerates more quickly.
  • Facet of Solitude
    Transcendence
    Sever
    Landing rapid precision hits emits a severing blast from the target. While transcendent, the severing blast is bigger.
  • Facet of Courage
    Darkness Debuffs
    +10 Discipline ▲ Your [Arc] Arc, [Solar] Solar, and [Void] Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Armor mods

Helmet armor mods

  • Strand Siphon
    Rapid Strand weapon final blows create Orbs of Power.
  • Heavy Ammo Finder
    Increases the drop chance of Heavy ammo upon defeat of an opponent.
  • Ashes to Assets
    Gain bonus Super energy on grenade kills.

Arms armor mods

  • Melee Kickstart
    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
  • Heavy Handed
    Your powered melee final blows create Orbs of Power.

Chest armor mods

  • Void Reserves
    Increases the amount of ammo you can carry for Void weapons.
  • Solar Resistance
    Reduces incoming Solar damage from combatants.

Leg armor mods

  • Invigoration
    Reduces melee cooldown each time you pick up an Orb of Power.
  • Void Holster
    Gradually reloads your stowed Void weapons over time.
  • Void Scavenger
    Void weapons get bonus reserves when picking up ammo used by that weapon.

Class item armor mods

  • Reaper
    Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
  • Outreach
    Reduces melee cooldown when using your class ability.
  • Bomber
    Reduces grenade cooldown when using your class ability.
Artifact perks
  • Transference
    Gain increased grenade and melee damage while transcendent. Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.
  • Winning Hand
    While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants. Having several equipped weapons with the Dealer's Choice origin trait increases the effect of the explosion.
  • Authorized Mod: Elemental Charge
    The energy cost of Elemental Charge mods are significantly discounted.
  • Counter Energy
    When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability.
  • Radiant Orbs
    While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
  • Overload Sword
    Landing consecutive hits with a Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. Additionally, Swords are always overcharged when that modifier is active.
  • Elemental Siphon
    Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.
  • Threaded Blast
    Destroying a Tangle with a Strand weapon creates a larger and more damaging explosion.
  • Overload Hand Cannon
    Landing consecutive hits with any Hand Cannon you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
  • Anti-barrier Submachine Gun
    Submachine Guns you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Submachine Guns are always overcharged when the modifier is active.
  • Anti-Barrier Pulse Rifle
    Your equipped Pulse Rifles fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Additionally, Pulse Rifles are always overcharged when that modifier is active.
  • Unstoppable Scout Rifle
    Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.

Breakdown

Orb generation

Heavy Handed
Your powered melee final blows create Orbs of Power.

Strand Siphon
Rapid Strand weapon final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.
Orb pickup

Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Radiant Orbs
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
Armor Charge create

Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Melee Kickstart
... When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.
Grenade cooldown

Facet of Balance
... Rapidly defeating targets with Darkness damage grants grenade energy.

Bomber
Reduces grenade cooldown when using your class ability.

Feed the Void
... Your Devour effects are improved, restoring additional health and grenade energy.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Melee cooldown

Melee Kickstart
... When your melee energy is fully expended, your Armor Charge is consumed and you gain melee energy for each Armor Charge used.

Invigoration
Reduces melee cooldown each time you pick up an Orb of Power.

Mataiodoxía
... Defeating suspended targets grants melee energy. ...

Facet of Balance
Rapidly defeating targets with Light damage grants melee energy. ...

Outreach
Reduces melee cooldown when using your class ability.
Final blows

Transference
... Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.

Winning Hand
While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants. ...

Heavy Handed
Your powered melee final blows create Orbs of Power.

Wish-Keeper
Snareweaver – Precision hits and final blows build energy towards a Snareweaver arrow that can be fired from the hip. ...

Elemental Siphon
Rapid final blows with a Kinetic weapon or a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.

Strand Siphon
Rapid Strand weapon final blows create Orbs of Power.

Reaper
Shortly after using your class ability, your next weapon final blow spawns an Orb of Power.

Devour
... Final blows restore health, grant grenade energy, and extend Devour.
Defeating an enemy

Mataiodoxía
Stylostixis – Targets damaged by Arcane Needle emit a suspending detonation when defeated, and landing multiple Arcane Needles on the same target immediately triggers a larger, more powerful detonation. Defeating suspended targets grants melee energy. ...

Winning Hand
While using weapons with the Dealer's Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants. ...

Facet of Balance
Rapidly defeating targets with Light damage grants melee energy. Rapidly defeating targets with Darkness damage grants grenade energy.

Heavy Ammo Finder
Increases the drop chance of Heavy ammo upon defeat of an opponent.

Feed the Void
Defeat a target with any ability to activate Devour. ...

Devour
Feast on the energy of your defeated foes. ...

Transcendence
...Defeating targets while Transcendent extends its duration.

Sever
... Severed targets unwind into a Tangle when defeated.

Unravel
... Unraveled targets unwind into a Tangle when defeated.

Keywords

Weaken

The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.

Facet of Dominance
... Your Void grenades weaken targets, and your Arc grenades jolt targets.
Darkness debuffs

Darkness debuffs include [Stasis] Slow, [Stasis] Freeze, [Strand] Sever, [Strand] Suspend, and [Strand] Unravel.

Facet of Courage
... Your [Arc] Arc, [Solar] Solar, and [Void] Void abilities deal increased damage to targets afflicted with Darkness debuffs.
Devour

Feast on the energy of your defeated foes. Final blows restore health, grant grenade energy, and extend Devour.

Feed the Void
Defeat a target with any ability to activate Devou... Your Devour effects are improved, restoring additional health and grenade energy.
Transcendence

You resonate in perfect harmony with Light and Darkness. You gain increased ability regeneration, increased weapon damage, and damage resistance against combatants. Your grenade is replaced with a unique Prismatic grenade that combines multiple damage types. Defeating targets while Transcendent extends its duration.

Facet of Solitude
... While transcendent, the severing blast is bigger.
Cure

You are healed in a burst of mending [Solar] Solar Light.

Phoenix Dive
Dive to the ground and create a burst of Solar Light that cures nearby allies.
Jolted

The target is energized with destructive [Arc] Arc Light. They take additional damage while jolted and chain lightning to nearby targets. Jolt damage causes [Disruption] Overload Champions to be stunned.

Facet of Dominance
... Your Void grenades weaken targets, and your Arc grenades jolt targets.
Sever

The target's connections to the world around them are cut, and their outgoing damage is significantly reduced. Severed targets unwind into a Tangle when defeated.

Facet of Solitude
Landing rapid precision hits emits a severing blast from the target. While transcendent, the severing blast is bigger.
Darkness buffs

Darkness buffs include [Stasis] Frost Armor and [Strand] Woven Mail.

Facet of Hope
While you have an elemental buff, your class ability regenerates more quickly.
Light buffs

Light buffs include [Arc] Amplified, [Solar] Cure, [Solar] Radiant, [Solar] Restoration, [Void] Devour, [Void] Invisibility, and [Void] Overshield.

Facet of Hope
While you have an elemental buff, your class ability regenerates more quickly.
Ignition

A large [Solar] Solar explosion which deals damage in an area around the target and stuns [Stagger] Unstoppable Champions.

Song of Flame
Unleash your inner fire, making your equipped weapons radiant and enhancing your abilities. [Melee] : Release a supercharged melee attack that launches additional projectiles. [Grenade] : Create a sentient flame wisp that seeks out targets and detonates in a scorching explosion, then seeks out other nearby targets. While Song of Flame is active, you and nearby allies regenerate abilities more quickly, are more resistant to incoming damage, and your [Solar] Solar and Kinetic weapons scorch targets.

Hellion
Activate your class ability to summon a [Solar] Solar mortar that lobs flaming projectiles at distant targets. Targets damaged by the mortar are scorched.
Unravel

The target is permeated with destructive [Strand] Strand matter. As they take additional damage, they create unraveled projectiles that seek out nearby targets. Unraveling Rounds from your [Strand] Strand weapons pierce the shields of [Shield-Piercing] Barrier Champions and stun them. Unraveled targets unwind into a Tangle when defeated.

Arcane Needle
Sling a woven needle that will embed in your target, unraveling them. ...
Scorch

The target is singed by destructive [Solar] Solar Light, taking damage over time. Scorch damage increases as the target accumulates more Scorch stacks. After enough Scorch stacks are applied to the target, they ignite.

Song of Flame
... [Grenade] : Create a sentient flame wisp that seeks out targets and detonates in a scorching explosion, then seeks out other nearby target... While Song of Flame is active, you and nearby allies regenerate abilities more quickly, are more resistant to incoming damage, and your [Solar] Solar and Kinetic weapons scorch targets.

Hellion
... Targets damaged by the mortar are scorched.
Radiant

Your weapons are enhanced by the power of the Traveler and deal increased damage to combatants. While you are radiant, your weapons pierce the shields of [Shield-Piercing] Barrier Champions and stun them.

Song of Flame
Unleash your inner fire, making your equipped weapons radiant and enhancing your abilities. ...
Top