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Epsilon

Void Hunter

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Added
06 May 2023 (Season of Defiance - S20)

Build Information

Quick Look
Exotic armor
Exotic weapon
Ability
Aspect
Fragment
Helmet armor mod
Arms armor mod
Chest armor mod
Leg armor mod
Class item armor mod
General armor mod
Artifice armor mod
Exotic
  • Omnioculus

    Chest Armor

Weapons
  • Arbalest

    Linear Fusion Rifle

Abilities
  • Vortex Grenade

    A grenade that creates a Vortex that pulls targets inward and continually damages those trapped inside.

  • Snare Bomb

    Throw a Smoke Bomb, which attaches to surfaces and pings enemy radar. Weakens targets on detonation.

  • Shadowshot: Deadfall

    Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. The Void Anchors fired from Shadowshot pull targets toward the impact point, which then become traps and wait for prey. Void Anchors have increased range and last longer. The Void Anchors fired from Shadowshot become traps and wait for prey. Void Anchors have increased range and last longer.

  • Gambler's Dodge

    Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability. Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.

Aspects
  • Trapper's Ambush

    Activate Quickfall to spend your melee charge and dive to the ground, creating a large smoke cloud on impact, which then dissipates. Targets caught in the cloud are weakened, and allies are made invisible. Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.

  • Vanishing Step

    Dodging makes you invisible.

Fragments
  • Echo of Persistence

    Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. -10 {primary stat} ▼

  • Echo of Obscurity

    +10 Recovery ▲ Finisher final blows grant Invisibility.

  • Echo of Starvation

    Picking up a Void Breach or an Orb of Power grants Devour. -10 Recovery ▼

Armor mods

Helmet armor mods

  • Void/Strand Dual Siphon

    Rapid Strand weapon final blows create Orbs of Power. Rapid Void weapon final blows create an Orb of Power.

  • Heavy Ammo Scout

    When one of your ammo finder perks creates a brick of Heavy ammo for you, it also creates bricks of Heavy ammo for your allies.

  • Heavy Ammo Finder

    Increases the drop chance of Heavy ammo on kill.

Arms armor mods

  • Melee Kickstart

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your melee energy is fully expended, you gain melee energy. Additionally, your Armor Charge is consumed and you gain additional melee energy for each stack.

  • Momentum Transfer

    Causing damage with a grenade reduces your melee cooldown.

  • Firepower

    Your grenade final blows create Orbs of Power.

Chest armor mods

  • Emergency Reinforcement

    Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. When your shields become broken, you gain temporary damage reduction. Consumes 3 or more stacks of Armor Charge, granting a longer duration to the damage reduction for each charge consumed.

  • Void Reserves

    Increases the amount of ammo you can carry for Void weapons.

  • Sniper Damage Resistance

    Reduces incoming damage from combatants that are at long range.

Leg armor mods

  • Orbs of Restoration

    Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.

  • Innervation

    Reduces grenade cooldown each time you pick up an Orb of Power.

  • Stacks on Stacks

    Picking up an Orb of Power grants you 1 additional stack of Armor Charge.

Class item armor mods

  • Distribution

    Reduces all ability cooldowns when using your class ability near targets.

  • Reaper

    After using your class ability, your next weapon final blow spawns an Orb of Power.

  • Outreach

    Reduces melee cooldown when using your class ability.

General armor mods

  • Minor Resilience Mod

    +5 Resilience ▲

  • Strength Mod (x4)

    +10 Strength ▲

Artifice armor mods

  • Resilience-Forged (x2)

    +3 Resilience ▲

  • Mobility-Forged

    +3 Mobility ▲

  • Strength-Forged

    +3 Strength ▲

Analysis

Orb generation

Void/Strand Dual Siphon
Rapid Strand weapon final blows create Orbs of Power. Rapid Void weapon final blows create an Orb of Power.

Nightstalker
...Defeating tethered targets creates Orbs of Power. ...

Reaper
After using your class ability, your next weapon final blow spawns an Orb of Power.

Firepower
Your grenade final blows create Orbs of Power.
Orb pickup

Emergency Reinforcement
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Orbs of Restoration
Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Stacks on Stacks
Picking up an Orb of Power grants you 1 additional stack of Armor Charge.
Armor Charge create

Emergency Reinforcement
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...

Melee Kickstart
Collecting an Orb of Power causes you to gain 1 temporary Armor Charge. ...
Armor Charge consume

Emergency Reinforcement
... Consumes 3 or more stacks of Armor Charge, granting a longer duration to the damage reduction for each charge consumed.

Melee Kickstart
... Additionally, your Armor Charge is consumed and you gain additional melee energy for each stack.
Ability cooldown

Distribution
Reduces all ability cooldowns when using your class ability near targets.

Void Breach
... When picked up, Void Breaches grant class ability energy.
Class Ability cooldown

Void Breach
... When picked up, Void Breaches grant class ability energy.
Grenade cooldown

Innervation
Reduces grenade cooldown each time you pick up an Orb of Power.

Devour
... Final blows restore you to full health, grant grenade energy, and extend Devour.
Melee cooldown

Melee Kickstart
... When your melee energy is fully expended, you gain melee energy. Additionally, your Armor Charge is consumed and you gain additional melee energy for each stack.

Momentum Transfer
Causing damage with a grenade reduces your melee cooldown.

Outreach
Reduces melee cooldown when using your class ability.
Final blows

Void/Strand Dual Siphon
Rapid Strand weapon final blows create Orbs of Power. Rapid Void weapon final blows create an Orb of Power.

Echo of Obscurity
... Finisher final blows grant Invisibility.

Reaper
After using your class ability, your next weapon final blow spawns an Orb of Power.

Firepower
Your grenade final blows create Orbs of Power.

Devour
... Final blows restore you to full health, grant grenade energy, and extend Devour.
Defeating an enemy

Nightstalker
...Defeating tethered targets creates Orbs of Power. ...

Devour
Feast on the energy of your defeated foes. ...
Finishers

Echo of Obscurity
... Finisher final blows grant Invisibility.

Keywords

Void breach

A dimensional rupture teeming with Void energy. When picked up, Void Breaches grant class ability energy.

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Devour

Feast on the energy of your defeated foes. Final blows restore you to full health, grant grenade energy, and extend Devour.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...

Echo of Starvation
Picking up a Void Breach or an Orb of Power grants Devour. ...
Invisibility

You vanish from sight and do not appear on radar. While invisible, your radar range is reduced. Performing offensive actions will end invisibility.

Trapper's Ambush
... Targets caught in the cloud are weakened, and allies are made invisible. Your Smoke Bomb makes nearby allies invisible when it attaches to nearby surfaces or targets.

Vanishing Step
Dodging makes you invisible.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...

Echo of Obscurity
... Finisher final blows grant Invisibility.
Overshield

You are armored with a protective barrier of Void Light. Reduces damage taken from combatants.

Echo of Persistence
Void buffs applied to you (Invisibility, Overshield, and Devour) have increased duration. ...
Weaken

The target takes increased damage and has their movement speed slowed. Afflicted combatants have difficulty firing accurately.

Snare Bomb
... Weakens targets on detonation.

Trapper's Ambush
... Targets caught in the cloud are weakened, and allies are made invisible. ...

Shadowshot: Deadfall
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...
Suppression

The target is taken out of any active abilities and cannot activate any abilities or movement modes while suppression persists. Afflicted combatants cannot fire their weapons. When suppressed, Overload Champions are stunned.

Shadowshot: Deadfall
Tether foes to a Void Anchor, weakening and suppressing them for you and your allies. ...
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